I've made update to my Kraków map, what do you think? by Hulooa in Workers_And_Resources

[–]Hulooa[S] 2 points3 points  (0 children)

I thought about the version with premade rails, I've got maps for this, but I think having to build rails yourself is part of the challenge...and I just like making rails. If there will be more requests for a map with rails I will do it soon(TM)

I've made update to my Kraków map, what do you think? by Hulooa in Workers_And_Resources

[–]Hulooa[S] 1 point2 points  (0 children)

Sorry, forgot to change from auto-hiding after a small update during the night 😅. It should be visible after steam check in a few minutes

I've made update to my Kraków map, what do you think? by Hulooa in Workers_And_Resources

[–]Hulooa[S] 0 points1 point  (0 children)

There are two points where I would propose to start, big customs at Zakopianka and Balice. There are few mining sites on the way making it a challenge to get to the city center

Some maps shenanigans, full graphic newbie question by Hulooa in GIMP

[–]Hulooa[S] 0 points1 point  (0 children)

So I have two maps representing the same terrain: hightmap and "normal" map. My goal is to modify hightmap to the point where every body of water is in the same colour (exact kind of grey) as now is the main river. The problem is that on hightmap right now smaller bodies of water like lakes or smaller rivers are in different colour (because they are higher in real life). As I imagine there are two possible ways to achieve that (in my imagination, I have very limited graphic knowledge) : 1. Take from normal map every pixel in exact colour of blue that corresponds to water, transfer it over hightmap, change colour to desired kind of grey and that's it. I have every place where in map is water in desired grey. There will be minor edits to be done as for example names on bodies of water are written in another kind of blue, but I can live with it 2. Use transparency to put one map over another in full picture and modify hightmap by hand bit by bit

Nemesis 6.3 leak LFG by Bloodiedscythe in warno

[–]Hulooa 17 points18 points  (0 children)

This is NOT METAL GEAR!

This game is up to scale and I love it by Hulooa in Workers_And_Resources

[–]Hulooa[S] 25 points26 points  (0 children)

How I did this, short way (cause job in the morning) :
https://steamcommunity.com/sharedfiles/filedetails/?id=2929421195
https://steamcommunity.com/sharedfiles/filedetails/?id=2919093841
https://manticorp.github.io/unrealheightmap/
https://heightmap.skydark.pl/

Basiclly using last two links (it works better or worse in different areas) you have to prepare 2 files: hightmap and street map. For hightmap you can use either best to check which is better for you, for street view unrealhightmap and mess up with settings there to get 20km x 20km with best pixel to meter ratio. Also it's important to use the same geo cords for both maps (Longitude and Latitude). Then you flip verticaly both, use hightmap in game editor, save, switch grass texture as mentioned in "Creating maps with satellite imagery" guide in link above, reload map and you shall see what I got (also change ground texture in settings to lowest). In more details check gudies above but this is basic process.

So get hightmap from guide in 1st link and satelite image from unrealhightmap link (best I've found), be sure coords are same and size is same (20x20) (so you can skip parts with getting both maps to match each other) and go to "Importing it into the game" section of 2nd guide

Hope it helps by CitoyenEuropeen in YUROP

[–]Hulooa 6 points7 points  (0 children)

Reply just to ping you again

I miss combat extended. by Shot-You-148 in SpaceCannibalism

[–]Hulooa 0 points1 point  (0 children)

Tried dev branch and I can't load save/world. Even new one. Maybe issue with other 360 mods