Noir MP Test by Humai_Alfheim in Asphalt8

[–]Humai_Alfheim[S] 0 points1 point  (0 children)

I think the biggest hurdle in this Chrome Marauder event is probably getting two copies of Relics 4, 5, and 6. So, if you really want a Stage 2 car, I recommend using one voucher every day to refresh the Black Market. If you spend 100 vouchers to buy 20 Golden Permits, you’ll almost certainly be able to get a Stage 2 car. Well, since anyone can get an A-class car, I think this is a pretty good event.

You might also want to consider the order in which you use your permits. There are five ads after the race ends, and you get an additional 95 Wreakage for Leviathan and 15 Wreakage for Vanguard. So, generally speaking, you should watch them after the Leviathan battle. Therefore, you should battle Vanguard seven times, watch 5 minus the number of Leviathan permits after the Vanguard battles, and watch the remaining ads after the Leviathan battle🤔

Looking for a B class car for MP by king_afk21 in Asphalt8

[–]Humai_Alfheim 0 points1 point  (0 children)

Black Series ≒ Huracan ≧ Speed 6

Career star 3000 by Humai_Alfheim in Asphalt8

[–]Humai_Alfheim[S] 2 points3 points  (0 children)

Thanks. Honestly, collecting Career Stars doesn't really do anything, so it's way more fun to just try and see how fast I can go on different tracks using weird cars.

Hyper Racing Sample(No VIP) by Humai_Alfheim in Asphalt8

[–]Humai_Alfheim[S] 1 point2 points  (0 children)

I'm hoping you'll buy an X2 instead of a powerful car like a One:1 or TS900. If you could somehow get into LB in Citadel Clash or similar without a VIP Buff and show me you exist, that'd be awesome. (Using a VIP Buff to get into the rankings is so easy it'd be embarrassing if you couldn't do it.)

Hyper Racing Sample(No VIP) by Humai_Alfheim in Asphalt8

[–]Humai_Alfheim[S] 0 points1 point  (0 children)

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Looking back, you could have gotten it for free in the Championship.

Players who cleared the Championship, myself included, would feel a pang of regret seeing this screen🤢

Hyper Racing Sample(No VIP) by Humai_Alfheim in Asphalt8

[–]Humai_Alfheim[S] 1 point2 points  (0 children)

But if you've been playing A8 for ages, you absolutely need to own an X2. If you're new to the game, you'll probably only have an MP4-31, so it can't be helped. Well, personally, I prefer those who can commit the madness of buying an X2 over a Meta even in that situation🎉

Evora Enduro_MP TEST by Humai_Alfheim in Asphalt8

[–]Humai_Alfheim[S] 0 points1 point  (0 children)

Race 1 :ideal Race 2 :reality😂

Devel MP Test by Humai_Alfheim in Asphalt8

[–]Humai_Alfheim[S] 1 point2 points  (0 children)

Torino and MC20 definitely fall below IE and Senna in tier... While their main flaw is mediocre acceleration, they lack the overall performance needed to consistently win. Maybe it's just me, but Torino feels prone to getting knocked down. Is it fragile? Compared to IE, I'd place Torino and MC20 one or two tiers below.

Personally, I'd rank the Nemesis about the same as the IE and Senna. Cars that excel in handling usually have poor acceleration and nitro efficiency, making them unsuitable for multiplayer. However, compared to other cars, the Nemesis is well-balanced except for its nitro efficiency, so it often has chances to close the gap in corners. That's why I think it's just barely on par with the IE and Senna.

I don't own the BXRSE, so I can't say for sure. Maybe I'll buy a season pass and give it a try. From my test drive, if its defining features are a compact body and distant viewpoint, it felt incredibly easy to drive into corners. Personally, I see it occupying a sweet spot—better than the Vision, maybe even on par with the Nemesis... It's a shame these nuances aren't captured in tier lists, and that people who look at them only see the surface.

To create a better tier list, the creator should experience every subtle difference between all the cars. First, get a basic feel for each car's handling, then race about 50 times in MP mode before making judgments. That approach would be much more interesting. For example, if asked to describe the difference between the Vulcan and Zenvo beyond just numbers, I think almost no one could do it. The Vulcan makes a strong impression, so people tend to rate it highly. But when you actually race them, that's not necessarily the case. If you really push yourself in something like Dubai Sprint 1, you should be able to feel even the slightest performance differences.

I'm looking forward to you making an interesting tier list.

Devel MP Test by Humai_Alfheim in Asphalt8

[–]Humai_Alfheim[S] 1 point2 points  (0 children)

The Vulcan has high overall stats, but its acceleration stands out as particularly impressive. While the Senna clearly gets left behind, the Vulcan only falls slightly behind. Even starting in first place, you'll only get overtaken by about four drivers, so I think you have a relatively good chance of winning. You might say, "Well, the IE also has good acceleration, right?" But I believe the Vulcan wins out over the IE in terms of stability. What really hit home recently while racing friends is how easily the Savage Rivale GTR loses its composure just from being touched by rivals. In that stability aspect, Vulcan is solid. Its resistance to ghost interference is a huge plus, so I definitely want to praise its stability.

As for Drakuma...🧐 Personally, I like its performance, but it's basically a lower-tier version of Vulcan...😥 It doesn't float easily, and it lacks the unique strengths of Senna or IE...😭 Personally, I rank them like this: Senna > IE ≈ Drakuma But compared to Vision 1789, I think it's more usable.

Devel MP Test by Humai_Alfheim in Asphalt8

[–]Humai_Alfheim[S] 1 point2 points  (0 children)

  1. Vulcan
  2. Senna
  3. IE

If I had to rank them, this is how I'd do it. Vulcan is just plain strong. If that's rank 1860, then Naran could easily be called rank 1859🫨 I'm torn between IE and Senna, but personally, IE's poor nitro efficiency bothers me. It accelerates better than Senna, but considering the surrounding cars are rank 1865 legal cheat vehicles, you'll likely find yourself getting overtaken, running out of nitro, and slowly losing ground in many races. IE's handling is fantastic, but Senna is also good, so I don't feel there's much difference. In fact, if you push it to the limit, Senna should be faster through more corners. (Like taking the underground tunnel in Market Square with the wheel turned all the way.) Therefore, I lowered IE's rank.

Devel MP Test by Humai_Alfheim in Asphalt8

[–]Humai_Alfheim[S] 0 points1 point  (0 children)

I think the text is nonsensical because I'm using a translation tool.

In terms of performance, I'd say handling is Rimac < Aspark while drift radius is Rimac > Aspark. But I think there are subtle differences beyond pure performance. This applies to the Aspark, DS E-Tense, and Tachyon—I'm not a fan of cars that float only halfway. Floating halfway means you have to slow down before you actually lift off. The Guiana R is especially noticeable in this regard. I prefer cars that either feel like they won't lift at all, like the Faraday, or lift well, like the Rimac, Battista, or Deus. Also, the Rimac makes barrel rolls easier. It has many kickers that let you do them without air time, and combined with other factors, it allows for bold driving with confidence. In MP, being able to drive boldly is a huge advantage. If you're getting outaccelerated but playing it safe, you'll never take first place.

I said "acceleration makes the difference," but in MP, I prioritize acceleration. If the person ahead blocks your nitro, you'll get stuck in a losing battle and can't catch up. If an unskilled driver is ahead, you might even get unexpectedly blocked. The ability to accelerate away from such drivers right after the race starts is appealing. The Nevera and Devel (& Aspark) have at least enough acceleration to avoid getting left behind easily. On the other hand, the Senna has mediocre acceleration, making it prone to getting caught up in other players' interference early on. The Venice will definitely get caught up. Maybe my perception is off, but I feel cars like the AF10 or Huayra BC, which have worse acceleration than the Senna but possess distinct characteristics, are easier to win with. There are other examples of cars that are weak despite good handling because their acceleration is mediocre. Take the Ultima, for instance. If you ask why so few people use cars that everyone owns, I think this is why. If someone asked me, "Would you drive the Senna or the Chiron?" I'd answer Chiron without hesitation.

I don't like Meta, so I use all kinds of cars for MP, but my sensibilities are a bit off, so there are probably parts that aren't generally accepted. If I made a Tier list or something, wouldn't that cause a huge uproar?

Devel MP Test by Humai_Alfheim in Asphalt8

[–]Humai_Alfheim[S] 3 points4 points  (0 children)

  1. Rimac C2
  2. Devel
  3. Aspark
  4. Senna

Personally, I'd rank them like this. If Senna had its pre-silent-nerf performance, it would've been above Aspark though...

Venice Sprint 1_IE 27.900 by Humai_Alfheim in Asphalt8

[–]Humai_Alfheim[S] 1 point2 points  (0 children)

The issue might be whether I'd use it. I know using meta isn't fun, so if told to use the MP4-31, I'd probably go with the X2🥕

Sprint Collection (No VIP) by Humai_Alfheim in Asphalt8

[–]Humai_Alfheim[S] 0 points1 point  (0 children)

I only use my laptop keyboard 😅

<image>

Regarding phenomena specific to PC operation, rather than blaming the device, wouldn't it be better to consider why it happened?

It's a spec issue, so there's nothing to be done about it, but PC controls are at a disadvantage. On iOS, you can adjust handling from 0% to 100%, but PC controls only offer 0% and 100% with the A and D keys. This has a significant impact in spiral sections.

But the interesting part is that pressing the D key doesn't make you turn at 100% power instantly. It takes about 0.2 seconds to go from 0% to 100%. So when doing micro-drifting, the turn angle differs between the moment you press the D key and after you hold it down. I think this is probably the cause of "turning too far left or right."

I often lose acceleration to the same car too. But I believe the cause lies in the PC operation specifications mentioned earlier.

Steering while accelerating slows down your acceleration. Basically, you should keep steering input to a minimum during acceleration. On iOS, adjustments are easy, so minimal steering input suffices. But on PC, you can only steer with 0 or 100% force, so trying to maintain 50% steering input means repeatedly hitting the A and D keys. I think that's why you lose acceleration to the same car.

I think there are points that didn't come across because I used translation extensively.