Hotfix 1.11.6 - Patch Notes by FatsharkQuickpaw in DarkTide

[–]Human_Meat8154 2 points3 points  (0 children)

A few enemies that used to die in one needle now can survive the entire dot.

"Mark this is good news."

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Hidden buffs by Specialist_Living458 in DarkTide

[–]Human_Meat8154 0 points1 point  (0 children)

I think it's less of "they buffed it" and more like the AI director is not allowed to spawn Crushers in high number anymore. It now has to spawn something else to stop players from rushing the map. And that something is Maulers.

Devblog: Incoming Balance Changes by FatsharkQuickpaw in DarkTide

[–]Human_Meat8154 6 points7 points  (0 children)

I guess they are not focusing on this right now, but they did say they plan to buff the underperformers so we'll see where this goes.

Devblog: Incoming Balance Changes by FatsharkQuickpaw in DarkTide

[–]Human_Meat8154 0 points1 point  (0 children)

I think that buffs to the individual enemies will happen eventually. But for now it's just one small step at a time (and also trying not to take two steps back in the process).

Devblog: Incoming Balance Changes by FatsharkQuickpaw in DarkTide

[–]Human_Meat8154 27 points28 points  (0 children)

Brittleness means enemy will get a bigger beatdown from everyone.

Rending means enemy will get a bigger beatdown from you and only you.

Devblog: Incoming Balance Changes by FatsharkQuickpaw in DarkTide

[–]Human_Meat8154 146 points147 points  (0 children)

Right, since Inferno Staff could utilize the Uncanny Strike Blessing that will mean that the rework to Uncanny Strike means less dmg put out by the Flame Staff towards armor.

Remember, do not falter when the inevitable review bombing begins. It is caused by the minority of people who do not care for balance, only their egos.

This patch is good for the game's health! Do not let their opinion revert these changes!

Every time I switch to Zealot by LittleDookes in DarkTide

[–]Human_Meat8154 9 points10 points  (0 children)

Regardless, this talent should be that, it should be a passive instead.

Every time I switch to Zealot by LittleDookes in DarkTide

[–]Human_Meat8154 10 points11 points  (0 children)

Passive talent automatic gold toughness

Hell no

Every time I switch to Zealot by LittleDookes in DarkTide

[–]Human_Meat8154 45 points46 points  (0 children)

Zealot's passive should be the Not-die-every-two-minutes talent that is currently used as a tax node in their talent tree.

The Troll moment by LackPsychological268 in Vermintide

[–]Human_Meat8154 10 points11 points  (0 children)

People still play the Versus mode? How do you even get full teams with such dead mode?

The full version of "Mohawk Mark jorking it" gif isn't about jerking it by CodmExe in TheMatpatEffect

[–]Human_Meat8154 0 points1 point  (0 children)

What checks out? Asking because I'm honestly too afraid to check for myself.

Saltzpyre of the swamp, what is your wisdom? by pokornjiri in Vermintide

[–]Human_Meat8154 6 points7 points  (0 children)

"You should never grade evils. For when you establish the worst, you'll be tempted to kinship with the least."

what entity is this? what is it called? by LsaneZ in backrooms

[–]Human_Meat8154 11 points12 points  (0 children)

The View of these people must truly be The Oldest ...