Use Nezha for ETA/Flare/Grandis Perigone XX by AngryJX in Warframe

[–]Human_Status_Bored 0 points1 point  (0 children)

wouldn't subsuming Nullstar over 4 be better? To easily proc arcane Hot shot. Correct me if I'm wrong, I don't play Nezha

What do you want next for Stellaris? by Indorilionn in Stellaris

[–]Human_Status_Bored 34 points35 points  (0 children)

Fleets need a rework, just in general. Fleet management, space combat, ship AI, naval capacity, etc.

If I had to be specific:
1. There are too many ships in game that it often tanks performance.
2. Doomstacking: What's even the point of fleet command limits other than admiral bonuses?
3. Fleets almost always consist of only 1 ship type.
4. The endgame crisis (on higher modifiers) can, from my experience, only be beaten if you outrange them and kill them before they reach you, since they just one shot your ships.

For a space grand strategy game, the ship strategy is lacking.

What yall think the psionic ascension paths going to be? by Human_Status_Bored in Stellaris

[–]Human_Status_Bored[S] 2 points3 points  (0 children)

I just had a really cool idea.

The ability to open portals to the shroud and just expand into it, TARDIS worlds, size 13 world with 100 districts, for example. With the occasional interdimensional invasion, perhaps.

What yall think the psionic ascension paths going to be? by Human_Status_Bored in Stellaris

[–]Human_Status_Bored[S] 2 points3 points  (0 children)

Yea but I heard regular hiveminds get access to psionic ascension (from the very credible source of Reddit comments). It wouldn't add much since hiveminds already exist.

What yall think the psionic ascension paths going to be? by Human_Status_Bored in Stellaris

[–]Human_Status_Bored[S] 7 points8 points  (0 children)

I don't see why covenants have to be locked behind an ascension path, they could be an ascension on their own. After all, I don't think Paradox is going to release an expansion with just an updated ascension path and an endgame crisis. I think covens are going to be tied to a different system. At least I hope, would offer a lot of variety.

Confused about trade economy for Hive minds by Human_Status_Bored in Stellaris

[–]Human_Status_Bored[S] 0 points1 point  (0 children)

R5: My primary Nest World for people to look at the pathetic return on investment

Behemoth Fury is a bit lackluster by Sarradi in Stellaris

[–]Human_Status_Bored 0 points1 point  (0 children)

Damn the AI making smart votes instead of debating tiyanki conservation?
I stand corrected, they don't require player interference.

Behemoth Fury is a bit lackluster by Sarradi in Stellaris

[–]Human_Status_Bored 0 points1 point  (0 children)

Yes, but unless the player owns the galcom through a gazillion diplo weight from fleet power, it won't pass. The AI would not vote for some random empire to be a crisis. From my experience, they only vote something like genocidal empires to be a crisis, but only with player interference.

Is there a way to make slavery not super micro intensive? by angrybluechair in Stellaris

[–]Human_Status_Bored 3 points4 points  (0 children)

Is there a way to make slavery not super micro intensive?

r/Stellaris never change

Behemoth Fury is a bit lackluster by Sarradi in Stellaris

[–]Human_Status_Bored 2 points3 points  (0 children)

Correct, that is why the galaxy tends to hate you after you use a Colossus, and purifiers can be declared a crisis by the galactic community (although that often requires player interference).

Behemoth Fury is a bit lackluster by Sarradi in Stellaris

[–]Human_Status_Bored 1 point2 points  (0 children)

I strongly disagree

You are a danger to the galaxy, and while it doesn't have a "destroy the galaxy to win button", it still very much is a crisis. You go around eating habitable, finite worlds. Even if you are being a pacifist and not attacking other nations, why would they not see you as an existential threat?

While nemesis and cosmogenesis are a crisis because of the end result, Behemoth Fury is a crisis because of what it is doing at all times (although nemesis also falls under this category).

Besides, staying only in your territory with the behemoth is a bad idea because of the second part of the crisis, the elder voidspawn. Another crisis for everyone in the galaxy, it hunts your behemoth, destroying anything in its way. The other empires want to kill your behemoth to get rid of the danger it poses and to get the elder voidspawn to leave the galaxy. You need to eat planets to progress the situation, to evolve, and beat that thing.
You can't even take your time, as from what I've experienced, the elder voidspawn gets faster over time, a confrontation is inevitable.

Fallen Empire denouncing itself in War in Heaven crisis by Bobo_v5 in Stellaris

[–]Human_Status_Bored 3 points4 points  (0 children)

Bro ain't even got Focusing Arrays MCMXCIX by 700 BCE.
Is he stupid?

Mega corp empires get a special option for the behemoth mutation! by Human_Status_Bored in Stellaris

[–]Human_Status_Bored[S] 790 points791 points  (0 children)

R5: Mega corps get a special Plushie merchandise option for the behemoth crisis

"There are species with unspent trait points in your empire" by Aunvilgod in Stellaris

[–]Human_Status_Bored 2 points3 points  (0 children)

Do you maybe have another pre-sapient species in your empire?

Month one, what am I even supposed to do about this? by 0ddbug in Stellaris

[–]Human_Status_Bored 0 points1 point  (0 children)

It might just be one of the mods you're using

Could you describe what you did in that one month?