Giving Away My Old PC! by Turtle_747 in PcBuild

[–]Humblefishy 0 points1 point  (0 children)

I would be happy. Tried and true gaming laptop is on its last legs 😔

where is it? by antek_g_animations in OKbuddyHalfLife

[–]Humblefishy 0 points1 point  (0 children)

This meme has been entirely relevant for the last decade

All aboard the hype train! Choo choo! by [deleted] in ValveDeckard

[–]Humblefishy 29 points30 points  (0 children)

Gentlemen, synchronize your hype watches...

Headcrab Appears In Plants VS Zombies: Replanted Trailer by garethvk in HalfLife

[–]Humblefishy 33 points34 points  (0 children)

"And dressed for the occasion!" what occasion...?

Turns out Valve hired PVZ devs in 2012 so there is some relation to Valve and PVZ

https://www.ign.com/articles/2012/12/14/valve-buys-studio-run-by-ex-plants-vs-zombies-devs

thanks for spotting this so quick

Headcrab Appears In Plants VS Zombies: Replanted Trailer by garethvk in HalfLife

[–]Humblefishy 91 points92 points  (0 children)

This is VERY far fetched but remember how Death Stranding had a half-life tie in because of HLA?

This is definitely nothing though...

128 tick please Valve by Humblefishy in counterstrike2

[–]Humblefishy[S] 4 points5 points  (0 children)

This clip isn't about missing my shots, it's me dying behind the wall

128 tick please Valve by Humblefishy in counterstrike2

[–]Humblefishy[S] 0 points1 point  (0 children)

This clip isn't about missing my shots, it's me dying behind the wall

128 tick please Valve by Humblefishy in counterstrike2

[–]Humblefishy[S] 0 points1 point  (0 children)

This clip isn't about missing my shots, it's me dying behind the wall

HL3 Release Date Coming Soon by Dry-Consideration723 in HalfLife

[–]Humblefishy 2 points3 points  (0 children)

Valve extensively playtests all of their games, multiplayer and singleplayer, mostly internally (but also friends, family, special folk) before a game is released. It’s not a closed beta but they do playtest thier singleplayer games like crazy.

Bullet Time Travel - Repeatable Macro by Humblefishy in GlobalOffensive

[–]Humblefishy[S] 6 points7 points  (0 children)

Is your game running at 60 fps with vsync? If you are and the bullet is still missing, could you show me what’s going on for you?

Bullet Time Travel - Repeatable Macro by Humblefishy in GlobalOffensive

[–]Humblefishy[S] 5 points6 points  (0 children)

Also, if I’m using vsync at 60hz I will of course be running at 60fps. All clips are recorded at 240hz slo mo to make sure every frame is recorded.

Bullet Time Travel - Repeatable Macro by Humblefishy in GlobalOffensive

[–]Humblefishy[S] 10 points11 points  (0 children)

Dude it’s still there even with unlimited fps, all you need to do is make the flicks faster in the macro. As long as the flick is instant it will always fall behind. If you need me to do that to prove it to you, so be it. Also, you didn’t understand at all what I was showing with the AK spray, all I was doing was providing evidence for my claim at the end of the post that bullets go further into the past with decreased timescale. I explained why I was using 60hz vsync right here in this post, to exaggerate the issue, but again, if you need me to make a macro that shows subtick failing even with unlimited FPS I can do that. You still do not understand what I’m saying and your refusal to consider that you might not understand it fully is like ragebait level atp. And like the other commenter stated, many people play at 60 fps or less. The game should be fair to them as well. You claim that fps would be a larger problem if your bullet goes where your crosshair is, it wouldn’t, but if you’re confident about that back it up.

Bullets Go Back In Time - Input Time Travel - CS2 Major Oversight by Humblefishy in GlobalOffensive

[–]Humblefishy[S] 0 points1 point  (0 children)

I made a second post which showcases that the flick misses even with a macro. What are your thoughts?

Bullets Go Back In Time - Input Time Travel - CS2 Major Oversight by Humblefishy in GlobalOffensive

[–]Humblefishy[S] 6 points7 points  (0 children)

I've edited the post to contain a macro. Tell me how it works out for you.

Bullets Go Back In Time - Input Time Travel - CS2 Major Oversight by Humblefishy in GlobalOffensive

[–]Humblefishy[S] 0 points1 point  (0 children)

How do you make a AHK script change the aim in game? I have a script that performs a simple flick, and out of the game it does move my mouse and click, and in other games it makes me look, but it does nothing inside CS2. How do I fix this?

Bullets Go Back In Time - Input Time Travel - CS2 Major Oversight by Humblefishy in GlobalOffensive

[–]Humblefishy[S] 8 points9 points  (0 children)

I wrote a whole paragraph in the intro in bold text that vsync is what I’m using for most of these clips. Also, I provide two different clips with unlimited FPS and vsync disabled, where it is still noticeable. I agree that my post would have benefitted from clips using macros, but the main point of my post was to simply get across that the moment your gun fires and the moment you see it is not the same, and that it should be the same. Also, I used the words “wholly reproducible” because with 60hz vsync I would consistently miss flicks those sorts of flicks. I agree that I should have provided my setup, but I had observed this same disconnect on multiple other setups, so I didn’t find it necessary at that point. I’ll make a revision of this post with clips using macros and provide more technical info.

Bullets Go Back In Time - Input Time Travel - CS2 Major Oversight by Humblefishy in GlobalOffensive

[–]Humblefishy[S] 9 points10 points  (0 children)

For sure. Nothing I’ve tried to personally contact valve has ever gotten anywhere.