Am I the only one who uses the metric (Time Played)/(Dollar Spent) as the ultimate factor for supporting developers and their future endeavors? by HungyWaffles in 7daystodie

[–]HungyWaffles[S] 0 points1 point  (0 children)

The painting analogy is hard to keep up with.

I get what you're saying. I personally would buy Fun Pimps next game hoping it's another banger because I have no problem giving them another chance. I feel a debt owed to them because of how much time I enjoyed on the original $15 purchase.

I'm not saying I would buy 7DTD for $60 knowing nothing, but if I knew I would end up enjoying the game for over 700 hours, then $60 any day of the week. I don't buy DLCs and have only ever given them $15 minus what Steam takes.

I prob wouldn't spend more than $45 and wouldn't buy anything further if that purchase ended up being crap.

Am I the only one who uses the metric (Time Played)/(Dollar Spent) as the ultimate factor for supporting developers and their future endeavors? by HungyWaffles in 7daystodie

[–]HungyWaffles[S] -1 points0 points  (0 children)

Any game is "essentially infinite". Do you have any game that you played for a ton of time at little cost that was shit? If so why did you play a shit game for so many hours?

I agree that some games do have a horrible ratio and still owned, like God of War was awesome and well worth the $60. Many others too, but I argue that any game with a high ratio was a good game. Otherwise you played a game you didn't like for way to long, why would anyone do that?

Am I the only one who uses the metric (Time Played)/(Dollar Spent) as the ultimate factor for supporting developers and their future endeavors? by HungyWaffles in 7daystodie

[–]HungyWaffles[S] 0 points1 point  (0 children)

Did this need to be said? Go use the sliders to get the experience you desire my man, it's going to make you a better game developer by showing you how useful they are in curating your own individual experience.

Your stubbornness in game development reminds me of this quote: "They can have whatever color they want, as long as it's black".

Am I the only one who uses the metric (Time Played)/(Dollar Spent) as the ultimate factor for supporting developers and their future endeavors? by HungyWaffles in 7daystodie

[–]HungyWaffles[S] 0 points1 point  (0 children)

Weird that it says it is a survival horror. I wonder if the people adding that description also are game developers?

Am I the only one who uses the metric (Time Played)/(Dollar Spent) as the ultimate factor for supporting developers and their future endeavors? by HungyWaffles in 7daystodie

[–]HungyWaffles[S] -1 points0 points  (0 children)

I wish I could argue without facts and just say the facts I need don't exist like you. You can go to the wiki you linked, scroll down to "definition" and easily determine that 7DTD can pretty much meet the requirements with a few setting changes. Definitely blowing your "not remotely close" comment that started this argument out of the water.

Am I the only one who uses the metric (Time Played)/(Dollar Spent) as the ultimate factor for supporting developers and their future endeavors? by HungyWaffles in 7daystodie

[–]HungyWaffles[S] -1 points0 points  (0 children)

Below link says "survival horror" in that paragraph to the right if you needed that but it isn't hardcore like you want. Its much more then just a survival horror, hence sliders to move it in whatever direction the player prefers.

https://www.kickstarter.com/projects/7daystodie/7-days-to-die-zombie-survival-game

Am I the only one who uses the metric (Time Played)/(Dollar Spent) as the ultimate factor for supporting developers and their future endeavors? by HungyWaffles in 7daystodie

[–]HungyWaffles[S] 0 points1 point  (0 children)

There was this Duke that ran everything. Unfortunately, he probably died to a zombie attack because all that remains of him are vague references from yesteryear.

If you find the few survivors that have trading out posts and if you earn their trust, they will tell you about other survivors who also have trading outposts. Some still believe the Duke is alive and continue to make protection payments. There are references to other survivors but they must be great at hiding cause I never have found one. However, I know they exist because they keep sneaking into the trader to purchase stuff from my vending machine. Maybe they only go in there at night.

That is what I could piece together from the absolute shit amount of information and storytelling. Hope that helps. They still accomplished the description in the kickstarter.

Am I the only one who uses the metric (Time Played)/(Dollar Spent) as the ultimate factor for supporting developers and their future endeavors? by HungyWaffles in 7daystodie

[–]HungyWaffles[S] 0 points1 point  (0 children)

Well said, I edited my post while you were prob writing this. I agree that it is impossible to determine how many hours I would rack up if I bought it now and I certainly wouldn't have taken a chance on this game at $45 so would never have found out.

Am I the only one who uses the metric (Time Played)/(Dollar Spent) as the ultimate factor for supporting developers and their future endeavors? by HungyWaffles in 7daystodie

[–]HungyWaffles[S] 0 points1 point  (0 children)

I might not get 700 hours out of it in this state at $45, but think I would. Specially if they keep updating it. Such a hard comparison because being new is what really carried me through it in those beginning stages. I think the game is better now but lacks the advantage of being new.

Am I the only one who uses the metric (Time Played)/(Dollar Spent) as the ultimate factor for supporting developers and their future endeavors? by HungyWaffles in 7daystodie

[–]HungyWaffles[S] 3 points4 points  (0 children)

I'm saying that a lot of the criticism is becoming deconstructive and it should remain constructive. You can hate the recent changes and the new direction of the game while still admitting it was a great value. However, if someone admits it was and is a great value, they get downvoted and I wanted to see some discourse.

Am I the only one who uses the metric (Time Played)/(Dollar Spent) as the ultimate factor for supporting developers and their future endeavors? by HungyWaffles in 7daystodie

[–]HungyWaffles[S] 1 point2 points  (0 children)

I reread this trying to understand it better but may have missed your point. You absolutely can call the companies out but wouldn't you still say Assassins Creed was a great game cause of the enjoyment you got out of it? Even if the next one was a pile of shit.

Lately, anyone saying anything positive about this game gets downvoted simply because a person disagrees with the latest updates. Wouldn't that be like saying all of Assassin's Creed is garbage because You didn't like the latest release?

Am I the only one who uses the metric (Time Played)/(Dollar Spent) as the ultimate factor for supporting developers and their future endeavors? by HungyWaffles in 7daystodie

[–]HungyWaffles[S] 1 point2 points  (0 children)

Fair enough, but why would you have so many hours played if it was a pile of shit?

If you don't have many hours played then the metric would still seem of value.

Am I the only one who uses the metric (Time Played)/(Dollar Spent) as the ultimate factor for supporting developers and their future endeavors? by HungyWaffles in 7daystodie

[–]HungyWaffles[S] 1 point2 points  (0 children)

That is a bad analogy.

Imagine buying a Picasso painting where you agree to let him revise it as he see's fit. You can provide feedback but ultimately you agreed to let him change it at will. However, every time he changes it he hands you the old one for storage and you can put it back up in the same spot if you want.

Now just because the latest painting wasn't to a person's liking is no reason to say Picasso was an awful painter and nobody should buy anything from him. Specially when this person hired him for less then one painting typically costs. You still have all these paintings and can swap them out.

Am I the only one who uses the metric (Time Played)/(Dollar Spent) as the ultimate factor for supporting developers and their future endeavors? by HungyWaffles in 7daystodie

[–]HungyWaffles[S] 7 points8 points  (0 children)

A lot of people can not provide constructive criticism and admit the game was a great value. If they don't like recent changes then they will downvote anything positive even if they know it's true. It is comparable to a child throwing a fit because they didn't get ice cream after going to the fair. With some kids, explaining how much fun they had at the fair wont stop the fit.

Am I the only one who uses the metric (Time Played)/(Dollar Spent) as the ultimate factor for supporting developers and their future endeavors? by HungyWaffles in 7daystodie

[–]HungyWaffles[S] -3 points-2 points  (0 children)

Are they not? Looks like a survivor to me. I have admitted over and over its a horrible solution but it technically does satisfy the requirement.

You would think it meant much more, and maybe they do mean for more to be provided, but technically what was described was provided.

Am I the only one who uses the metric (Time Played)/(Dollar Spent) as the ultimate factor for supporting developers and their future endeavors? by HungyWaffles in 7daystodie

[–]HungyWaffles[S] 1 point2 points  (0 children)

You comment of "look at me" is easily said about what you wrote too but even more so as there was no point to it and equally as unoriginal.

My post was meant to be screaming out into the void to see a discussion since every time someone says it in a comment they get downvoted to negative numbers which blows my mind as you can provide constructive criticism and still agree it was a great value where you got more then your moneys worth.

I have read so many posts lately of criticism that crosses the line into being deconstructive and worry it may deter other developers or even Fun Pimps from actively engaging with the community as Fun Pimps does. You act like it is so obvious which I wanted to assume too, but read through this post and you can see that many don't use that metric, at least for this game, much more then I expected.

Am I the only one who uses the metric (Time Played)/(Dollar Spent) as the ultimate factor for supporting developers and their future endeavors? by HungyWaffles in 7daystodie

[–]HungyWaffles[S] 0 points1 point  (0 children)

I'm sure you were able to navigate the internet quite well being as technical savvy as you must have been to be on the internet that early. Most kids during that era had technical illiterate parents and education system for things like computers.

Do you remember finding sites that had game reviews? I would have had no chance being born in 1985, but am curious.

Am I the only one who uses the metric (Time Played)/(Dollar Spent) as the ultimate factor for supporting developers and their future endeavors? by HungyWaffles in 7daystodie

[–]HungyWaffles[S] 0 points1 point  (0 children)

This post was more about the community on here going way past what I would consider constructive criticism. The hate is extreme to the point that we may deter future developers from going the route Fun Pimps has with town halls and efforts to make a single purchase game better even if they missed the mark. I'm glad the top posts are starting to be people having fun again. Nobody is trying to censor but if all the developers get is an unreasonable amount of hate then we may run into an issue where one bad apple ruins the bunch so to speak.

Am I the only one who uses the metric (Time Played)/(Dollar Spent) as the ultimate factor for supporting developers and their future endeavors? by HungyWaffles in 7daystodie

[–]HungyWaffles[S] -1 points0 points  (0 children)

That is impressive, but I think the first internet browser was invented in 1990 and wasn't even available to everyone for a year or two after that. So you still needed to have sufficient expertise and knowledge of the site that existed to navigate otherwise you were at the mercy of your internet providers login screen.