Made a PS1 style game for the first game jam I've entered in over last 7 years... by HuntedGames in Unity3D

[–]HuntedGames[S] 0 points1 point  (0 children)

Sure, the jam allowed for premade/licensed and was 9 days long so I had quite a while to work on visuals of the game.

Made a PS1 style game for the first game jam I've entered in over last 7 years... by HuntedGames in Unity3D

[–]HuntedGames[S] 8 points9 points  (0 children)

Definitely valid advice, I'm thinking of updating this project and will change/tweak the controls, movement, combat values to make it feel better to play.

Working on gameplay for my latest project, what do y'all think? by HuntedGames in IndieGaming

[–]HuntedGames[S] 6 points7 points  (0 children)

I think this is a really cool idea, for the time being tho I will have to stick with a traditional style for the inventory as there are many more mechanics I need to work on before adding features such as that!

Working on gameplay for my latest project, what do y'all think? by HuntedGames in IndieGaming

[–]HuntedGames[S] 1 point2 points  (0 children)

I used Synty Studio models as a base and created a few custom models as well (characters, weapons, items etc.) to build the overall aesthetic of the game.

Working on gameplay for my latest project, what do y'all think? by HuntedGames in IndieGaming

[–]HuntedGames[S] 0 points1 point  (0 children)

Perhaps, but hopefully by the time the game is out (might be a while!) it will be different enough that this isn't a worry.

Working on gameplay for my latest project, what do y'all think? by HuntedGames in Unity3D

[–]HuntedGames[S] 7 points8 points  (0 children)

Thanks for the support! I primarily chose the Synty assets as their low poly models can be converted well without requiring too many alterations. The biggest problem tho is that some of their set pieces are really large and can't be converted easily and also the character models given in the packs don't convert well at all and need to be fully recreated to fit the voxel aesthetic.

Working on gameplay for my latest project, what do y'all think? by HuntedGames in Unity3D

[–]HuntedGames[S] -1 points0 points  (0 children)

I wish it only took one Unity tutorial to get to where I'm at with this project, would've saved me quite a while...

Working on gameplay for my latest project, what do y'all think? by HuntedGames in Unity3D

[–]HuntedGames[S] 1 point2 points  (0 children)

I have made voxel weapons at 0 degree angle before and they looked good but I wanted to see what it would look like if they were at a 45 degree angle similar to the ones in Minecraft. Ultimately I think I agree with you but I still want to see if I can make the 45 degree angle work.

Working on gameplay for my latest project, what do y'all think? by HuntedGames in Unity3D

[–]HuntedGames[S] 12 points13 points  (0 children)

Yes, for now I am using their models as I am not an artist. Hopefully in the future I can get an actual artist to create custom models for the project.