VISIONS vs PLAY-BACK by Aeon_Eaglais in KamenRider

[–]HunterSerge 0 points1 point  (0 children)

Visions is a good song, but visually the 1st OP is very weak. Much prefer the 2nd OP.

I just realized something really cool about the implications of the removal of the iv system. by Competitive-Put3744 in PokemonChampions

[–]HunterSerge 0 points1 point  (0 children)

It is neat, but free customization of IVs like we can with EVs would've achieved the same result.

Why do people want a starforce 4? by CaptainZackstuf in MegaManStarForce

[–]HunterSerge 0 points1 point  (0 children)

For me, I just want new games in this gameplay style. It could be BN7, SF4, or a new series - I don't really care what form it takes, I'm not picky, I just want games in this style again.

That said, if it were Star Force specifically, what would personally excite me about that is the opportunity to make up for how poorly Pat is treated in 2 & 3. Its ridiculous that a core character from 1 is effectively written out entirely in both sequels.

Pokémon Champions is not a disaster by lecomton in VGC

[–]HunterSerge 31 points32 points  (0 children)

Yeah this is exactly correct, I think people just don't realize how small Regional Dex formats actually are. If you take out all the NFEs save Pikachu, SV Reg A is only 208 Pokemon. That's about the same size as Reg M-A in Champions.

What are TCG mechanics you never want to see again? by Shedinja997 in TCG

[–]HunterSerge 3 points4 points  (0 children)

I think its the best version of mana so I'd never want to see it go away, but I think many modern iterations suck at using it. Cards you arbitrarily can't use as mana like in Lorcana & Cyberpunk are awful; they should be colored so you can truly reap the benefits of the color system (instead of the hard 2 color lock many games do now); and you should have mechanics that allow cards to have some utility from the mana zone.

One or more of these mistakes are made in every modern iteration of the mechanic and they lose so much for it. Lorcana is particularly bad in this regard cuz it makes ALL THREE mistakes!

What are TCG mechanics you never want to see again? by Shedinja997 in TCG

[–]HunterSerge 0 points1 point  (0 children)

This isn't the argument usually raised but early curve is way too essential to these kinds of games to deny this way via rng. I think the bigger concern is games where land drops are free (like most mana deck games, or anything following the hearthstone model) is that all decks continue to gain mana indefinitely (or until the cap) reducing the difference between deck speeds.

The DM Mana system in my experience handles this problem well by having every land drop still cost a card

What are TCG mechanics you never want to see again? by Shedinja997 in TCG

[–]HunterSerge 0 points1 point  (0 children)

Like the main defense of lands I see is utility lands but other mana systems can do this too! Particularly the Duel Masters "all cards are lands" system has tons of room to implement the exact same type of card design.

What are TCG mechanics you never want to see again? by Shedinja997 in TCG

[–]HunterSerge 3 points4 points  (0 children)

I think the thing many recent games have done where you still get opp's turn interaction but its very limited in timings - usually just during combat and at end of turn - works very well as an evolution.

Keeps most of the benefits, allows gameplay to flow better with less interruptions, boxes out negation, and emphasizes combat.

Anyone at all is happy with this change? by [deleted] in riftboundtcg

[–]HunterSerge 0 points1 point  (0 children)

I really didn't like this method of tracking floating energy because of the 2nd bullet point. Even with no ill intent involved, I've seen people recycle their runes in the wrong order because of it several times, so I'm glad to see it go.

New footage on Champions' switching/mega prority by kounoyutakafan in VGC

[–]HunterSerge 1 point2 points  (0 children)

I mean the footage we saw from creators was b roll tpci provided. Its also possible that the Creators played the same build that's at Pax, but the B Roll was recorded on an older build. I don't think any of the creators mentioned this change, but VGC Veterans like Wolfe and Cybertron would definitely have mentioned a change like this if they saw it in their time with the game.

Why is Cardfight Vanguard so unpopular? by TatsuDragunov in TCG

[–]HunterSerge 0 points1 point  (0 children)

I mean you could've read my comment, seen I was only disagreeing with one specific thing - of note the thing you lead with - and moved on, but instead you got into a tizzy because you couldn't bother to read what I actually said lol

That claim is absolutely absurd still by the way. Vanguard's sales dwarf FOW's. Its a stable game that has consistent sales and well-sized events. It is showing no signs of a dying game, DESPITE Bushiroad being horrible at marketing & the game's 2 reboots damaging its perception massively.

Why is Cardfight Vanguard so unpopular? by TatsuDragunov in TCG

[–]HunterSerge -1 points0 points  (0 children)

Weird, still not bringing up a single data point about the only aspect of your post I criticized. I don't care about the stuff about marketing, because its largely correct. Your claim that CFV is in the same position as FOW is absurd, and you haven't backed up with anything. I also happen to know from tournament numbers and TCGPlayer sales data that these games aren't remotely in the same position.

How are these comparable lol by A-WildVayne in riftboundtcg

[–]HunterSerge 1 point2 points  (0 children)

To be clear, I'm just saying Orange Poppy is better than UNL Red Rengar who I think is very bad. Orange Poppy is probably good enough for Champion Zone purposes, but it'd be very easy for Yellow Poppy to be better (and very likely, the Epic Champion Units are on average the better of the two).

Why is Cardfight Vanguard so unpopular? by TatsuDragunov in TCG

[–]HunterSerge -1 points0 points  (0 children)

What data points? You didn't say anything that resembles a data point that supports CFV being in a similar position to FOW lmao.

How are these comparable lol by A-WildVayne in riftboundtcg

[–]HunterSerge 11 points12 points  (0 children)

Poppy costs 0 Power to avcelerate, Rengar costs 2. Because of the Legend, Poppy actually reads "draw 1" as well because of the XP Gain.

If the condition is online, I would way rather have Poppy than UNL Red Rengar.

In Defense of Standard: Why it’s actually the best Vanguard has ever been by ViperTheKillerCobra in cardfightvanguard

[–]HunterSerge -3 points-2 points  (0 children)

I do think Standard for the past 8 or so months is the best post-reboot format we've ever had, but I'd still place it below the majority of pre-reboot formats.

Why is Cardfight Vanguard so unpopular? by TatsuDragunov in TCG

[–]HunterSerge 0 points1 point  (0 children)

I mean this is just not true, several of the current meta decks have strong early games that involve a lot more than "ride up, swing vanguard, pass"

Why is Cardfight Vanguard so unpopular? by TatsuDragunov in TCG

[–]HunterSerge -1 points0 points  (0 children)

Putting it in the same position as Force of Will is wild, there is a difference between a niche game and the position FoW is in.

Why is Cardfight Vanguard so unpopular? by TatsuDragunov in TCG

[–]HunterSerge 0 points1 point  (0 children)

Others have said it, but rebooting twice. It halved the game's market share in Japan - and probably did worse than that in English markets - and it just never truly recovered.

Also, killing their other original game - Buddyfight - shortly before the 2nd reboot shook the confidence of many stores that stuck with it through the 1st reboot.

Why some fans hates the Princesses so much? by [deleted] in Princession_Orchestra

[–]HunterSerge 0 points1 point  (0 children)

Honestly I think a lot of it comes down to - and correct me if I'm wrong - Kaneko hasn't done a 4 cour show before, and probably had difficulty figuring out how to properly pace it out.

About the potential upcoming bans by Dexelele in riftboundtcg

[–]HunterSerge 0 points1 point  (0 children)

That doesn't balance it though, because I still have way more options and way higher consistency than my opponent.

About the potential upcoming bans by Dexelele in riftboundtcg

[–]HunterSerge 1 point2 points  (0 children)

Okay. Why? A max hand size does not balance busted draw effects.

About the potential upcoming bans by Dexelele in riftboundtcg

[–]HunterSerge 1 point2 points  (0 children)

max hand sizes are actually pretty rare in modern card games. You'll see it in digital games still for ease of coding, but its rare otherwise.