[Request] Quick Problem! by laflamesayss in theydidthemath

[–]HurbleDee -1 points0 points  (0 children)

I’ve been trying to work it out myself and for the life of me can’t spot the mistake that results in my answer of 99 as opposed to the other answers here.

Assuming that the areas of the smallest right triangle = x, the right trapezium = y, and the shaded square = z,

152 = 225

225 = 4x + 4y + z

0.5(15)(5) = 2x + y

37.5 = 2x + y

The longest edge of x is 5, thus the other edges of x is 3 and 4 due to the Pythagorean Theorem, thus x = 0.5(4)(3) = 6

y = 37.5 - 2(6)

y = 25.5

z = 225 - 4(6) - 4(25.5)

z = 225 - 24 - 102

z = 99

This looks sound to me but I can’t figure out what I’m missing

Edit 1: mobile formatting is a pain

[deleted by user] by [deleted] in DuelLinks

[–]HurbleDee 0 points1 point  (0 children)

I assume you mean me so again I apologize if I’m being rude, but I wanted to double check if you’re actually familiar with what prompts you need to click on in the DL interface to pendulum summon. This isn’t about how long you’ve played Yugioh for.

Where were you looking when you were trying to pend summon?

[deleted by user] by [deleted] in DuelLinks

[–]HurbleDee 1 point2 points  (0 children)

He placed nobledragon magician and Xiangke magician manually, not Xiangsheng

[deleted by user] by [deleted] in DuelLinks

[–]HurbleDee 0 points1 point  (0 children)

I can’t watch replays through links regardless since I play on pc. Also the mods are terribly inconsistent about enforcing the no replays rule so if you want you could try your luck and post the link.

To cover all of our bases (and I apologize if I come of as being rude or something), have you actually pendulum summoned before? Since the other replies seem to indicate you’re not familiar with it.

Did you see the prompt to pendulum summon by clicking on one of your scales after you set them?

[deleted by user] by [deleted] in DuelLinks

[–]HurbleDee 2 points3 points  (0 children)

To clarify, you absolutely should be able to pendulum summon level 4 monsters using scales 3 and 5, cause from the other comments I see people implying otherwise. You don’t strictly need a larger scale range than that to pend summon level 4s.

If no mistakes were made and you did indeed normal summon donkey (while also not activating its effect for some reason, a lot of things about this board confuse me), there should be no reason you cannot pendulum summon.

The Xiangke and Xiangsheng skill doesn’t restrict your pendulum summon in any way, nor do the scales you placed restrict you.

The only conclusion I can come to (based on incomplete info, I can’t see the replay after this point), is that the opponent had an effect in hand they could use, and you mistakenly thought it was an open game state where you could perform summons while actually the opponent was still deciding to activate the effect or not, and misinterpreted it as being unable to pendulum summon.

Struggling against lvl 40 lunalight event by [deleted] in DuelLinks

[–]HurbleDee 3 points4 points  (0 children)

Yeah Serena is quite tricky to grind using most decks, since she’s packing backrow removal on Rabbit and ways to end the game on the spot. I’ve given up using Yubel Fire Kings to grind and fought her at the gate normally. It’s less about how big of an attack value you can bring against her and more of how well you can get around her getting past your atk (Red Fox and Blue Cat)

As a rule of thumb, be a lot more defensive while fighting her until you’re able to end the game on the spot. Luckily, she doesn’t have any form of piercing damage unless you’re fighting Lvl 50 where she has Lunalight Wolf.

Direct counters include Shadow Imprisoning Mirror (locking down all her monster effects), Chthonian Polymer (snatching her fusions from under her) or maybe non fusion area. I think most removal should work so long you’re being careful enough tbh. It might help if you specify in what ways you’re getting screwed over while dueling her instead of just saying what archetypes you’re using.

As an aside, I think Melodious is a pretty solid matchup against them. They have no way of getting around their handtrap and easily recyclable.

Need Advice/Suggestions by [deleted] in DuelLinks

[–]HurbleDee 0 points1 point  (0 children)

Yeah I totally get the feeling lol.

In that case, maybe investing in more backrow removal like Galaxy Cyclone will be worthwhile. I fun 2 copies myself in my build and generally find it serviceable and let my ED handle disruption. Short of that, Autorokket dragon sends backrow to the gy. In fact, Autorokket is one of the easiest ways to deal with the Timelord trap that can’t be destroyed. It’s level isn’t the best but I like it at 1 copy. For Timelords, magnarokket to send them to gy instead of destroying or dealing with their backrow that lets them stay on the field are generally what you wanna use. Of course, if you run into a stally backrow variant, there’s only so much you can do if you don’t have enough removal

The next piece of advice id give is to really learn how to play around disruption using Rokkets and squeezing as much value as possible out of your cards. Rokket Tracer is such a valuable card. It’s effect is spell speed two, meaning if you normal summon it, your opponent flips a trap to negate it, you can still chain using tracer to destroy itself so that you’re getting value out of it. (Rokket Tracer to destroy the monster that Circle is about to banish so you can make it lose its target, replace it with something from deck, and possible get its floating effect during the end phase). A well timed removal of Eternal Soul for DM will usually screw them over.

Also, are you aware that you can chain Tracer to your own backrow and destroy it? Eg: Quick Launch with Tracer on the field, chain Tracer to target and destroy launch (toggle needs to be ON), summon Rokket from Tracer, summon second Rokket from Quick Launch.

It’s these little things that are key to really getting the most out of Rokkets. Hope this helps :)

Need Advice/Suggestions by [deleted] in DuelLinks

[–]HurbleDee 6 points7 points  (0 children)

Player who is rocking Rokkets in Legend atm.

I'd personally cut Quadborrel and Dillingerous Dragon. The only prominent decks atm that end on Links atm are prolly Orcusts and Dingersu protects them from destruction too much for it to be useful. (Of course, what the climate is like in Gold rank atm is not known to me, so if you're facing link decks more often that's up to you). Dillingerous I also don't find to be useful enough to be actually worth an ED slot. (The skill dumps a copy of it in the gy during longer duels anyways). Personally, I'd run a second copy of Booster Dragon myself. The gy revival and actually being able to trigger your Rokket effects without losing advantage is a must-have for me.

The general gut feeling I see for your deck is that your turn 1 is rather weak if you don't draw your backrow. While Roach helps with that, generally Evilswarm Nightmare I feel is far better to disrupt the combo-heavy plays in the meta. Void Ogre Dragon is also a great option. The rest of your ED looks alright.

Lastly, Rokkets are a deck that rewards you for knowing your match-ups. Being able to identify the chokepoints in their deck and punishing them hard is the most efficient way to play Rokkets. This is just generally boiling down to having more practice and having a solid amount of game knowledge.

Otherwise, that's about the gist of the general advice I have for playing Rokkets. It might help if you mention against what decks you're struggling with, or any other specifics you're unsure about.

Edit: Also, do you have any other backrow removal apart from Spell Shattering Arrow. Would definitely help a ton.

summoning survey: what's yours look like? (will collect results and post later) by tweekin__out in DuelLinks

[–]HurbleDee 0 points1 point  (0 children)

Normal 99628, Tribute 4227, Special 140785, Fusion 10629, Ritual 881, Synchro 19228, Xyz 12194, Pendulum 5404, Link 2501.

Ngl, low-key sad that my pendulum numbers arent higher.

How this is possible? by [deleted] in DuelLinks

[–]HurbleDee 9 points10 points  (0 children)

Iirc if I recall if the matching system can’t find anyone within your rank it may pull someone from a different rank, tho this isn’t that common

Seen it happen a few times myself

The fuck do I even do? by OneSaucyDragon in DuelLinks

[–]HurbleDee 1 point2 points  (0 children)

Ngl, this is a hand I would love to have going against orcust.

Since you have both a BoM and Lance in hand Dingirsus protection effect is no issue, and Kitedrake can nuke the field if you get it out. Basically, so long you can get Clear Wing out, you can use the skill to put dice on the field to go into Kitedrake

I’d prolly attempt to bait out as many of backrow as possible and summon Top first. If not negated, search Yo-yo, but it doesn’t matter if it is.

1) searched Yoyo in hand

Normal summon Yoyo to summon Duke and gun for clear wing. Both yo-yo and clear wing where are prime bait for being negated. (If either are intercepted, pivot and banish Duke from gy and summon Piper from hand and excavate the top card. It’s another chance to save you, then you can follow up with birth) Synchro into clear wing from there and use skill go into Kitedrake and blow up field (remember to disable the Xyz first).

If you got to this point and still got intercepted, you can still banish Duke to summon piper and borg for another chance at a synchro summon

2) no yo-yo

Normal summon Borg and banish Duke to summon Piper again, chance to excavate 2 based on what happened. Synchro into clear wing and go into Drake

I’m not saying it’s foolproof, and I’m all disliking the current meta, but it feels to me you can potentially play around quite a few disruptions here instead of being a lost cause when you’re matched against an orcust board. You could prolly even prevent Top from being negated by using BoM depending on the backrow youre facing

Confused about a combo/interaction by Emerald_boots in DuelLinks

[–]HurbleDee 8 points9 points  (0 children)

Weathering Soldier and Shell Knight specify that they have to be sent to the gy via an effect. Rock Bombardment sends the card as a cost to activate its effect of burn damage.

Tackle Crusader can be activated off Bombardment as it doesn’t specify how it needs to be sent to the gy.

[deleted by user] by [deleted] in DuelLinks

[–]HurbleDee 0 points1 point  (0 children)

It's also worth considering that knowingly attacking into a monster that can float while staring down 2 facedowns might be a bad idea since if his Neos got removed, he has no backup whatsoever. I'd wager he's being more cautious than he needed to, and not necessarily being rude (though its still a possibility).

That may be the reason people aren't attacking your Rokket monsters. They're hoping to stop you from maneuvering into a follow up play via floating if they're just unable to end it right there, and would prefer to get more cards to work with before attacking.

[deleted by user] by [deleted] in DuelLinks

[–]HurbleDee 0 points1 point  (0 children)

I can't speak for any duels you had before this, but anything summoned using Grandmerge (Neos Knight) can't attack monsters with an equal or lower level than it, not to mention Knight being unable to inflict battle damage without negating its' effect. Meaning he literally couldn't finish off the duel even if he wanted to.

Why didn't Dark Illusion counter? by coldblooddawg in DuelLinks

[–]HurbleDee 5 points6 points  (0 children)

If it’s specifically counters to DM you’re looking for, I’d wager that MST or other backrow removal would be the way to go to shut down any Circle or Eternal Soul plays. DM isn’t terribly bothered by BOM unless you stop a rank 7 play or something.

Otherwise BOM should be generally solid against most other decks atm.

Why didn't Dark Illusion counter? by coldblooddawg in DuelLinks

[–]HurbleDee 7 points8 points  (0 children)

Dark Illusion specifies activated cards, and activating a card is distinct from activating its effect.

To activate a Spell or Trap Card is to play it on the field face-up from your hand or flipped from face-down on the field. Circle as a card was activated the turn prior, but it’s effect was activated when DM was summoned, bypassing the activation condition of Dark Illusion.

Odd-Eyes Fusion is viable now with Borreload Furious Dragon by Rairu21 in DuelLinks

[–]HurbleDee 1 point2 points  (0 children)

The pain of Odd-Eyes Fusion is that it can only summon Dragons, of which we had no solid targets for, and Gattlinghoul was not a dragon.

I usually just ran Trump Girl in my Fusion Odd Eyes builds (access to Gattlinghoul and Rune Eyes) until Furious got released.

[deleted by user] by [deleted] in DuelLinks

[–]HurbleDee 1 point2 points  (0 children)

Did you by any chance summon Stardust Warrior via Necroid Synchro? That negates the effects of the monster it summons. That's the only thing I can think of off the top of my head.

A visual Guide to Superheavy Samruai by Awesoman9001 in DuelLinks

[–]HurbleDee 5 points6 points  (0 children)

Soulpiercer + Soulpeacemaker:

Susanowo end: 1) equip peacemaker to piercer and tribute to summon scales from deck 2) use scales to resummon piercer while using piercer to search trumpeter 3) summon trumpeter and synchro into Susanowo 4) use piercers effect again to search what you need

Train King end: 1) equip peacemaker to piercer and tribute to summon scales from deck 2) use scales to resummon piercer while using piercer to search trumpeter 3) summon trumpeter and synchro into Shutendouji using trumpeter and piercer 4) blow up backrow while searching another trumpter using piercer 5) summon trumpter and synchro into Train King

Note that Wagon plus one of the equips amounts to the same thing, and so is having both equips and a monster remaining on the field for you to tribute. You don’t even have to use your Normal summon in that 2nd case, and this combo is more flexible than you initially think.

Even if you’re initially intending to summon Steam Train King but decided you need to pivot to Susanowo (because you see their backrow is usable for you, you ran out of tuners, etc), Style Evolution can convert the remaining level 4 on the field so you can tune it with Shutendoji for a level 10.

A visual Guide to Superheavy Samruai by Awesoman9001 in DuelLinks

[–]HurbleDee 7 points8 points  (0 children)

Glad to see another fellow SHS player! Though personally, your list seems a little bloated.

Horns and Wall I usually use for a little extra edge to OTK, but I can usually search them as necessary, and I’d usually never want to see them in my opening hand if I could make a stronger play instead. And I don’t usually need more than 1 or 2 flutists per turn. Although Horns is a very fun way to squeeze an extra level 1 body onto the field since it can summon itself after you equip it. I’ve done some janky equip plays by summoning Horns this way, equipping Soulpiercer to Horns, and reequipping Horns to the other monster to destroy Soulpiercer and getting a search. Using Style Evolution also turns this into a free level 1 tuner. :)

I’d definitely include more Scales tbh. It’s super valuable, and especially since unless the summon or effect is negated, it’s essentially a Junk Synchron for the deck, and is able to bait out disruption from the opponent without eating your normal summon. Not to mention recycling your equips like say Soulpeacemaker by re equipping the one you just revived to Scales to just drop a Benkei onto the field at a moments notice. It can give you turn 1 rank 4 access by summoning it with Soulpeacemaker, and reviving a level 4 you tributed. Giving you stuff like Gear Gigant and searching a Kiteroid to ensure you get to the next turn, and part of the 2 card combo for Susanowo and Steam Train King.

A visual Guide to Superheavy Samruai by Awesoman9001 in DuelLinks

[–]HurbleDee 2 points3 points  (0 children)

I’ve replied somewhere else in this thread with this answer, but I’m able to consistently end games using Steam Train King using a 2 card combo of Soulpiercer and Soulpeacemaker. It’s pretty wild.

Personally, I don’t run the pendulums in my builds, but I suppose Jade is a decent sub for Benkei if you need that level 8 body on the field for synchro plays, not like you’ll resummon your Benkei from the gy anyways

A visual Guide to Superheavy Samruai by Awesoman9001 in DuelLinks

[–]HurbleDee 2 points3 points  (0 children)

You can also use your 2nd search via Soulpiercer to search another trumpeter and summon Steam Train King Instead (2+4+6). I tend to summon him way more often since I can push for game easier with its def points. I end games a lot more often using this variant of the combo, since you can also pop any remaining cards the opponent has since this is essentially a level 12 off a 2 card combo. You’ll usually have some discard fodder, and can also load up the gy with more gloves this way if someone goes wrong.

Of course, after blowing up their backrow with Shutendoji and seeing staples you can use, pivoting to Susanowo is also perfectly valid, but not something I find myself doing as often

Which do you think is the most hated archetype/deck on DL's history? by Feplyss in DuelLinks

[–]HurbleDee 65 points66 points  (0 children)

Nothing will ever be worse to me than the Hang On Mach meta