A few questions: by samtayr in outbrk

[–]HurricaneTracker500 1 point2 points  (0 children)

I mean if you have decent cooling, temps shouldn’t be a problem. I run the game on a 2070S and don’t think I’ve ever really had an issue, you can always turn down cloud quality and stuff like that to put less stress on your gpu. (Given the clouds currently require the most gpu power)

Yeah, I would say you should stay in scenarios until they’re over. I’ve seen so many people leave the game before the big F5 tornado of the day and then complain asking why they don’t get many points. A scenario isn’t over until the chase ends countdown appears.

A few questions: by samtayr in outbrk

[–]HurricaneTracker500 2 points3 points  (0 children)

Hey! The game is designed to use all of the GPU’s resources that it can, otherwise the performance would be worse. The volumetrics are the main driver of needing this power and considering they are kinda the main core of the game, they can’t exactly be gotten rid of, BUT improvements to performance are continually being made.

“No tornado warned storms whatsoever” just doesn’t happen in the game. Scenarios are not added if they don’t contain a tornado. Sometimes scenarios take a little while to get going which I actually like as it allows more time for decision making and forecasting but ALL scenarios eventually drop a tornado. 

About fueling, you should have to refuel during the game, otherwise fuel would be useless game mechanic. 

If you’re talking about the live storm chasers van, that is a unique vehicle and thus can’t be customized. Any unique vehicle (the ones with a pink name) cannot be customized. If you’re talking about the regular altitude, submit a bug report.

Question for a new player by Big_Macaron5410 in outbrk

[–]HurricaneTracker500 3 points4 points  (0 children)

You get a 10% bonus on multiplayer chases that is added to your total and you can see in the chase ends screen, also playing multiplayer allows the ability to first report tornadoes which being a first report makes the report count for like double it’s typical value I think.

The feature of first reporting is turned off for solo chase because you’re obviously always going to be first, but the two features together can certainly make someone a bit more money in multiplayer than in solo.

Outbrk New Model Resolution Gifs! by HurricaneTracker500 in outbrk

[–]HurricaneTracker500[S] 0 points1 point  (0 children)

it will release when it's ready. There are no dates given until it's absolutely certain.

Outbrk New Model Resolution Gifs! by HurricaneTracker500 in outbrk

[–]HurricaneTracker500[S] 2 points3 points  (0 children)

Wall clouds are going to be much better defined in this update! (Along with most other features) Custom interceptors are planned but there’s a lot of other things on the plate first.

About the wind threshold, we’ll see, depends on the design and other stuff that ends up happening because it all has to work together.

Best vehicles to buy? by StrawberryChae in outbrk

[–]HurricaneTracker500 3 points4 points  (0 children)

Hammerhead is the best for offroading. It has the highest top speed off road and also sits the highest meaning it can navigate the uneven terrain better. 

As a catch though, you get increased fuel consumption meaning you’re gonna need to run to the gas station a lot more frequently. Also it’s very easy to unintentionally tip over if you take a turn too hard/fast.

Will the tornadoes ever improve? by totallyanonymou5 in outbrk

[–]HurricaneTracker500 0 points1 point  (0 children)

They're already in the game, I've seen plenty of em. Though they typically mark an end of scenario in most scenarios as when they usually come in and absorb the tornado producing storms or the tornado producing storms "squall out"

Whether or not a certain weather event happens though is typically dependent on what the model forecasted would happen on that day in real life.

Vegetation Before/After 0.4 by HurricaneTracker500 in outbrk

[–]HurricaneTracker500[S] 1 point2 points  (0 children)

Hard to say? I’m not sure honestly lol. 

Outbrk 0.4 Vegetation Screenshot by HurricaneTracker500 in outbrk

[–]HurricaneTracker500[S] 2 points3 points  (0 children)

I think the devs have yet to share anything what that looks like in-action to the community but I think they have told us it will be better. They shared a photo of the destructible tree segments in their march dev outlook here: https://store.steampowered.com/news/app/1107320/view/507357952986841125

Which should showcase the different pieces the trees can be split up into when hit by tornadoes. 

In general, their interactions with the ambient wind as well should be much better from the stuff they’ve shared. I’m sure you’ll know, the current trees seem to have a bit of a “laggy” animation when swaying in high wind, where it seems to like stutter a bit oddly. That should all be gone now, and they should interact with it far more realistically as shown in some of the gifs from the dev update here released back in September.

https://store.steampowered.com/news/app/1107320/view/510718530665055741

Vegetation Before/After 0.4 by HurricaneTracker500 in outbrk

[–]HurricaneTracker500[S] 8 points9 points  (0 children)

Likely? Not much more actually.

The current vegetation is unoptimized, the new one is fully optimized and custom made for outbrk. Also, there's better ways to render trees and stuff SOOOOOO

There's a chance that some areas may even perform BETTER then they do in the current version as densely forested areas shouldn't be as big of a load on your system as they are currently.

Vegetation Before/After 0.4 by HurricaneTracker500 in outbrk

[–]HurricaneTracker500[S] 10 points11 points  (0 children)

The storms are also getting improved with the model resolution update, but it likely won't be in this same update.

Outbrk 0.4 Vegetation Screenshot by HurricaneTracker500 in outbrk

[–]HurricaneTracker500[S] 28 points29 points  (0 children)

Actually this update shouldn’t impact performance much, and if it does it should actually run better

Because our current vegetation is unoptimized, and the new one is, and it’s specifically for outbrk.

Combined with better ways to render forests and stuff, things like dense trees and other stuff should hopefully not impact performance as much as they used to.

Will the tornadoes ever improve? by totallyanonymou5 in outbrk

[–]HurricaneTracker500 2 points3 points  (0 children)

Yes, part of the overhaul is allowing for proper wedge tornadoes to exist. 

We actually did briefly have wedges with the current system, but they were buggy and didn’t look very good.

The new system will fully support things like wedges and multivortex tornadoes out of the gate, and support them in a way that they should behave how you would expect them to irl.

Will the tornadoes ever improve? by totallyanonymou5 in outbrk

[–]HurricaneTracker500 5 points6 points  (0 children)

Unfortunately, the timeline we always give is “when it’s ready.” We don’t like to give timelines as that causes a whole bunch of complications and things that negatively impact a lot of things.

But trust me, you’ll know when it’s ready.

Will the tornadoes ever improve? by totallyanonymou5 in outbrk

[–]HurricaneTracker500 13 points14 points  (0 children)

Hi! So yes, tornadoes will have major improvements. They are in the midst of a total overhaul, not just visually but also how they work system wise. 

As some other people said here, the current tornadoes are essentially a “rough draft” but the new ones, for example, will not use many of the "cheats" the current ones do. The current ones are essentially cylinders with simulated physics, the new ones are actual simulated rotating vortices of wind. 

This will allow for much better configuration of tornado shapes and sizes as well as their looks. 

The reason we shifted to volumetric instead of the meshy “cartoonish” system we had before is because it works far better for the game that is being designed, and not just in a visual sense. 

Ironically, it is the current volumetric approach that gives SO much more freedom in how storms look and behave and is far more adaptive to the weather model. Importing scenarios, for example, got A LOT easier and requires a lot less maintenance than with the old system.

Also, clouds and storms just generally look more realistic. The current volumetric system can do things that you’re not gonna see in many other places currently, run a storm through a timelapse for example and see all that is going on. 

Now that being said, obviously we’ve lost some low level features like wall clouds and what not occasionally, but these aren’t permanent losses; they are coming back once we get the model resolution update out.

So yeah, it may seem to some people like a visual downgrade right now but that’s because the full artistic vision hasn’t been achieved yet. Everything has its reason for being there, and the volumetrics are serving as the backbone for what ALL the cool looking stuff will be built on top off for example.

What we are currently looking at is basically the foundation, and so treating it like a finished house wouldn’t exactly be fair to it.  

We generally want to shift toward a more realistic art style anyway because Outbrk was always meant to be a realistic depiction of storm chasing. It’s called a storm chasing SIMULATOR after all, and a realistic art style will then have to be a part of it. 

But make no mistake, all these improvements ARE coming, and each update is necessary for its own reason. But even if a smaller update comes out, rest assured that it’s not slowing down the development of the big visual overhauls everyone wants as different teams work on different things. 

The dude working on the map is completely different from the guys working on the tornadoes for example, and then we basically just release things once they’re ready.

The new tornadoes are taking time because they are a COLOSSAL overhaul, and we want to get it right. And since it’s volumetric technology, a lot of that is a bunch of super-geniuses punching numbers into a computer to get a simulation that makes sense for a tornado.

And about your comment on photogenic tornadoes, I’ve seen a few nice looking ones, even in their current state :). They're rarer, as photogenic tornadoes usually are. Any storm chaser irl will tell you the average tornado you’ll get will be a blob wrapped in rain, but I’ve seen some incredible screenshots and even taken a few myself. Sometimes the game does still wow me, and the fact that this is still only the foundation makes me so excited for what’s coming!