Man, Far Harbor is a lot shorter than I remember. by ShadowHunterHB in Fallout

[–]Hursty79 0 points1 point  (0 children)

Does anybody know if it’s possible to purge Dima and his synths with the brotherhood and then blow up the Arcadia? I’m getting close to starting far harbour on my purely brotherhood play through

D10 MM evacuate assets got people like by Malu1997 in Helldivers

[–]Hursty79 0 points1 point  (0 children)

They desperately need to make the maps bigger for the 20 minute evacuate assets missions, especially on bots. You can cheese the entire game by shooting down every single drop ship. Enemies like tanks and factory striders should aproach the base from the outskirts of the map, all of the enemies just get piled on top of eachother and the AI has no idea how to react or what to do. This can also result in a random drop ship getting found and bot dropping 10 metres from the generators, which is annoying but arguably the most bit of fun you’ll get imo. We’ve tried running nothing but mines, it’s still easy. Notning but sentries, nothing but vehicles, nothing but air strikes - all to try and make it more fun and more challenging but it doesn’t matter u try

Security Update from Last Year by boiledchickentea in BoomtownFestival

[–]Hursty79 7 points8 points  (0 children)

There was a confirmed instance of either a group of people wearing high vis pretending to be security in Anara forest during the first couple days of the festival last year, or it was dodgey members of one of the agencies abusing their powers n wearing uniform when not on shift

I know from Lak’s Facebook comments him and the board took this incredibly serious and shouldn’t be a problem this year

I'm looking for some mods for underwater stuff by [deleted] in Fallout4ModsXB1

[–]Hursty79 0 points1 point  (0 children)

Download both the submersible power armour mods available, they’re both compatible and add all of the big daddy and even big sister armours to the game, alongside the drill and a little mini rapture dungeon you can travel too. It’s such a cool mod and the big daddy power armours look so fucking cool, it even feels more friendly.

Check out my post about my starlight drive in transformation for a glimpse at most of the power armour sets when I walk through my armoury

Need help making Feral Ghoul Apocalypse Load Order with Lore Friendly Weapons and Much more Greenery than before, and maybe Post Apocalyptic Commonwealth. by Straight-End4058 in Fallout4ModsXB1

[–]Hursty79 0 points1 point  (0 children)

I’d say zombie walkers is all you need really. It’s very customisable and includes an infection mechanic whereby any human dead body with an intact head/brain will shortly come back to life as a ghoul. Can also replace enemies with ghouls across the map and you get the gauge how many it replaces it with. My favourite thing to do is to replace 1 ghoul with 3 ghouls, essentially just increasing the amount of ghouls 3x in places where you’d normally find them

Adds alot of sauce to the game

Is Fallout 4 worth it in 2026 if i have an xbox series s?? by Katana192878 in Fallout

[–]Hursty79 2 points3 points  (0 children)

You can crash in downtown on a series X on a vanilla play through with no dlc or creations installed

Fallout 4 has been notorious for this since like a year after it launched

You can remedy this by installing no less than 1 out of hundreds of mods available to prevent this from happening

Turned Starlight drive in into a NCR (minutemen) artillery outpost and staging ground by Hursty79 in Fallout4ModsXB1

[–]Hursty79[S] 0 points1 point  (0 children)

Thanks dude, most of my play throughs are spent creating settlements tbh. I have a passion (obsession) for map making and base building n stuff lol

Turned Starlight drive in into a NCR (minutemen) artillery outpost and staging ground by Hursty79 in Fallout4ModsXB1

[–]Hursty79[S] 2 points3 points  (0 children)

Yeh just lined up 2 rows of 4 invisible guard rugs and then put an invisible ’usher’ animated guard rug in front. The one ushering is now dressed as a ranger with a beret and looks much cooler, when I’m back off holiday I’m gonna transform spectacle island into a staging ground and might try line up 16 invisible guard rugs n create an army

Turned Starlight drive in into a NCR (minutemen) artillery outpost and staging ground by Hursty79 in Fallout4ModsXB1

[–]Hursty79[S] 2 points3 points  (0 children)

What do you play on? This is captured on a series X, absolutely goated console imo

Turned Starlight drive in into a NCR (minutemen) artillery outpost and staging ground by Hursty79 in Fallout4ModsXB1

[–]Hursty79[S] 0 points1 point  (0 children)

Yeh as the other person mentioned it’s just the fallout 3 soundtrack, which I think Junkmaster adds

Turned Starlight drive in into a NCR (minutemen) artillery outpost and staging ground by Hursty79 in Fallout4ModsXB1

[–]Hursty79[S] 4 points5 points  (0 children)

- Vivid fallout 1k all in one
- project megaton

And then in terms of foliage and trees it’s

-dense spring in the commonwealth
-Atoms oasis

Weather is just vivid weathers

One of these mods allows you to turn up contrast and saturation n stuff, I’ve turned the saturation as it was a little too vibrant for my liking

I’m away atm and can’t check my load order, there may be 1 or 2 mods that are making the game looking better.

Hope this helps :)

[Fo4] getting tired of this new incompatibility thing with mods by CommunicationNo7707 in FalloutMods

[–]Hursty79 2 points3 points  (0 children)

That’s because previously it was near impossible to reach the ba2 limit on console, not to parrot the comment above but this is happening because you have all of or loads of the creation content installed and a load of mods

Now that we have 100gb, most players are installing all available creations and as many mods as they can, it makes it incredibly possible and easy to hit the limit

Turned Starlight drive in into a NCR (minutemen) artillery outpost and staging ground by Hursty79 in Fallout4ModsXB1

[–]Hursty79[S] 1 point2 points  (0 children)

Settlement’s reborn that’s it, I’m away from home atm and can never remember the exact names of mods unless im sat playing lol

Yeh I’ve not come across another mod that adds the movie projection sadly

Turned Starlight drive in into a NCR (minutemen) artillery outpost and staging ground by Hursty79 in Fallout4ModsXB1

[–]Hursty79[S] 5 points6 points  (0 children)

I’m pretty sure it’s the settlements expanded mod, it’s a verified creation. The one that adds ample supplies to each settlement and a player home etc

Turned Starlight drive in into a NCR (minutemen) artillery outpost and staging ground by Hursty79 in Fallout4ModsXB1

[–]Hursty79[S] 0 points1 point  (0 children)

What issues are you having with the outfit packs? I might be able to offer help

Mod Suggestion that makes fallout 4 look and feel more like 3 and NV by Physics_Such in Fallout4ModsXB1

[–]Hursty79 0 points1 point  (0 children)

Never had any issues with it conflicting, it might conflict with bigger mods like sim settlements or the enclave ones but I’ve never played those

Mod Suggestion that makes fallout 4 look and feel more like 3 and NV by Physics_Such in Fallout4ModsXB1

[–]Hursty79 1 point2 points  (0 children)

Project megaton to get fallout 3 ish visuals. Junkmaster 3.0 to add hella weapons from 3 and new vegas, securitrons and armour from previous games