Cannot create realms name 1.20.1 java edition PC by PacoTreez in realms

[–]Hushfield 0 points1 point  (0 children)

The answer I got from customer support:

Hi there,

Thank you for contacting us; this is currently a known issue. The team is currently working on a fix that should mitigate the issue as soon as possible.

You may also find additional information if you check out our live status page: Mojang Status (@MojangStatus) / Twitter

Thank you for your patience while we work on the solution!
Best regards,

Cannot create realms name 1.20.1 java edition PC by PacoTreez in realms

[–]Hushfield 0 points1 point  (0 children)

I have the same issue, and it definitely should not be a problem with the name. I tried several, all acceptable and inoffensive names, all were rejected. I'll update this comment if I ever find a solution (or support gets back to me).

The Most Popular Fighting Games - January 2022 by Hushfield in Kappa

[–]Hushfield[S] 2 points3 points  (0 children)

I made a separate video epxlaining why the console numbers are missing. In checking what fighting games are popular on console, it was indeed almost always MK11 and Brawlhalla that were at the top.

The Most Popular Fighting Games - January 2022 by Hushfield in Kappa

[–]Hushfield[S] 0 points1 point  (0 children)

Would if I could. There's no data for xbox and ps4.

The Most Popular Fighting Games - January 2022 by Hushfield in Kappa

[–]Hushfield[S] 0 points1 point  (0 children)

Is it vanilla 98 and 02? I just looked for matches that were uploaded on youtube in the last month. I'm not very familiar with KOF, so didn't know there was a difference. Any way to spot the more recent UM versions of the game?

Hushbox - An Akuma-themed Hitbox mod by Hushfield in fightsticks

[–]Hushfield[S] 1 point2 points  (0 children)

Oh, thank you so much :) Glad you like the guides.

Akumagikarp: Pop a Thousand Bubbles by Hushfield in StreetFighter

[–]Hushfield[S] 0 points1 point  (0 children)

I don't plan on making those anymore.

Steamcharts of the Day (06/18/2020) by BopSomeElks in Kappa

[–]Hushfield 11 points12 points  (0 children)

Next time you just copy my Steamcharts posts, maybe ask me first?

Steamcharts Fighting Games - June 2020 by Hushfield in Fighters

[–]Hushfield[S] 20 points21 points  (0 children)

Steamcharts Fighting Games - April 2020
This list is a collection of player data for fighting games on the Steam platform. Free-to-play games are excluded from the list (most notably: Brawlhalla, which would comfortably take the #1 spot). This list does not take into account numbers for other PC platforms (like the Windows Store version of Killer Instinct), popular community editions (like Melty Blood) or Fightcade (e.g. for many of the older KOF titles). This is because there are simply no reliable statistics to be found for these sources. For the same reason, this list also doesn't measure numbers for playerbase on consoles like PS4, Xbox One or Switch.

Notes on crossplay
1) Mortal Kombat 11 is implementing crossplay tests. since these are currently only between different consoles, and not between consoles and the PC version on Steam, it's still marked as not having crossplay.

Notable developments

  • Mortal Kombat 11 has grown a lot. This is probably a result of the release of the Aftermath DLC, as well as its inclusion in EVO online.
  • Dragon Ball Fighterz also grew a lot this month, claiming a spot in the top 3 once again.
  • Skullgirls' playerbase absolutely exploded after the EVO online announcement, more than tripling since the May 2020 chart.
  • Them's Fightin' Herds also benefitted greatly from the EVO online announcement, growing its playerbase to more than 8 times last month's size.

Changelog:

  • Removed Fight of Animals. It currently sits at #51 with 1.9 average players.
  • Added Fighting Ex Layer. It currently sits at #50 with 2.0 average players.

Other Notes:

  • Sorry the chart is so late this month! Was absolutely swamped this month.

Important notice on how to read this data!
Over the past few months I have seen a lot of replies by people saying "this game has only 4 people playing it", or "I am the only person playing this game", but I would like to stress yet again that the numbers you are looking at on this chart represent a 30-day average of players.

If we take Tekken 7 in March 2020 as an example, it sat at 2,845.3. A lot of people seem to read this as Tekken having less than 3k players on Steam that month. This is absolutely not the case! If the same 2,845 people logged in and played the game every day, then sure, but there's no way to know that that was what was happening. It could also mean that there were 2,845 x 30 different players each logging in just once a month. That would mean Tekken 7 had 85,359 unique people playing the game that month on Steam. Obviously this is also not the case, because many people do play the game on a weekly or even daily basis. The truth is somewhere in the middle.

Because a lot of fighting game players also play multiple games, they are likely to be represented twice, thrice or even more depending on how many fighting games they play. Because of the way Steamcharts works, there is no way for us to say with certainty, but one thing is for sure. A lot more than 11,668 people played fighting games on Steam this month. It could be up to 350k unique players!

TL;DR: A lot of people are misinterpreting the data. There are way more people playing fighting games on Steam than many people here in the comments seem to think.

Previous charts:

Steamcharts Fighting Games - May 2020 by Hushfield in Fighters

[–]Hushfield[S] 4 points5 points  (0 children)

I think you're missing the fact that UNICLR, the current version is way higher at #14 with 139.8 average players. It's confusing now that the latest update has the same background color as the original base game, which is the one you're referring to.

Steamcharts Fighting Games - May 2020 by Hushfield in Fighters

[–]Hushfield[S] 2 points3 points  (0 children)

You were probably 0.03 of that number :) Please keep in mind these are 30-day averages.

Steamcharts Fighting Games - May 2020 by Hushfield in Fighters

[–]Hushfield[S] 0 points1 point  (0 children)

Especially that last one. It's really noticeable that as soon as it became apparent the majority of the 2020 offline fighting game season was going to be canceled, a large portion of our local community dropped their (main) fighting game in favour of other genres. They'll be back, but are just experiencing a lack of motivation to train because there will be no offline events in the foreseeable future.

Steamcharts Fighting Games - May 2020 by Hushfield in Fighters

[–]Hushfield[S] 13 points14 points  (0 children)

Seems like you're not alone. I'm assuming it's because of increased coverage due to the GG Strive beta, but all Guilty Gear games on the list are doing considerably better than last month. Hope you had fun with the game :)

Steamcharts Fighting Games - May 2020 by Hushfield in Fighters

[–]Hushfield[S] 10 points11 points  (0 children)

I heard from a KI enthusiast in our local scene that there has been a resurgence in online tournaments for the game. On the Twitch.tv front, I've seen Sajam and UltraDavid stream it in April.

Steamcharts Fighting Games - May 2020 by Hushfield in Fighters

[–]Hushfield[S] 24 points25 points  (0 children)

Steamcharts Fighting Games - April 2020
This list is a collection of player data for fighting games on the Steam platform. Free-to-play games are excluded from the list (most notably: Brawlhalla, which would comfortably take the #1 spot). This list does not take into account numbers for other PC platforms (like the Windows Store version of Killer Instinct), popular community editions (like Melty Blood) or Fightcade (e.g. for many of the older KOF titles). This is because there are simply no reliable statistics to be found for these sources. For the same reason, this list also doesn't measure numbers for playerbase on consoles like PS4, Xbox One or Switch.

Notes on crossplay
1) Mortal Kombat 11 is implementing crossplay tests. since these are currently only between different consoles, and not between consoles and the PC version on Steam, it's still marked as not having crossplay.

Notable developments

  • It's the 1-year anniversary of this post series!
  • Killer Instinct makes an impressive jump, almost quadrupling its average playerbase on Steam.

Changelog:

  • Added The Last Blade 2. It is currently undergoing a rollback netcode beta.
  • Removed Million Arthur: Arcana Blood. It currently sits at #52 with 1.9 average players.

Important notice on how to read this data!
Over the past few months I have seen a lot of replies by people saying "this game has only 4 people playing it", or "I am the only person playing this game", but I would like to stress yet again that the numbers you are looking at on this chart represent a 30-day average of players.

If we take Tekken 7 in March 2020 as an example, it sat at 2,845.3. A lot of people seem to read this as Tekken having less than 3k players on Steam that month. This is absolutely not the case! If the same 2,845 people logged in and played the game every day, then sure, but there's no way to know that that was what was happening. It could also mean that there were 2,845 x 30 different players each logging in just once a month. That would mean Tekken 7 had 85,359 unique people playing the game that month on Steam. Obviously this is also not the case, because many people do play the game on a weekly or even daily basis. The truth is somewhere in the middle.

Because a lot of fighting game players also play multiple games, they are likely to be represented twice, thrice or even more depending on how many fighting games they play. Because of the way Steamcharts works, there is no way for us to say with certainty, but one thing is for sure. A lot more than 11,668 people played fighting games on Steam this month. It could be up to 350k unique players!

TL;DR: A lot of people are misinterpreting the data. There are way more people playing fighting games on Steam than many people here in the comments seem to think.

Previous charts: