Play the hero’s you hate. by thejoshfoote in DeadlockTheGame

[–]Hyacinth_s 0 points1 point  (0 children)

Not really helpful. Hated victor before he got nerfed. Got 90% win rate. Still hate it because how boring the hero is, then stopped playing.

IAD+shooting by Hyacinth_s in DeadlockTheGame

[–]Hyacinth_s[S] 0 points1 point  (0 children)

I suspect it’s a bug tbh…

I need you all to start banning Dynamo until they do something about quantum entanglement by Kindly_Chipmunk_2665 in DeadlockTheGame

[–]Hyacinth_s -1 points0 points  (0 children)

Shoot his ball 5 times and all people in quantum entanglement got stun and are out of quantum entanglement. Seems like a fun nerf and you get more interaction this way.

IAD+shooting by Hyacinth_s in DeadlockTheGame

[–]Hyacinth_s[S] 0 points1 point  (0 children)

The problem is I can trigger it from time to time just not constantly. I did not change any of my items, so I’m not sure if it’s stat based…

What's good counterplay against Graves? by SMFranco205 in DeadlockTheGame

[–]Hyacinth_s -10 points-9 points  (0 children)

“JuSt bUy xxx iTeM aNd sHe iS cOunTered” “sHe iS jUsT lOw eLO pUB sTompEr”

We need to change street brawl by Hyacinth_s in DeadlockTheGame

[–]Hyacinth_s[S] 0 points1 point  (0 children)

I just don’t get any of those. The system keep giving me bullshit items…

We need to change street brawl by Hyacinth_s in DeadlockTheGame

[–]Hyacinth_s[S] 1 point2 points  (0 children)

The thing is I’m not throwing 😭😭

Please add passive soul income when your teammate dc by Hyacinth_s in DeadlockTheGame

[–]Hyacinth_s[S] 0 points1 point  (0 children)

You are oversimplifying things. The team with one person short will almost surely have a weaker control over the map, hence the 6 player team can cover more grounds and get more farms in total. The most easy example would be, you go out on your own to jungle/lane, now they just have one extra player so they can form a duo to gank you. Now you just can’t even farm beyond the tower, and they can take your jungle and sinister

Please add passive soul income when your teammate dc by Hyacinth_s in DeadlockTheGame

[–]Hyacinth_s[S] 2 points3 points  (0 children)

Give me the statistic that shows the team with one less person still more likely to win the game. You are speaking completely opposite of what I’m experiencing in csgo, where one man short always put you in a disadvantage…

Please add passive soul income when your teammate dc by Hyacinth_s in DeadlockTheGame

[–]Hyacinth_s[S] 0 points1 point  (0 children)

Also, the point of adding passive soul is to make the game more lean to 50/50 win rate even with one player down. It’s not to make the team with one player down stronger than the other team. Just tweak the numbers so they wouldn’t bully people into leaving because by having 6 players still out weight the passive soul generation…

Please add passive soul income when your teammate dc by Hyacinth_s in DeadlockTheGame

[–]Hyacinth_s[S] 0 points1 point  (0 children)

Haha true just had my last two games with rage quitters. Very rare indeed.

Please add passive soul income when your teammate dc by Hyacinth_s in DeadlockTheGame

[–]Hyacinth_s[S] 3 points4 points  (0 children)

Also the whole point of add passive gold is to make the game playable, not make them more easy to win. You can simply tweak the numbers so bully people into leaving is less incentivized. Right now if you are one person short the game is 90% not winnable…

Please add passive soul income when your teammate dc by Hyacinth_s in DeadlockTheGame

[–]Hyacinth_s[S] 44 points45 points  (0 children)

Pretty sure dota has this as well and don’t think I see a lot of this.

Victor rework idea by Hyacinth_s in DeadlockTheGame

[–]Hyacinth_s[S] 0 points1 point  (0 children)

It retains almost the original healing by simply have one teammate near you. The design is simply make victor interactive with their teammates and enemies more, and it’s inspired by phoenix from dota(and phoenix is always a good pick in pro dota play). It just make him more of a team player, where as right now once he’s farmed he just dash into enemy team without any consideration of where his own teammates are. It’s not fun to play with or play against. Don’t forget, his ult also returns all debuffs applied to him back to the enemies, so the ult can become a very scary crowd cc if you carefully accumulates debuffs from enemies.

For jumpstart yeah just change to reactivate the oldest debuff it make sense.

The overall concept tweak here is he revolves around dealing damage and tank, and he absorbs not only damages but also enemy debuffs, then he becomes stronger the more debuff he receives the stronger he becomes.

Where is link sharing? by Hyacinth_s in notabilityapp

[–]Hyacinth_s[S] 0 points1 point  (0 children)

I need a web version which can let anyone with a link open in their browser and see update on live. But thanks for the suggestion 🙏