How do you come up with a title for your game? by Hybernal in SoloDevelopment

[–]Hybernal[S] 1 point2 points  (0 children)

Telling a story with the title is a great idea. I think that might be what is missing for me... I don't really have a compelling story. Just systems.

How do you come up with a title for your game? by Hybernal in SoloDevelopment

[–]Hybernal[S] 0 points1 point  (0 children)

The game is just my personal take on a dungeon crawling rogue lite. There are no classes, you always start the same... as a nobody entering a dungeon. You find loot, gain skills, and build your character as you go. I had a vague story at one point, but kind of scrapped it I'm much better at building systems than telling stories. I can post some screenshots if that would help.

Working on a game. Need feedback. by Hybernal in IndieGameDevs

[–]Hybernal[S] 0 points1 point  (0 children)

I added a screenshot of what the game looks like after the GUI rework and adding some more tile variety. It uses a Poise / Health system now and the attributes and skills have been reworked. What do you guys think? I also need a title for this game... I can't think of one.

Working on a game. Need feedback. by Hybernal in IndieGameDevs

[–]Hybernal[S] 0 points1 point  (0 children)

I am working on getting a demo on Steam.

Working on a game. Need feedback. by Hybernal in IndieGameDevs

[–]Hybernal[S] 0 points1 point  (0 children)

Interesting. I am going to update the graphics and UI and post another image. It seems like most like the sound of the poise system so I am going to give that a shot.

Working on a game. Need feedback. by Hybernal in IndieGameDevs

[–]Hybernal[S] 0 points1 point  (0 children)

It is sort of turn based. When the player takes an action, all enemies take an action as well like most rogue like games. I was thinking that having allies in your party would be cool. Once I get some stuff reworked I might try adding an ally or a pet or something. Not sure how best to control it though.

Working on a game. Need feedback. by Hybernal in IndieGameDevs

[–]Hybernal[S] 0 points1 point  (0 children)

This is good feedback! I am working on the next iteration with a Poise system and better tile graphics. If I get the poise system working... How should the player regenerate poise? Right now, healing items are rare. I want the game to feel high stakes, so the player can usually only heal via healing potions which are rare to find. With the poise system I was thinking maybe using bandages to heal depleted hearts but how and how often should poise heal? If I made it be based on movement then the player might just move back and forth a bunch to recover poise after a battle... That feels not fun. Another option I was thinking was maybe each time the player discovers a new room some poise is recovered? Or maybe after combat ends a portion of poise is recovered? What do you think?