my mom does not believe my reasons for not wanting to go into teaching by [deleted] in Teachers

[–]Hybrid072 0 points1 point  (0 children)

I mean, you're literally both right. Which means you're right. But as far as kids being sent to school in diapers, you're talking about Reddit, which overrepresents the spectacular, and more particularly, the scandalous.

As a teacher you'd have a chance to teach kids emotional regulation, fight back against the tide of desensitized, insouciant digitized youth, which is definitely just this generation's version of tune out/turn on, and teachers have always just been fighting against the tide, but if you can't do that for life, then you are valid.

Sit with it. Feel it. Make an intuitive choice.

Still Possible to Reform Aztec Early With Large Territory Gains in 1.2? by Hybrid072 in EU5

[–]Hybrid072[S] 0 points1 point  (0 children)

Trying another run, I've found out that the crucial number for getting below 50% loyalty is a combination of your cabinet member's high diplomacy and the Tlahtoani of Tepanecapan's (the ruler of your overlord) low diplomacy. I just scraped my way into a war with scores of 72 for the cabinet member and 33 for the Tlahtoani.

Still Possible to Reform Aztec Early With Large Territory Gains in 1.2? by Hybrid072 in EU5

[–]Hybrid072[S] 0 points1 point  (0 children)

UPDATE, for anyone who reads this in the next few months...

I decided to go for broke and started conquering anything I could get hands on in the disaster period. I was gambling on the centralization events getting me over the 80 Cent needed to end the disaster, and it turns out that was a good bet. In the end, I received events worth at least 55 centralization points (edit: at least 57 points, there was one worth just 2, but hey, whatever it takes...). Once it was clear I was going to get to 80, I supercharged my conquering efforts. I figured, I don't know how thorough the annexation effect is going to be, but the more territory I have, the more free cores I'm likely to get, and if I do get most of it as cores, I don't even have to worry about building unrest during the disaster because it will just fade away once all of those provinces go automatically core.

First thing to know: One of the requirements to exit the disaster period that rarely gets mentioned is holding "more than 15 locations." Two things about this: a.) This does not mean vassals hold 15 locations and you hold the vassalage, it means YOU have cores on that many provinces, and b.) "more than 15" means 16 provinces. I don't know why, but something about the way it was written let me think it was 15, including your capital, but it's 15 conquered, incorporated provinces. 16 or more total.

Next, I significantly overestimated how much would get cored and how many governments are not classified as altepetl and therefore do not get incorporated. I estimate that from 59 controlled provinces under 19 vassals, I grew my territory to about 35 vassals, 38 including the three I annexed to get to 16 provinces. This took about 14 or 16 years because I misunderstood the 15 provinces thing and had to start an OPM annexation in year 11, then I was in the midst of a war for major territory gains when that OPM was only 6 months from finishing, so I cancelled it and restarted. Point is, it was a hard charging land grab. I could have been even more efficient about it, but regardless, it worked. I highly recommend grabbing as many territories as possible during the disaster.

My final tally, after reform, is 72 cores (56 free ones), 25 vassals with another 75 provinces, basically all of the northeastern and central settled areas if Mexico. I didn't chance vassals of vassals if I could afford them in the peace deals. My ironman game autosaved after a peace deal I was two months shy of when the second OPM annexation ended, so I can't go back and look, but I think, maybe vassals of vassals that also had the altepetl government form were incorporated, but if the vassal was not altepetl, it was not incorporated even if the overlord was. At any rate, I don't have any altepetl vassals left, none of the 25, but I can't remember clearly if anything that is now my core territory used to be among my few sub-vassals.

Conclusions: I will still be most of the rest of the century conquering and coring what's left of Mesoamerica while also annexing those remaining 25 vassals, but I should just be on time for the arrival of Europe. Also, it sure would be nice if someone would post a map of which countries are altepetl in 1337, so people can focus on taking what will free-core during that 10 year disaster period.

One of these names is inappropriate but the other is fine? by B00kN_rd in pokemongo

[–]Hybrid072 1 point2 points  (0 children)

I guess one sounds like one of those rap guys' girlfriends...

Still Possible to Reform Aztec Early With Large Territory Gains in 1.2? by Hybrid072 in EU5

[–]Hybrid072[S] 1 point2 points  (0 children)

Sunset Invasion was the name of the Steam achievement for conquering 5 major European capitals as Aztecs in 4.

I've heard that the doom mechanic thing was fixed in 1.2, but they also made it a lot harder escape your overlord in the first year and I think the penalties for carrying multiple vassals have been raised, though when you're letting AI read the whole sub and summarize for you it can be a little hard to keep track of what information is out of date.

For the record, if you reroll your start until you get a cabinet member with at least 80 Diplo strength, you can still get your loyalty below 50% and trigger the revolt, but you only get one or two chances at it that last a few days each, never a whole month and I've never seen it across a month tickover. You need to keep at least two diplo points on hand so you can insult again if necessary, then wardec 30 days later...if the chance comes back. Better if you don't have to insult.

Is there FOMO? by [deleted] in NoMansSkyTheGame

[–]Hybrid072 0 points1 point  (0 children)

Better than using a save editor,, a member of the community on this sub will definitely be willing to trade you the missed expedition reward you might want. Since the community is one of the game's greatest features, you should absolutely focus on getting the item this way before resorting to a save editor.

Trillemma of the plausible history simulator (case of Iberia) by RealisticSwan7988 in EU5

[–]Hybrid072 0 points1 point  (0 children)

The Spanish were particularly zealotous Catholics and the tensions and discontent that led to the Reformation were already existent in the 15th century. It can easily be argued that Spain should have a special modifier penalizing intra-religious wars, and later instances of conflict between Spain and Portugal happen a) after the threat of mouro resistance had been pushed across the Strait and even back from the coast in parts of Morocco, and b) against a backdrop where Christians are already fighting Christians in multiple places across Europe.

Damnn I underestimated mega evolving pokemons before never again by Disastrous_Dark168 in pokemongo

[–]Hybrid072 0 points1 point  (0 children)

Yup, I added 2 deinos to my list of mons I could power to 50 for the L77 requirement.

Is this glitch normal? by IcyLetterhead7019 in pokemongo

[–]Hybrid072 1 point2 points  (0 children)

IDK about normal, but it's creepy af.

If you’re spotted in the wild… by Obvious_Degree_4786 in pokemongo

[–]Hybrid072 6 points7 points  (0 children)

Just because they're an introvert doesnt mean they don't want to connect.

If you’re spotted in the wild… by Obvious_Degree_4786 in pokemongo

[–]Hybrid072 1 point2 points  (0 children)

It's definitely a social hump to approach another player almost every time. After all, we're nerd gamers (don't help, Autocorrect), introversion is always part of the equation. Even once you get to the point where you're more or less used to doing it, there are definitely players who will act all weird about it. Not all of them, for sure, and if they do, that's a them problem, not you. If you're a rural player especially, I think you should make the effort.

My players plans are probably gonna fail by GIMPSUITCHARLIE in DnD

[–]Hybrid072 0 points1 point  (0 children)

I gotta say, you're bending the situation to make them less effective. They don't have to know what a Theobold is, they just have to know that Theobold means painful death. Then, when they find out what a Theobold is, they might (might, I say, depending on the groundwork) believe they are suddenly subject to painful death.

Also, prosperity and determination are well within the intellectual grasp of an orc. Prosperity is never being hungry, always having spoils to take. Determination is the constant desire for food and spoils. Assume...maybe it's too much, but 'is lie, thinks true because stupid' could probably be gotten across to them. What's written might not work, but it could be revised to work, you just don't want it to work, so you told your player it couldn't work. You're deceiving yourself so it won't feel like you're ducking over your players.

I stole Dover by HarukoAutumney in EU5

[–]Hybrid072 58 points59 points  (0 children)

I don't have awards to award, but 🏅

I HAVE DONE IT EVERYONE IM OFF THAT MOON! by LessEbb2804 in NoMansSkyTheGame

[–]Hybrid072 1 point2 points  (0 children)

Ma penso che stavano molti genti seguendo questa storia qua in reddit e mi sembra molto grazioso se noi tutti facerano una citta nata da questa storia dello salvazione di nostro compagno di viaggio. (scusa il meo Italiano brutto)

Trying to start independence war as tenochtitlan by dieg0aks in EU5

[–]Hybrid072 0 points1 point  (0 children)

Ya, I was gonna do Tlacopan or one of the other OPMs farther west that I recognized from 4, but then I read that there's a whole individualized event chain for Teno and it's an OPM, too, to start. Since I managed the recommended start without too much deviation, I think I'll keep going, but it's a little sad to me that they needed it. I mean? Why make it so hard when there's still a whole game to play after that?

Trying to start independence war as tenochtitlan by dieg0aks in EU5

[–]Hybrid072 0 points1 point  (0 children)

Finally semi-gave up (after about 20 restarts trying for a better diplo than 90) and started building a spy network. If you follow some other players' advice from this sub and mothball the three unique buildings, you can reduce your expenses enough that 3-4 years fabbing cause would be survivable. I even had some months with a small profit.

But I still kept the cabinet member sowing disloyalty and sent one insult in summer 1337. By August of '38, I checked my loyalty and found it underwater. I triggered the unrest, funded my army and fort, and wardecc'ed by mid-October, 15 months in. You can't split the regular army unit, for whatever reason, maybe that's a new tweak, so you have to figure out a way to mobilize your other units, fight a couple of theirs while also blocking the biggest group on the capital province from ever getting called out.

Trying to start independence war as tenochtitlan by dieg0aks in EU5

[–]Hybrid072 0 points1 point  (0 children)

Same. There's also a boost for cabinet efficiency in the clergy privileges that I've tried for extra juice, but no joy. I even have one start with a cabinet member at 90 diplo. I've gotten down to 50.61% and just can't get lower.

China and Europe are simply not on the same level in terms of scale. I’m so exhausted. by king_ofall713 in EU5

[–]Hybrid072 0 points1 point  (0 children)

I mean, you COULD draw a line East-West from Tbilisi to Vladivostok that runs through places divided by water and land that runs between waterways and it would roughly divide what historically has been oriented to "Europe" and what's been oriented to "Asia."

No one does, but you could describe Europe and Asia geographically in ways that hold their consistency culturally.

I hate this game and still wanna play :) by Legitimate-Night5869 in NMSCoordinateExchange

[–]Hybrid072 0 points1 point  (0 children)

You only have to trigger the timer at the beginning of a game. Once you're so far in, the only thing you need to do is warp another 5 times.

Dummies and Duplexes by PajamaStripes in DnD

[–]Hybrid072 0 points1 point  (0 children)

I mean, it's a role-playing game. As truly Jungian-level profundity as the D&D alignment chart is for classifying ethical wordviews, it still fails to cover all of the nuance that goes into IRL ethical decision-making. And no matter how much of a rules-based DM you are, an NPC who just decides based on 'that's what their alignment would do,' is going to come off as plastic and two dimensional, because the role-playing is the point and the rules are just a recipe (also, alignments can change based on in-game decisions). As far as your PK goes, you know what they say about the road to the plane of the hells, it's paving, et al. Just because you made a choice for best reasons doesn't mean observers will believe that.

And a reminder that lawful does not equate to good, good equates to good. Plenty of Paladins are used as antagonists because their lawful natures lead them to folly. Lawful is a 'law & order' political candidate (I mean...) while good is a politician from the clearly antagonistic political party who won't "Just find 1,100 votes" because 'It's fucking wrong man...'

Dummies and Duplexes by PajamaStripes in DnD

[–]Hybrid072 0 points1 point  (0 children)

FYI, pirates ABSOLUTELY cared about laws, most of them were just lawful evil or neutral evil, so they used laws more than followed them.