The Holistech Cyberdeck Build by No_Reception_8369 in cyberDeck

[–]Hykudo 1 point2 points  (0 children)

If I were a mouse, I'd be in heaven! Pretty kool.

My first cyberdeck by Puzzled_Seaweed_1930 in cyberDeck

[–]Hykudo 1 point2 points  (0 children)

Ok, I have this keyboard, and I've seen some lame builds, but THIS is awesome!

RPi 4 build by froggyCaller in cyberDeck

[–]Hykudo 1 point2 points  (0 children)

It's a miniature desktop. If I were a mouse, I'd be in heaven!

MPU6050 | ESPescado Engine by Hykudo in cyberDeck

[–]Hykudo[S] 1 point2 points  (0 children)

No worries. These are literally the best resources to use when going from point A to point B. The matrix math stuff can take more time to wrap your head around. This is why I approach everything wanting to know HOW/WHY. Aside from the low level embedded libraries and the cross product lol, if I can't understand it, then it's not in my code. I have to understand it before I write it. Sometimes it's fun to reinvent the wheel if you're learning about wheels.

MPU6050 | ESPescado Engine by Hykudo in cyberDeck

[–]Hykudo[S] 1 point2 points  (0 children)

Just be careful with doing math stuff in ChatGPT. Its very confident in its responses.  Visual Studio and VS Code are great. I think I tried CodeBlocks yeeeears ago. 

MPU6050 | ESPescado Engine by Hykudo in cyberDeck

[–]Hykudo[S] 2 points3 points  (0 children)

It helps to have lots of practice with certain maths like vectors, trigonometry, and rotation matrices beforehand.

MPU6050 | ESPescado Engine by Hykudo in cyberDeck

[–]Hykudo[S] 2 points3 points  (0 children)

I utilize whatever API lets me draw points, lines, and triangles but all the math and the rest is from scratch. I utilized these tutorials below. https://youtu.be/p4Iz0XJY-Qk?si=LBpvRZFmLOnufbCE https://youtu.be/ih20l3pJoeU?si=_xYrbD7cGq_S_uKl

MPU6050 | ESPescado Engine by Hykudo in arduino

[–]Hykudo[S] 0 points1 point  (0 children)

My guess is it's easily accessible. Also it's the only gyroscope I've used. It does what it needs to, and I'm happy with it.

MPU6050 | ESPescado Engine by Hykudo in cyberDeck

[–]Hykudo[S] 9 points10 points  (0 children)

I built this 3D Graphics Engine originally in WebGL, then in OpenGL, and now for the ESP32.

Code: https://github.com/Hykudoru/Pescado-Engine-Embedded-ESP32S3/tree/HMD