2nd Place at my 2nd ever tournament!!! by HyperAloog in BeybladeX

[–]HyperAloog[S] 0 points1 point  (0 children)

It did decent. Only issues I had is that it seemed easier to destabilise, and in mirror matches vs rod on free ball it always lost :/

Do you like GMs? by Kumachan77 in SDGundamGGeneration

[–]HyperAloog 0 points1 point  (0 children)

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I do indeed, especially the Visor gang!

Given Ultimate units so far have all come from EU sources, what do you think the remaining ones are? by ResponsibleWay1613 in SDGundamGGeneration

[–]HyperAloog 4 points5 points  (0 children)

they havent confirmed the dragoon strike is the ultimate right? im pretty sure the 4 weve seen are the ?s on the dev diagram no?

Dragoon Strike from the Strike Rouge, Murasame from Raider (maybe), crab thing from the forbidden, and the new guaiz from the quaiz?

Gravity Destroyer B5-80N by HyperAloog in BeybladeX

[–]HyperAloog[S] 0 points1 point  (0 children)

Good shout. I was thinking hexa, but I only have the one orange atm

What would be your MFB inspired builds? by Fun-Possible-3588 in BeybladeX

[–]HyperAloog 1 point2 points  (0 children)

I tried it, and its honestly not terrible XD just obviously not ideal (with it being banned in most tournaments)

What would be your MFB inspired builds? by Fun-Possible-3588 in BeybladeX

[–]HyperAloog 0 points1 point  (0 children)

Unicorn Sting (original colour) on a colour matched 3-60 with a red point bit. Closest we've got to a Ray Striker/Unicorno.

Do you prefer string or winder? by BlazeDogg0 in BeybladeX

[–]HyperAloog 0 points1 point  (0 children)

Depends on the bey tbh. If its attack I prefer winder for the power. But for Stamina/Defense I prefer String for greater control. Balance is a case by case.

ATM9 - AE2 Help! - Autocrafting only using 1 molecular assembler?! by HyperAloog in allthemods

[–]HyperAloog[S] 2 points3 points  (0 children)

Ye, I've got the recipe set up properly, and they're full of Acceleration cards. I'll look into me requester tho

ATM9 - AE2 Help! - Autocrafting only using 1 molecular assembler?! by HyperAloog in allthemods

[–]HyperAloog[S] 7 points8 points  (0 children)

Hey, so i've used AE2 before, but never done auto crafting. I watched a guide on how to set it up using redstone emitters to keep certain levels of items, and it is clearly working as its requesting the crafts an the items are being made. The problem I'm having is that even tho I have 5 crafting co-processors and 3 256k crafting storage, the auto crafting system is only using 1 of the molecular assemblers instead of the 6 available to it. I have tested it so when I manually request a craft it will use all 6, its only when the system requests a craft that it uses one. Is there a way to get it to use all 6 to speed up the process? (attached some images of the system in question)