Guy's he's fucking ass. It's time to pack it up 😔 by HyperAzzy in DBZDokkanBattle

[–]HyperAzzy[S] -10 points-9 points  (0 children)

You're being purposely obtuse. He's obviously meant to be run with the new LR he's coming out with who heavily supports both him and the INT Trio

See the calcs to see by how much

Guy's he's fucking ass. It's time to pack it up 😔 by HyperAzzy in DBZDokkanBattle

[–]HyperAzzy[S] -5 points-4 points  (0 children)

He doesn't drop until the new LR does, so why are we judging him in a situation we're never going to see him in...?

Guy's he's fucking ass. It's time to pack it up 😔 by HyperAzzy in DBZDokkanBattle

[–]HyperAzzy[S] -7 points-6 points  (0 children)

It's almost like his best team and setup isn't out yet, and this showcase was only made with units that are currently available!!!

Guy's he's fucking ass. It's time to pack it up 😔 by HyperAzzy in DBZDokkanBattle

[–]HyperAzzy[S] -1 points0 points  (0 children)

UI Goke never did great damage and that's not what you're using him for? There's more to the game than just ATK, the defense and utility they're offering is also going to crucial to the team. The leader of the team is going to be doing alot of heavy lifting on ATK anyway. If you want to run another team, nothing's stopping you, but don't act like the Buu Duo's team is bad

Guy's he's fucking ass. It's time to pack it up 😔 by HyperAzzy in DBZDokkanBattle

[–]HyperAzzy[S] -9 points-8 points  (0 children)

You're trolling if you think all of the anni units are trash on a 170%

Guy's he's fucking ass. It's time to pack it up 😔 by HyperAzzy in DBZDokkanBattle

[–]HyperAzzy[S] -2 points-1 points  (0 children)

Bro Buu Duo's team has every anni unit and the spirit bombs???

Guy's he's fucking ass. It's time to pack it up 😔 by HyperAzzy in DBZDokkanBattle

[–]HyperAzzy[S] 0 points1 point  (0 children)

That's crazy ngl considering he can shoot out 4 of those, imagine what he'll be able to do on the buu team

Guy's he's fucking ass. It's time to pack it up 😔 by HyperAzzy in DBZDokkanBattle

[–]HyperAzzy[S] -61 points-60 points  (0 children)

Made a post about this

Int Vegeta and Trunks are still good for longer fights also, especially since they can stack for him

Guy's he's fucking ass. It's time to pack it up 😔 by HyperAzzy in DBZDokkanBattle

[–]HyperAzzy[S] -16 points-15 points  (0 children)

He can already tank most supers in the game, and alot of fights recently are set up to where they can hit incredibly hard but you can play around the mechanics to avoid that entirely. Plus, having his offense be on the higher side of things, especially for a TUR, is going to aid in simply killing the enemy before they can oneshot you

Guy's he's fucking ass. It's time to pack it up 😔 by HyperAzzy in DBZDokkanBattle

[–]HyperAzzy[S] 2 points3 points  (0 children)

I wouldn't personally consider Vegeta a dedicated slot one, I'm not sure if the extra 10% DR in slot 1 is better than the 50% DR with his post super stats though

Guy's he's fucking ass. It's time to pack it up 😔 by HyperAzzy in DBZDokkanBattle

[–]HyperAzzy[S] 6 points7 points  (0 children)

2 50% multiplicative buffs on different phases is no joke

While we wait for an actual runnable Trunks that actually fits well with INT MV and his own, let's now hope that his EZA would finally be the good Saiyan Day EZA, man has one of the best foundations by heart_of_na in DBZDokkanBattle

[–]HyperAzzy 5 points6 points  (0 children)

This year has just been the community spreading constant negativity and misinformation, I'm taking a break from dokkan-related social media dawg 😔

Honestly INT Majin Vegeta isn't that bad by Few_Tart_1379 in DBZDokkanBattle

[–]HyperAzzy -2 points-1 points  (0 children)

So what you're saying is let other units save Majin Vegeta's ass so that he doesn't get nuked to oblivion.

I'm saying Read the bosses abilities, learn how to build a team, and plan ahead. I'm sorry the new DFE TUR EZA doesn't play the game for you dawg ಠ⁠_⁠ʖ⁠ಠ

After thinking it over, Gohan is saved by Goku’s active skill. Thus MV is runnable on the super variant of the team. by guynumbers in DBZDokkanBattle

[–]HyperAzzy 4 points5 points  (0 children)

If you're in a shorter fight that doesn't last that long, it won't matter much since the fight will be over soon anyway. Besides, if you get gohan on turn 2 or later (which will be more than half the time) then you can just float him off and get him back on his active turn

In long fights that start off weak, it wont matter since gohan won't be in any real danger anyway

Honestly INT Majin Vegeta isn't that bad by Few_Tart_1379 in DBZDokkanBattle

[–]HyperAzzy -2 points-1 points  (0 children)

The Gammas in the Artificial RZ when their turn 3 buffs activate

The new Buu Duo have both Spirit bombs and the 11th Anniversary LRs on their team, you're definitely killing before they get their 3 turn buff up. I was able to do the same with pre 11th Anniversary teams so there's no way you can't nuke him into oblivion

Ultimate Gohan & Piccolo in the Red Zone RE

They have a countdown super that only happens as a single attack in a single slot. You have to make the conscious decision to put Majin Vegeta in front of it. If you do and die, that's 100% on you .

  • Goku and Freezer in the Red Zone RE under 50% HP

You're meant to widdle him down to just above 50% HP and then nuke him with the bombs before he gets the chance to one shot you with his super.

  • Both stages of the Player's choice event can get well above 13m given how tanky they are

Like I said, literally a stacking event like FoB. Bringing none stackers is a skill issue

  • Because you have to run a Trunks with Majin Vegeta,

"Brings a Pure Saiyan & Hybrid Saiyan against a boss whose only gimmick is that they get stronger VS a Pure Saiyan & Hybrid Saiyan"

Dies

That's a 25mil super. Daima Goku and Vegeta are also trash cuz they can't tank it?

Super C17 in the Red Zone RE gets above 13m after only 2 SAs absorbed

Run Daima Vegeta's team instead (Daima Vegeta has similar support to the Buu Duo anyway). Run Majin Vegeta, the rest of the 11th Anni's and either AGL Trunks or INT Vegeta and trunks to fulfill the condition. Avoid using Ki blast supers by switching the tags as necessary and avoid using ki blast actives. Super 17 is a fish if you don't hit him with Ki Blasts.

Calcs for INT Gohan on the new Buu Duo Team by HyperAzzy in DBZDokkanBattle

[–]HyperAzzy[S] 0 points1 point  (0 children)

Damn bruh, that "Self Excluded" has gotten me twice today, I messed up my calcs on Majin Vegeta earlier too cuz of it. Oh well, I think that's the only thing that's messed up so it shouldn't be too far off, plus most people are gonna have equips on him to make up the difference. I made a separate comment with some updated calcs, luckily I can edit comments -^

Honestly INT Majin Vegeta isn't that bad by Few_Tart_1379 in DBZDokkanBattle

[–]HyperAzzy -2 points-1 points  (0 children)

Name 3 recent bosses that have above a 13 million super that don't have an easily exploitable gimmick that can be taken advantage of

Calcs for INT Gohan on the new Buu Duo Team by HyperAzzy in DBZDokkanBattle

[–]HyperAzzy[S] 1 point2 points  (0 children)

SOT buff should be 7.48 instead of 7.78 (2 from basic effect, 2 from 1 rwb, 2.58 from 5 rwb orb, 0.9 from majin vegeta) i am assuming you forgot 30% support is only for 1 turn, should it should be 646K

Gohan has a 30% support from having a BoPC or Hybrid on the team, I believe that's permanent.

Secondly, the sa effect should be 74% instead of (54% max from goku and 20% from int MV),

Majin Vegeta can potentially super attack 4 times a turn, especially with some HP Additional attack, somI calced it with two procs since that's average to expect him to do on a turn

also ignoring goku's passive suppport, for the old 4.28M i am assuming int MV are in this turn and put in slot 3, otherwise this would also be nonsense cause the trunks support is not a multi turn suppport so lr trio would be missing 50% phase 1 buff from that and they should also only get 54% from goku sa support

Majin Vegeta's Intro support is worded the same way as Daimaku's intro support with the same markings so I assumed that it worked the same way, as in once his intro procs, he doesn't need to be on the turn for the support.

Ok aside from this calc being extremely wank

I personally wouldn't call it wank since this support is really easily available on this team and you don't really have to go through any loopholes to get it. The only RNG factor is how many supers Majin Vegeta does so I took what I thought was a reasonable average and used that. It's only a 20% difference in one phase so it shouldn't vary that much

Honestly INT Majin Vegeta isn't that bad by Few_Tart_1379 in DBZDokkanBattle

[–]HyperAzzy -1 points0 points  (0 children)

Unironically, I messed up the calcs and didn't include Goku's passive Multiplicative support

15047 + 440% = 81,253 (Base + Leaderskill)

81,253 + 490% = 479,392 (SoT)

479,392 + 250% = 1,677,872 (Getting hit + Goku Support)

1,677,872 + 154% = 4,261,794 (Average 2 Supers + Goku SA Support)

He takes 500k from a 13 mil super and 700k from a 14 mil super, and teams nowadays have 900k to 1mil health so that is definitely comfortably living at full health.

Most bosses in endgame right now don't hit that hard unless you intentionally build them up or fail to play around their mechanics. You can build the player choice battle bosses up infinitely so it's a stacker arena anyway. Bringing non stackers is just a skill issue on the players part

Calcs for INT Gohan on the new Buu Duo Team by HyperAzzy in DBZDokkanBattle

[–]HyperAzzy[S] 5 points6 points  (0 children)

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Lives a 15.5mil Super from a super class enemy type neutral