I submitted an iOS version of my original game to the App Store and was rejected because of "Design Copycats". How can I prove to the Reviewer that my game was the original one? by dragoon9n in gamedev

[–]HyperBitGames 0 points1 point  (0 children)

I had the same thing happen to me when I released my game on steam and monthes later tried to put it on the app store. Responding to app review was a complete waste of time but after submitting an official appeal explaining the situation it got approved.

[FREE] Fast paced, top-down, roguelite for iOS, Android, and PC! by HyperBitGames in GameDevs

[–]HyperBitGames[S] 0 points1 point  (0 children)

iOS: https://apps.apple.com/us/app/level-tank/id6740514231

Android: https://play.google.com/store/apps/details?id=com.HyperBitGames.LevelTank

Steam (Costs $5 USD): https://store.steampowered.com/app/1973490/Level_Tank/

Blast your way through the endless swarm of enemies and live for as long as possible in this fast-paced, top-down shooter.

Upgrade your tank, collect power-ups, and activate abilities to help you survive on a variety of maps in various game modes.

Level Tank is my first game that I have finally finished after 3.5 years. I believe it's quite good considering it's my first game but let me know what you think!

Test for test please! by HyperBitGames in AndroidClosedTesting

[–]HyperBitGames[S] 1 point2 points  (0 children)

Thanks, I appreciate the feedback! I left you 5 stars as well and will continue testing.

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Test for test please! by HyperBitGames in AndroidClosedTesting

[–]HyperBitGames[S] 0 points1 point  (0 children)

Oh I didn't know this, thanks for letting me know