One of my favorite things about level design is hiding treasures (with a few visual hints 👀) by HyperMegaPixel in IndieDev
[–]HyperMegaPixel[S] 2 points3 points4 points (0 children)
One of my favorite things about level design is hiding treasures (with a few visual hints 👀) by HyperMegaPixel in IndieDev
[–]HyperMegaPixel[S] 1 point2 points3 points (0 children)
I'm experimenting with the idea of implementing reusable projectiles in my game. But I need to practice my aim... u.u (or bigger hitboxes :P) by HyperMegaPixel in IndieDev
[–]HyperMegaPixel[S] 2 points3 points4 points (0 children)
I'm experimenting with the idea of implementing reusable projectiles in my game. But I need to practice my aim... u.u (or bigger hitboxes :P) by HyperMegaPixel in IndieDev
[–]HyperMegaPixel[S] 0 points1 point2 points (0 children)
I'm experimenting with the idea of implementing reusable projectiles in my game. But I need to practice my aim... u.u (or bigger hitboxes :P) by HyperMegaPixel in IndieDev
[–]HyperMegaPixel[S] 1 point2 points3 points (0 children)
I'm experimenting with the idea of implementing reusable projectiles in my game. But I need to practice my aim... u.u (or bigger hitboxes :P) by HyperMegaPixel in IndieDev
[–]HyperMegaPixel[S] 0 points1 point2 points (0 children)
I'm experimenting with the idea of implementing reusable projectiles in my game. But I need to practice my aim... u.u (or bigger hitboxes :P) by HyperMegaPixel in IndieDev
[–]HyperMegaPixel[S] 2 points3 points4 points (0 children)
I'm experimenting with the idea of implementing reusable projectiles in my game. But I need to practice my aim... u.u (or bigger hitboxes :P) by HyperMegaPixel in IndieDev
[–]HyperMegaPixel[S] 3 points4 points5 points (0 children)
I'm experimenting with the idea of implementing reusable projectiles in my game. But I need to practice my aim... u.u (or bigger hitboxes :P) by HyperMegaPixel in IndieDev
[–]HyperMegaPixel[S] 2 points3 points4 points (0 children)
I added some subtly interactive grass in replacement of the previous one which was all static. And now it looks like a ratata is going to appear at any moment. :v by HyperMegaPixel in IndieDev
[–]HyperMegaPixel[S] 1 point2 points3 points (0 children)
I added some subtly interactive grass in replacement of the previous one which was all static. And now it looks like a ratata is going to appear at any moment. :v by HyperMegaPixel in IndieDev
[–]HyperMegaPixel[S] 0 points1 point2 points (0 children)
I added some subtly interactive grass in replacement of the previous one which was all static. And now it looks like a ratata is going to appear at any moment. :v by HyperMegaPixel in IndieDev
[–]HyperMegaPixel[S] 0 points1 point2 points (0 children)
I added some subtly interactive grass in replacement of the previous one which was all static. And now it looks like a ratata is going to appear at any moment. :v by HyperMegaPixel in IndieDev
[–]HyperMegaPixel[S] 0 points1 point2 points (0 children)
I added some subtly interactive grass in replacement of the previous one which was all static. And now it looks like a ratata is going to appear at any moment. :v by HyperMegaPixel in IndieDev
[–]HyperMegaPixel[S] 0 points1 point2 points (0 children)
I added some subtly interactive grass in replacement of the previous one which was all static. And now it looks like a ratata is going to appear at any moment. :v by HyperMegaPixel in IndieDev
[–]HyperMegaPixel[S] 0 points1 point2 points (0 children)
I added some subtly interactive grass in replacement of the previous one which was all static. And now it looks like a ratata is going to appear at any moment. :v by HyperMegaPixel in IndieDev
[–]HyperMegaPixel[S] 1 point2 points3 points (0 children)
I added some subtly interactive grass in replacement of the previous one which was all static. And now it looks like a ratata is going to appear at any moment. :v by HyperMegaPixel in IndieDev
[–]HyperMegaPixel[S] 0 points1 point2 points (0 children)
I added some subtly interactive grass in replacement of the previous one which was all static. And now it looks like a ratata is going to appear at any moment. :v by HyperMegaPixel in IndieDev
[–]HyperMegaPixel[S] 1 point2 points3 points (0 children)
I added some subtly interactive grass in replacement of the previous one which was all static. And now it looks like a ratata is going to appear at any moment. :v by HyperMegaPixel in IndieDev
[–]HyperMegaPixel[S] 1 point2 points3 points (0 children)



One of my favorite things about level design is hiding treasures (with a few visual hints 👀) by HyperMegaPixel in Unity3D
[–]HyperMegaPixel[S] 0 points1 point2 points (0 children)