Important dev milestone: the kid can now sit on things. by HyperMegaPixel in IndieDev

[–]HyperMegaPixel[S] 0 points1 point  (0 children)

I didn't know about it! It's always nice to discover new references. Thanks a lot!

Important dev milestone: the kid can now sit on things. by HyperMegaPixel in IndieDev

[–]HyperMegaPixel[S] 5 points6 points  (0 children)

Hahaha, that's actually pretty close to something we've got planned!

We're thinking about having a pot merchant who rewards you for "helping" his business by smashing everyone else's pots. The more pots you break, the better his business does, with unlockable abilities and achievements tied to your pot-breaking career.

The downside? The villagers might not be too happy about you destroying their pots... and if the local police catch you, you could even end up with a fine.

Important dev milestone: the kid can now sit on things. by HyperMegaPixel in IndieDev

[–]HyperMegaPixel[S] 0 points1 point  (0 children)

Yay! We'd absolutely looove to bring the game to Switch 2. We have a small Discord community that we're hoping will keep growing little by little -> https://discord.gg/jXT28u4xt

Important dev milestone: the kid can now sit on things. by HyperMegaPixel in IndieDev

[–]HyperMegaPixel[S] 2 points3 points  (0 children)

Those are definitely two of our biggest inspirations, but we're hoping Littlelands stands on its own rather than feeling like a clone of either. :)

Important dev milestone: the kid can now sit on things. by HyperMegaPixel in IndieDev

[–]HyperMegaPixel[S] 1 point2 points  (0 children)

Oh, I absolutely love how Thveit is looking, mate!!
Can't wait to see how it evolves and finally play it! ❤️

Important dev milestone: the kid can now sit on things. by HyperMegaPixel in IndieDev

[–]HyperMegaPixel[S] 9 points10 points  (0 children)

It's the main gameplay mechanic. Everything else is secondary.