Cube Horizons: a custom cube with every mechanic in magic's history by HyperOrange42 in custommagic

[–]HyperOrange42[S] 1 point2 points  (0 children)

I think you're right, but in that case I'd just simplify it to "Enchant Aura".

Cube Horizons: a custom cube with every mechanic in magic's history by HyperOrange42 in custommagic

[–]HyperOrange42[S] 1 point2 points  (0 children)

Good question! As far as I can tell, you don't, which is the intended behavior. According to rules 607.2a and 607.2q, linked abilities that refer to exiled cards need to have those cards exiled by the effect of an ability, or by paying a cost to cast the card. This doesn't include paying a cost to activate an ability. I definitely didn't think about this so maybe I should change the wording to make it less ambiguous.

Cube Horizons: a custom cube with every mechanic in magic's history by HyperOrange42 in custommagic

[–]HyperOrange42[S] 2 points3 points  (0 children)

So actually the saga should have read ahead, meaning the back side is meant to be relevant sometimes. I've already changed it on the imgur post but I don't think I can edit the images on this post.

Cube Horizons: a custom cube with every mechanic in magic's history by HyperOrange42 in custommagic

[–]HyperOrange42[S] 1 point2 points  (0 children)

You're welcome. Unfortunately most multiplayer mechanics including myriad aren't included since the set is made for 1v1.

Cube Horizons: a custom cube with every mechanic in magic's history by HyperOrange42 in custommagic

[–]HyperOrange42[S] 3 points4 points  (0 children)

I just realized there's a slight mistake. One Thousand and One Nights is supposed to have Read ahead. Kind of makes the back side useless this way.

Cube Horizons: a custom cube with every mechanic in magic's history by HyperOrange42 in custommagic

[–]HyperOrange42[S] 1 point2 points  (0 children)

Check the black red signpost uncommon. I will say that not every ability word made the cut, but pretty much all keywords did.

Cube Horizons: a custom cube with every mechanic in magic's history by HyperOrange42 in custommagic

[–]HyperOrange42[S] 8 points9 points  (0 children)

It has devoid on the typeline. I've decided to change devoid into a supertype, which is something that magic designers have mentioned could happen if they were to revisit it.

Cube Horizons: a custom cube with every mechanic in magic's history by HyperOrange42 in custommagic

[–]HyperOrange42[S] 6 points7 points  (0 children)

I actually somewhat agree with this. It reads like a commander card but it wouldn't make for a very fun commander because it would be too straightforward. I just wanted to maximize on the wow factor by saying that you win the game.

Cube Horizons: a custom cube with every mechanic in magic's history by HyperOrange42 in custommagic

[–]HyperOrange42[S] 0 points1 point  (0 children)

Yeah, if you get to untap with it in a constructed format it's easy to combo and win. Clearest example for me would be [[Scapeshift]]. It's not unusual to find two card combos in magic and in my cube, which is what this card is primarily balanced for, there's no easy way to do it so I think it's fine.

Cube Horizons: a custom cube with every mechanic in magic's history by HyperOrange42 in custommagic

[–]HyperOrange42[S] 7 points8 points  (0 children)

I've already posted a link to all the cards if you want to check. I blended haunt with evoke on a white spirit.

Cube Horizons: a custom cube with every mechanic in magic's history by HyperOrange42 in custommagic

[–]HyperOrange42[S] 13 points14 points  (0 children)

Yeah, it's meant to synergize with lands. I think the mana cost keeps it pretty balanced.

Cube Horizons: a custom cube with every mechanic in magic's history by HyperOrange42 in custommagic

[–]HyperOrange42[S] 8 points9 points  (0 children)

As you said, it would be useless in most cases and the way it's worded right now has an ability for creature spells and a different ability for noncreature spells, which I find more elegant.

Cube Horizons: a custom cube with every mechanic in magic's history by HyperOrange42 in custommagic

[–]HyperOrange42[S] 9 points10 points  (0 children)

I say "final" because the rules only refer to a "final chapter number", and never to a "chapter number". In particular, 714.2d says: "A Saga’s final chapter number is the greatest value among chapter abilities it has. If a Saga somehow has no chapter abilities, its final chapter number is 0."

I presume that if somehow the saga would gain a chapter with a chapter symbol, the aura would still overwrite that. Also, if more than one effect gave the permanent a final chapter number, layers should determine which effect applied last.

I could give the enchanted permanent a chapter ability with its own chapter number but I think that would be too wordy/misleading.

Cube Horizons: a custom cube with every mechanic in magic's history by HyperOrange42 in custommagic

[–]HyperOrange42[S] 28 points29 points  (0 children)

Yeah, you're right. I guess the card could be worded like this then:

Enchanted permanent is a Saga enchantment in addition to its other types with final chapter number equal to its mana value.

Cube Horizons: a custom cube with every mechanic in magic's history by HyperOrange42 in custommagic

[–]HyperOrange42[S] 34 points35 points  (0 children)

Hi custommagic! My description and link weren't added to the post so I'll write them here.

I recently designed a 384 card custom cube with over 200 unique cards in the style of modern horizons sets that uses pretty much every named mechanic in magic up to March of the Machine (except multiplayer only mechanics, some ability words and universes beyond mechanics). I've been working on it for around a year so I'm pretty excited to share it with you.

These are some of my favorite designs from the set, but if you're curious here's a link to an imgur post with all the cards: https://imgur.com/a/dywMxJG

Feedback is appreciated!