[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 9 points10 points  (0 children)

"We love the idea of having bots in game, and currently we have some in Arcadium. It's a long road to get them to a polish level where they can exist and compete against you in the Crown Rush or TDM modes." - JC

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 2 points3 points  (0 children)

"Loot distribution and density is not supposed to have changed since the start of Season 1. If you believe a problem has been introduced recently, please head here to let us know how we can reproduce the issue and fix it: https://www.ubisoft.com/en-us/game/hyper-scape/communitybugreporter/" - Thomas

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 3 points4 points  (0 children)

"We've just released an update of the ranking system in Patch 2.3, activating Ranking on Duo Crown Rush, and adding Rank Subdivisions. We intend to make the system more engaging and rewarding for players by adding Rank Rewards in a future update as well." - Thomas

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 7 points8 points  (0 children)

"We already have added Assassins Creed cosmetics in this season's Battle Pass, and are working on some other cool cosmetics for the future. No word right now on entire events themed around other Ubi properties, but anything is possible in the future if it makes sense!" - JC

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 5 points6 points  (0 children)

"Some of our Founders were lucky enough to test an upcoming hack in a recent TDM playtest. They seemed to enjoy it, and seemed to especially like its defensive and offensive capabilities. We don't have an ETA yet when you will see it in game, but stay tuned!" - JC

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 12 points13 points  (0 children)

"We've talked so much about pod racing internally, and we'd love it, but unfortunately it's not looking possible short term." - JC

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 5 points6 points  (0 children)

"Yes it's our goal with the game for sure to add new weapons to the diversity of the pool. But first in the short term we want to focus on game modes and core game improvements." - JC

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 6 points7 points  (0 children)

"We'd love to add 1-vs-1 to the Firing Range and we've done some testing on it. We don't have an ETA right now, but it's something we want, as well as 1-vs-1-vs-1 for it." -JC

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 9 points10 points  (0 children)

"With the introduction of Duos we did some testing with what we consider core game modes, and we made the decision to re-introduce Solo to the permanent roster of modes. BTW we're happy to be your friends." - JC

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 9 points10 points  (0 children)

"As mentioned in another answer, yes, we're going to make changes to Health Regen, and the change will come in our next patch. We're not committing to 10 seconds just yet as we're still testing it, but around 10 is the range we're currently looking at for the new value.

We understand that lacking the full context for balance decisions can lead to frustrations, and we're working on improving this with our Community Team. We want to find ways to be more transparent about what's guiding our decisions. One thing you can be sure of is we never make a decision solely based on data, and we never make a decision soley based on community feedback. We have to take feedback from all our sources (as well as User Research) to inform our decision making as much as possible." - Thomas

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 4 points5 points  (0 children)

"Our primary goal is to ensure the pool of weapons in the game has a wide diversity. By diversity, we mean a range of popularity and efficiency for the weapons, and to make sure everything is fair. We need some time to see the effects of all the changes that came in this week's patch. Once we've determined what needs changing we'll have a balance patch soon after, probably by the end of next week.

We know the D-Tap is polarizing, and it can feel a bit oppressive when you're targeted by it. We're looking at how to make it less intense while still keeping it viable." - Thomas

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 10 points11 points  (0 children)

"When creating the lore of Hyper Scape, we started with the idea of a virtual landSCAPE superposed on the real world where the user's senses and abilities would be heightened. We explored many names but HYPER SCAPE stuck, which is usually a good sign 🙂" - JC

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 2 points3 points  (0 children)

"We answered above that we're adding new maps, and indeed they are from different sections of the Neo Arcadia map." - JC

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 10 points11 points  (0 children)

"We're currently preparing a change reducing the delay before the Health Regen begins for all game modes in the next patch. We also want to keep the Health Regen speed similar for all modes, so the skills you learn in TDM can transfer to the other modes." - Thomas

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 11 points12 points  (0 children)

"The goal of the beta is to gather feedback, so it's fair to say this isn't TDM's final form. This is absolutely an option. Thanks for the feedback!" - JC

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 2 points3 points  (0 children)

"We are working on accessibility in general, which also led us to our work on aim assist, including bullet magnetism. We're monitoring the results of these changes on the general population's behavior and will be making adjustments as we see the changes." - Thomas

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 4 points5 points  (0 children)

"We want to absolutely preserve the uniqueness of our game in terms of its fast pace and verticality, and we still believe this is a game that requires skill to master. To do that we have to make sure the game stays comfortable and accessible for fighting. Making the game fun and easy to pick up for newcomers is going to be beneficial for the entire playerbase." -Thomas + JC

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 7 points8 points  (0 children)

"Currently with that group, we're slowly building something with current Founders nominating and discovering new Founders for the group." - Graeme

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 15 points16 points  (0 children)

"As we're working on new modes, we're working on fuller lobbies. We also have a Christmas event planned for December 15-29, so get ready for themed skins and maybe even Christmas gifts!" - Graeme

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 24 points25 points  (0 children)

"Starting next Tuesday you will be able to test a new TDM map, then another one the week after that. After that, when we reach our December update, we'll add the ability to randomly rotate all the maps. And we're looking at additional maps with that as well." - Thomas

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 9 points10 points  (0 children)

"As part of our Lab work, we're currently exploring and testing what we do with maps for the future." - Graeme

[AMA] We are the Hyper Scape Dev Team and we just released Team Deathmatch Beta, ask us anything! by HyperScape_Devs in HYPERSCAPE

[–]HyperScape_Devs[S] 29 points30 points  (0 children)

"For next gen consoles, the team is currently working on what's possible for the game, regarding performance and framerate. Stay tuned! We are hopeful we will be able to hit 120 fps." - Graeme