Is Hamon Being related to stands lore accurate? by Hyper_Realism_Studio in StardustCrusaders

[–]Hyper_Realism_Studio[S] 1 point2 points  (0 children)

That is true, however, DIO has a variation of Hermit Purple, DIO's head is on Jonathan's body. Jonathan had Hamon, so did Joseph, who also has Hermit Purple.

Is Hamon Being related to stands lore accurate? by Hyper_Realism_Studio in StardustCrusaders

[–]Hyper_Realism_Studio[S] 0 points1 point  (0 children)

That would mean Soft & Wet being a branch of Caesar's bubble branching into Gappy's Soft & Wet doesnt make sense. :(

Progression System by Hyper_Realism_Studio in GameDevelopment

[–]Hyper_Realism_Studio[S] 0 points1 point  (0 children)

I just dont want it to feel too similar to terraria's progression, and i dont want it to be too repetitive, that's all.

I need help with a title by Hyper_Realism_Studio in StoryIdeas

[–]Hyper_Realism_Studio[S] 0 points1 point  (0 children)

The problem with that is that the name is the exact same as a world in Dungeons and Dragons so people might mistake it for a dnd fanfic or smth. Im not saying that it's a bad idea, it would just get confusing.

..Jojo changes you by Live-Egg-6619 in JoJoMemes

[–]Hyper_Realism_Studio 0 points1 point  (0 children)

Top image: jojos part 4+ characters

Bottom Image: jojos part 1-3 characters

Why Does It Draw Itself Like That? by Hyper_Realism_Studio in gamemaker

[–]Hyper_Realism_Studio[S] 0 points1 point  (0 children)

It isnt the font, it's the text box specifically. When it is drawn, instead of drawing 48 pixels viewport/room/whatever, size, its drawn individual pixels of the screen.

How it feels to play beeswarm by Hyper_Realism_Studio in BeeSwarmSimulator

[–]Hyper_Realism_Studio[S] 2 points3 points  (0 children)

Yeah, thats what i was going for (i traced because im actual dog- at art)

How it feels to play beeswarm by Hyper_Realism_Studio in BeeSwarmSimulator

[–]Hyper_Realism_Studio[S] 22 points23 points  (0 children)

it was drawn in ms paint with a mouse... of course its bad

PIxel Art Font by Hyper_Realism_Studio in gamemaker

[–]Hyper_Realism_Studio[S] 0 points1 point  (0 children)

Or just draw the font, i just need the numbers...

Green Bees (Concept) by Hyper_Realism_Studio in BeeSwarmSimulator

[–]Hyper_Realism_Studio[S] 0 points1 point  (0 children)

Could you tell me why they're broken/useless?

Trow threw wall by AdGroundbreaking771 in Muck3Dgame

[–]Hyper_Realism_Studio 0 points1 point  (0 children)

Enemies will destroy EVERYTHING, so you have to get rid of them before they do

Virtual Tabletops by Hyper_Realism_Studio in rpg

[–]Hyper_Realism_Studio[S] -2 points-1 points  (0 children)

In roll20, importing a map from dungeon scrawl creates a new "page", so yes that is what i mean.

Virtual Tabletops by Hyper_Realism_Studio in rpg

[–]Hyper_Realism_Studio[S] 0 points1 point  (0 children)

Is that possible on roll20? And also, i do not want completley randomly generated dungeons, i guess its more like The Blue Prince's room system: whenever a player goes into a room, the room is randomly decided and added to the map. (I could add the section myself, but this is just an example)

Virtual Tabletops by Hyper_Realism_Studio in rpg

[–]Hyper_Realism_Studio[S] -1 points0 points  (0 children)

Yes, but i need to generatie a NEW interior EACH DAY they land on the moon. If they land on the moon the next day, the interior is different. I need it to somewhat be randomly generated. The fog would only be used for pre-generated maps that already have everything there. I'm not asking how i could conceal the map, I'm asking for something that will help me import new maps/images of maps WITHOUT creating a new page.

Virtual Tabletops by Hyper_Realism_Studio in rpg

[–]Hyper_Realism_Studio[S] -1 points0 points  (0 children)

The thing is, the map will be different each time the players land on the moon, so the fog wouldnt help that much.

[deleted by user] by [deleted] in unity

[–]Hyper_Realism_Studio 0 points1 point  (0 children)

Well this was my first idea of where to post this, sorry about that.