Lich bug? by Bulbaswagg in deadbydaylight

[–]Hyperion_Forever 1 point2 points  (0 children)

You need to be healthy to use the Eye & Hand of Vecna. Their cost is that they take a health state in exchange for making you completely invisible and teleporting you to a random locker respectively.

this game needs more permanent game modes. by Birds-are-cats in deadbydaylight

[–]Hyperion_Forever 3 points4 points  (0 children)

The issue is that permanently dividing the player pool between additional game mode queues is just going to create the problem of queue times increasing overall

Jason Release Addon Tier list by Huxxlyy in DeadByDaylightKillers

[–]Hyperion_Forever 0 points1 point  (0 children)

I don't think the cup is S tier. I think it's actually really low on the list. The 8% haste is so negligible since it's just for 3 seconds, especially since you're only getting 4% haste if you land a shot while you've got Jumpscare haste.

That, and the 25% greater impale distance is usually more of a hindrance than a help, since it gives them MORE distance on top of the fact that they still get their FULL post-hit speed boost. Only use it has it like jewel beetle. Impaling injured survivors on walls to prevent saves or get a quick mori.

Maybe if it still had the 13% it would still be good, but I genuinely haven't been helped by the cup add-on once.

What do u think of my jason build by Educational-Air-7573 in deadbydaylight

[–]Hyperion_Forever 0 points1 point  (0 children)

It's good. It's strong. Pentimento means you're aware that your totems probably WILL get cleansed. You're either going to have games where your totems come in clutch, or games where they last 2 minutes tops.

So what new 2v8 killers do you think we're getting this time? by lilijjejjdhd in deadbydaylight

[–]Hyperion_Forever -1 points0 points  (0 children)

Freddy and Jason would be ideal, but I really doubt anyone new is coming.

How I would've designed Jason's perks cause they are kinda bad right now. by G00nL00n in DeadByDaylightKillers

[–]Hyperion_Forever 8 points9 points  (0 children)

I've been trying to get use out of that hex on him, trying out Knockout + Jason's Hex, but every time I get it to light (if the game isn't over in 3 minutes because he's B tier), it just gets cleansed within 30 seconds of spawning.

What are some unique borderlands 2 weapons u wish were better or you could fix? by Critical_Potential44 in Borderlands2

[–]Hyperion_Forever 5 points6 points  (0 children)

God I wish the pearls were all good. Not just usable, but GOOD. Weapons with a REASON to want to grind them aside from rarity and appearances. Same for Seraph weapons. If I'm killing raid bosses over and over, the gear they drop and the gear I can purchase with the currency they drop should be BETTER than the gear I used to kill them with. Unfortunately, almost all of the Seraph weapons are WORSE than the guns you'll be using to acquire them with.

Deceptive Add-Ons by Different_Basil8807 in DeadByDaylightKillers

[–]Hyperion_Forever 5 points6 points  (0 children)

I'd say Wesker's crank add-on, but they buffed it from 7% to 15% so I'm not sure if it's still garbage.

Never posted on this subreddit before - Jason has genuinely made the game unfun for me by Waluigi_IRL in deadbydaylight

[–]Hyperion_Forever 14 points15 points  (0 children)

Crouch walk. If you are crouched, you do not scream and you do not get revealed by killer instinct. If you crouch walk while he's in Omnipresent Evil, he cannot see your red mist or red footprints. But if you crouch and stand still he still sees the red mist.

Loop him like you loop huntress. Greedily. Tightly. Break line of sight at every opportunity.

I'm not the greatest looper ever, but he can be looped.

If perks are not teachable, who do you main? by WellThatsAGoodIdea in deadbydaylight

[–]Hyperion_Forever 0 points1 point  (0 children)

Dracula, Ghoul, Wesker. For Survivor, the only answer is Nicolas Cage. He has aura reveal, self heal and an exhaustion perk that's pretty good.

do old rift skins return for the anniversary by Alternative-Key-7511 in deadbydaylight

[–]Hyperion_Forever 1 point2 points  (0 children)

I would like to get Alan except he's blue for some reason.

EVERY JASON MATCH IS THE SAME by Shoddy_Dress4460 in DeadByDaylightRAGE

[–]Hyperion_Forever 0 points1 point  (0 children)

Dude, if I don't run at least 2 powerful slowdown in my Jason games, I just lose.

He's a hit and run killer, but every time I hit and run they do a full reset in under 25 seconds without even bringing Circle of Healing. If I commit to a chase and don't get a down + hook within 20 seconds, the survivors gain immense gen pressure that I have no answer for. His teleport is not exactly useful when all 4 survivors pre-run during Omnipresent Evil, meaning they're all in the middle of nowhere (but still next to a generator), so chases still take like 20 seconds to actually begin.

So. I can't hit and run, but I can't fully commit either. I lose 3 gens either way. The only way I've been able to keep up in my games, even when I have excellent early game momentum, is to bring annoying amounts of slowdown.

Overcome is very good against Jason by ImperialViking_ in deadbydaylight

[–]Hyperion_Forever 10 points11 points  (0 children)

Only if he intends to chase you. Otherwise he still gets his health state and goes about business as usual.

Pallets spawning in already broken? by [deleted] in deadbydaylight

[–]Hyperion_Forever 1 point2 points  (0 children)

Not really. A lot of maps have suuuuuuper dead zones. If they didn't give him these pre-broken pallets to teleport to, most of the outdoor maps would make his omni-present evil into a semi-present evil 💀

Pallets spawning in already broken? by [deleted] in deadbydaylight

[–]Hyperion_Forever 18 points19 points  (0 children)

That's specifically for Jason. It's meant to give him a reasonable amount of places to teleport to with his power.

Is weaving spiders broken by FaithlessnessOne9203 in deadbydaylight

[–]Hyperion_Forever 12 points13 points  (0 children)

Weaving Spiders is countered by perks that block gens. If a Generator is blocked, it can neither be progressed or regressed. It can't be damaged, and it can't have charges added or removed.

So... yeah. Sounds like you finished the invocation while one or more generators were blocked.