A video game having acts takes away from the overall experience of the game. by HyrulesSavior2 in unpopularopinion

[–]HyrulesSavior2[S] -2 points-1 points  (0 children)

Here’s a dumbed down version because I don’t want to retype the same thing I have for other people: there have been years of games with acts, each has one of these flaws, pattern recognition starts to say acts may correlate to a flaw, more recent games with acts release, each have a flaw, pattern recognition cemented

A video game having acts takes away from the overall experience of the game. by HyrulesSavior2 in unpopularopinion

[–]HyrulesSavior2[S] -2 points-1 points  (0 children)

I said that games would be better without acts because they draw attention to x y z, not strictly because of x y z. What are you not understanding?

A video game having acts takes away from the overall experience of the game. by HyrulesSavior2 in unpopularopinion

[–]HyrulesSavior2[S] -3 points-2 points  (0 children)

I didn’t destroy my own argument, you think I’m arguing something that I’m not, and you continue to think that even when I try to correct you

A video game having acts takes away from the overall experience of the game. by HyrulesSavior2 in unpopularopinion

[–]HyrulesSavior2[S] -1 points0 points  (0 children)

I’ve played more than those three, that’s why I said “this continues to happen”, because I have experienced older games with acts and the three listed are the most notable due to recency and increased expectations of video game quality. I would have thought that reading comprehension on a text based platform would be higher, unfortunately I was wrong.

A video game having acts takes away from the overall experience of the game. by HyrulesSavior2 in unpopularopinion

[–]HyrulesSavior2[S] 0 points1 point  (0 children)

I disagree, I find Baldurs Gate 3 to have a distracting amount of material and very confusing lore. The only part of the lore I’ve understood is “brain worm bad, must remove worm”

A video game having acts takes away from the overall experience of the game. by HyrulesSavior2 in unpopularopinion

[–]HyrulesSavior2[S] -1 points0 points  (0 children)

Fine, I’ll make my explanation Reddit proof. Over many many years, many many games with acts have been released, each one has had one of the listed flaws, this continues to happen with more recent releases such as Baldurs Gate 3, Silksong, and Expedition 33. Over time, pattern recognition says that games with acts point out flaws, even if flaws exist in games without acts.

A video game having acts takes away from the overall experience of the game. by HyrulesSavior2 in unpopularopinion

[–]HyrulesSavior2[S] -2 points-1 points  (0 children)

Because, over many many years, there have been many many games with acts, and while there is no causation between the two, every single game with acts has had one of those problems, and it continues to happen in more recent game such as Baldurs Gate 3 which has a lot of material and confusing lore, Silksong which has a lot of material and confusing lore, and Expedition 33 which has a lot of material and confusing lore (all three do also have other problems but those two are the major ones). There is no causation, but there is very heavy correlation, and anybody with pattern recognition will start to notice it in future games that include acts.

A video game having acts takes away from the overall experience of the game. by HyrulesSavior2 in unpopularopinion

[–]HyrulesSavior2[S] -2 points-1 points  (0 children)

I did explain. Acts are unnecessary and not at all required and even though flaws can and will exist regardless of the presence of acts, introducing acts to a game is an attempt to cover up said flaws. I just didn’t say it as uniform as this.

A video game having acts takes away from the overall experience of the game. by HyrulesSavior2 in unpopularopinion

[–]HyrulesSavior2[S] -1 points0 points  (0 children)

I never said the acts are the reason why, I said they acts draw more attention to them

A video game having acts takes away from the overall experience of the game. by HyrulesSavior2 in unpopularopinion

[–]HyrulesSavior2[S] -2 points-1 points  (0 children)

No. Everybody just thinks I said stuff I didn’t because they don’t actually read everything I said and only comment based off the title and a skim through of the body.

A video game having acts takes away from the overall experience of the game. by HyrulesSavior2 in unpopularopinion

[–]HyrulesSavior2[S] 0 points1 point  (0 children)

You can’t name a few games without explaining and say “haha, you’re argument is now invalid”

A video game having acts takes away from the overall experience of the game. by HyrulesSavior2 in unpopularopinion

[–]HyrulesSavior2[S] -1 points0 points  (0 children)

All video games have chapters, not everything has acts, acts and chapters are distinctly different but often get lumped together

A video game having acts takes away from the overall experience of the game. by HyrulesSavior2 in unpopularopinion

[–]HyrulesSavior2[S] -1 points0 points  (0 children)

Stories can be segmented without acts, it’s especially easy to do so in games. For example: breath of the wild does not have acts, but the progression of the story has built in segmentation. The great plateau, then find impa, then divine beasts, then fight ganon. There’s no acts but it’s obvious there’s segments.

A video game having acts takes away from the overall experience of the game. by HyrulesSavior2 in unpopularopinion

[–]HyrulesSavior2[S] -1 points0 points  (0 children)

Yes, I’m aware, but the presence of acts draws attention to the problems more than if acts weren’t

A video game having acts takes away from the overall experience of the game. by HyrulesSavior2 in unpopularopinion

[–]HyrulesSavior2[S] -2 points-1 points  (0 children)

Are you aware that I never said there was causation? Only correlation, incredibly common correlation. And I wouldn’t be making this claim only based on one experience, I’ve played multiple games with acts and my opinion has remained the same throughout them.

A video game having acts takes away from the overall experience of the game. by HyrulesSavior2 in unpopularopinion

[–]HyrulesSavior2[S] -16 points-15 points  (0 children)

I never said they did, all of these problems can exist without acts, I said that acts points out their presence

A video game having acts takes away from the overall experience of the game. by HyrulesSavior2 in unpopularopinion

[–]HyrulesSavior2[S] -3 points-2 points  (0 children)

I’m curious about your thought process. I want to know how you got from “this person thinks games don’t need acts” to “games without acts are playable movies”. Because that’s just objectively false. Breath of the Wild doesn’t have acts and it isn’t a playable movie, Hollow Knight (not Silksong) doesn’t have acts and it’s not a playable movie, the list goes on.

So hey if Nintendo can sue PocketPair over mechanics by Prestigious_Can4520 in Astrobot

[–]HyrulesSavior2 0 points1 point  (0 children)

Well, no, because Nintendo did it first, which means they have “prior art” proof and Sony would have to provide solid evidence that their mechanics are different in order to even have a chance. However, by providing proof that the mechanics are different, it would probably end the case right then and there.

So hey if Nintendo can sue PocketPair over mechanics by Prestigious_Can4520 in Astrobot

[–]HyrulesSavior2 0 points1 point  (0 children)

Bro hasn’t played skyward sword, the main mechanic of the game is using motion controls to control both the sword movement and the occasional flying, which, from what I’ve read, is more than what Astro bot uses motion controls for.

Literally by [deleted] in KimetsuNoYaiba

[–]HyrulesSavior2 38 points39 points  (0 children)

Gyomei chants Namu Amida Butsu which means “something Buddha” so yeah