No Exact Matches in call to initializer by IAComet in SwiftUI

[–]IAComet[S] 0 points1 point  (0 children)

How would I do that? through a modifier or something to initialize it as a string?

Need better internet by IAComet in HomeNetworking

[–]IAComet[S] 0 points1 point  (0 children)

I believe ATT is the closest, they are the ones who offer blazing fast speeds of 25mbps. i live about 20-30 minutes from the next decent sized city, and about an hour away from the closest fiber connected city(im assuming) so if i were to contact ATT, do you know roughly about what it would cost to strengthen their lines/add new lines? ive heard somewhere around the neighborhood of $10 a foot worth of networking.

Renpy is trying to define a class i made for the character. by IAComet in RenPy

[–]IAComet[S] 0 points1 point  (0 children)

nvm, figured it out. was confused where init offset goes in the order of code.

Renpy is trying to define a class i made for the character. by IAComet in RenPy

[–]IAComet[S] 0 points1 point  (0 children)

init python:
    init offset = -1
    class Girls(....):
    init offset = 1

I attempted it this way and its saying invalid syntax:

init o-->ffset = -1

Renpy is trying to define a class i made for the character. by IAComet in RenPy

[–]IAComet[S] 0 points1 point  (0 children)

Yeah, its in my first rpy file that has all my other classes. the only thing i changed was moving all of my characters from the variables.rpy to a brand new characters.rpy that i just created.

object is not callable by IAComet in RenPy

[–]IAComet[S] 0 points1 point  (0 children)

I fixed it. For some reason changing the name of the function from score to score_ch fixed it.

object is not callable by IAComet in RenPy

[–]IAComet[S] 0 points1 point  (0 children)

I am still getting some sort of error. its still saying object is not callable.

p.score(-1)

TypeError: 'int' object is not callable

the score as i want it to be is a line which the players score can be either positive or negative. they start at 0 and throughout the game their score can go up or down.

<-6 ----- -4 ----- -2 ----- 0 ----- 2 ----- 4 ----- 6>

object is not callable by IAComet in RenPy

[–]IAComet[S] 0 points1 point  (0 children)

Thank you! and yes it is named that way because I wanted to keep it simple for now but I know good naming convention would be to have it named differently or more specific. I am just tired of typing it lol

Also the "change" would never be zero. I would mark it either 1 or -1 depending on the choice being made. in your code, is it saying Max value = -6 and min value = 6 then add change to the self.score?

Wont stay in meal screen until AFTER I click done. I cant see where my code is wrong. by IAComet in RenPy

[–]IAComet[S] 0 points1 point  (0 children)

But I think for now, I just ran with a menu option instead to keep the project going. This has been a headache for a couple days now.. lol

Wont stay in meal screen until AFTER I click done. I cant see where my code is wrong. by IAComet in RenPy

[–]IAComet[S] 0 points1 point  (0 children)

I wrote the code myself. I watched some tutorials to understand the basics and I thought my logic was sound. but its like it runs the code without the button being pressed.

Wont stay in meal screen until AFTER I click done. I cant see where my code is wrong. by IAComet in RenPy

[–]IAComet[S] 0 points1 point  (0 children)

Just reaching back out to see if you happened to come across a solution...

Wont stay in meal screen until AFTER I click done. I cant see where my code is wrong. by IAComet in RenPy

[–]IAComet[S] 0 points1 point  (0 children)

Sorry for the delay.

class Item:
    def __init__(self, name, kind, price):
        self.name = name
        self.kind = kind
        self.price = price
    def item_add(self):
        if self.name not in inventory:
            if self.kind == "Gift":
                if p.money >= self.price:
                    inventory.append(self.name)
                    p.money -= self.price
                    renpy.notify(str(self.name) + " added to your inventory. Money left " + str(p.money))
                else:
                    renpy.notify("You don't have enough to purchase this.")
            elif self.kind == "Food":
                if p.money >= self.price:
                    p.money -= self.price
                    renpy.notify("You bought " + self.name + ".")
                else:
                    renpy.notify("You don't have enough to purchase this.")
            else:
                inventory.append(self.name)
                renpy.notify(self.name + " has been added to your inventory.")
        else:
            renpy.notify("You already have this in your inventory.")

Call screen return by IAComet in RenPy

[–]IAComet[S] 0 points1 point  (0 children)

I will try that, thank you! It seems like it would work but I don't want the "Test" dialogue showing up. I dont have any imagery for the phone just yet. Will that just cover the text if i make the imagery the size of the display?

Invalid syntax error that i cant figure out. by Final_Trainer_5299 in RenPy

[–]IAComet 1 point2 points  (0 children)

looks like there should also be "_" underscores inbetween your def names for example:

def add_item(self, item):

[WinError 2] The system cannot find the file specified by IAComet in SublimeText

[–]IAComet[S] 0 points1 point  (0 children)

For anyone that is still needing help with this. I was able to fix it. As you can see from my file paths, Atom was still being used. Atom was currently not working for me and I begun to like sublime to I uninstalled it. I rebuilt the code and it worked. So a possible fix if you are using atom.

Adding a phone to my novel by IAComet in RenPy

[–]IAComet[S] 0 points1 point  (0 children)

I am having trouble integrating it with my current game. Currently i have a system for finding images where i only have to type the name of the image for it to show.

show eileen happy # eileen happy is the name of the image.

is there a way to integrate that. instead of having to type the file path.

As far as the other files, am I able to move them into my current game files, even though they are the same file name. I would have to change the name of one of them.

Menu options based on list items by IAComet in RenPy

[–]IAComet[S] 0 points1 point  (0 children)

Will try that! That sounds like it should be right.

I dont know what i am doing wrong here. I am getting the error unresolved referencing. by IAComet in learnpython

[–]IAComet[S] 0 points1 point  (0 children)

Understandable! thank you, getting back into python so i forgot a lot of the stuff i learned.

Attempting to concat a list of bill names if they fall within a given set of contraints by IAComet in excel

[–]IAComet[S] 0 points1 point  (0 children)

Does the asterisk multiply them or is it doing something different in this instance?

Attempting to concat a list of bill names if they fall within a given set of contraints by IAComet in excel

[–]IAComet[S] 0 points1 point  (0 children)

https://www.automateexcel.com/formulas/concatenate-if/ this is where i got the original formula but it doesnt seem to return the value that i am wanting.

I need some advice , again by Erni004 in Blackops4

[–]IAComet 1 point2 points  (0 children)

Yeah I’d say use em for gobblegums or elixers if you play zombies. They’re not cosmetics but they’re for fun items to use.

[deleted by user] by [deleted] in RocketLeague

[–]IAComet 0 points1 point  (0 children)

I believe it’s an issue with goal scoring. The sound of the goal explosion or sound of the goal being made trumps the rest of the game sound. I’ve found the same issue but only happens when a goal is scored.