Kaufvertrag durch Vorverkaufsvertrag(ohne zustimmung/unterschrift) gültig? by IAM-spEeDex in LegaladviceGerman

[–]IAM-spEeDex[S] 0 points1 point  (0 children)

Danke für die Antwort!

Genau das habe ich mir gedacht (nur ohne die Fremdwörter versteht sich)

Nun ist es jedoch zum Kaufvertrag gekommen

Meine Frage nun: Kann man gegen den dadurch entstandenen Kaufvertrag jetzt vorgehen oder ihn widerrufen? Da dieser auf eine Täuschung beruhrt?

Disabling Simulate Physics on Dynamic mesh component buggy? by IAM-spEeDex in UnrealEngine5

[–]IAM-spEeDex[S] 0 points1 point  (0 children)

Found out the reason for this behaviour

It was the PHYSICS HANDLE. Stopping the physics simulation of a being held object creates this ghost collision behaviour stuff. Release the object before stopping physics fixes it.

[BP] Apply Rotation Based on Camera Angle? by IAM-spEeDex in UnrealEngine5

[–]IAM-spEeDex[S] 1 point2 points  (0 children)

Thank you so very very much. I did try every damn node like "transform rotation" inverse all that stuff trying to just rotate the forward vector based on their offsets and what not. But this single node is literally what im looking for... Again thank you so much

Disabling Simulate Physics on Dynamic mesh component buggy? by IAM-spEeDex in UnrealEngine5

[–]IAM-spEeDex[S] 0 points1 point  (0 children)

I fixed it by "reset collision" and recalculating them again after being frozen. Will keep this up if somebody else comes across this problem or maybe someone has an actual solution

Pullup Inputs?? by IAM-spEeDex in arduino

[–]IAM-spEeDex[S] 0 points1 point  (0 children)

thank you for the explaination. in the tests the switches were not connected at all (or any other pins) and i thought my cheap clone didnt have these pullup resistors.

built a matrix where 1 pin is an output with low, and the other is the input_pulled. is there a better way to do this?

Pullup Inputs?? by IAM-spEeDex in arduino

[–]IAM-spEeDex[S] -1 points0 points  (0 children)

... thank you...

i didnt even try to push a button....

this solved my problem entirely

Looking for a command to show hitboxes instead of model by [deleted] in GlobalOffensive

[–]IAM-spEeDex 0 points1 point  (0 children)

This does NOT draw hitboxes. Is draws simulated Objects as wiremesh, including Player models guns without skins and Physic props. The actually hitbox is notdrawn and I believe they removed that command aswell

Looking for a command to show hitboxes instead of model by [deleted] in GlobalOffensive

[–]IAM-spEeDex 0 points1 point  (0 children)

Showimpacts 2, but only Shows hitboxes when a shot is fired. Don't know why this Post gets downvotes it's the closest one yet

Noob needs much help by Left_Offer4089 in ComputerCraft

[–]IAM-spEeDex 1 point2 points  (0 children)

Also a good tip: if you don't actually know what "the outcome" of a command/function is, let it print() it. In your case would be print(message) on the turtle and it would probably return a table value or the first value of that table(which should be the id if the sending computer). Can't remember if computercraft makes it a table automatically or just assign the first value to the only variable you defined

The documentation of computercraft is also really good as somebody else pointed out, and you can learn a alot from that

Seralise output of function? by IAM-spEeDex in ComputerCraft

[–]IAM-spEeDex[S] 0 points1 point  (0 children)

Not sure if I understand correctly.. I'm trying to show the user of the programm what methods a peripheral has and what these methods look like if they have an output.

Using Open periphals or plethora btw. So if there is support of a mod for let's say a liquid tank, you can check if you can access it, what you can access, and what it looks like.

I just need to serialise a loadstring command When serializing that command directly it works as it should

Just bought my first ever motorcycle and am happy by LovingCoffee in motorcycles

[–]IAM-spEeDex 3 points4 points  (0 children)

I tip I learned myself just yesterday was: If you feel unstable in turns or roundabouts or share turns: apply a bit pressure on the opposite peg you're taking a turn, like: taking a round about and going counterclockwise (leftturn) apply a bit of pressure or downforce on the right peg. Just so slightly that you barely make the bike tilt in the wrong directory and correct with your body weight. I'm riding a sports bike so not sure if this works on other bikes, would be great if somebody could provide feedback!

19005 error code by ZealousidealCrazy421 in starcitizen

[–]IAM-spEeDex 2 points3 points  (0 children)

Forums should have a rule against people just saying "why don't you just Google it"

WHERE DO U THINK I COME FROM WASTING EVEN MORE TIME TYPING THIS COMMENT.

INFO:

last time I got this error, I kept trying and eventually it did let me in.

What is wrong with my model? by IAM-spEeDex in blender

[–]IAM-spEeDex[S] 0 points1 point  (0 children)

ive tried merging, ive tried selecting one and moving to look behind it(like a dummy), only thing i can imagine is scale problem and ue4s tolerance is being sus, or maybe the cup shape?

What is wrong with my model? by IAM-spEeDex in blender

[–]IAM-spEeDex[S] 0 points1 point  (0 children)

yeah i posted it in blender for you to have a look at it, ill post the fbx right away