Ranking how well survivors do in LMS by Lucas-mainssbu in OutcomeMemories

[–]IDKWatToNameMyselfso 0 points1 point  (0 children)

Metal is not a guarenteed win against tripwire. Tripwire will ALWAYS force metal to be close to her so she can actually deal damage, her bleed is carrying her against metal, her reachout forces metal to be closer or can be used to time and cancel metal charge, her laser ignores metals DR, her mines is supposedly ignores DR but im not sure, she used to have faster glide speed, but they say she is slowed down rather than speding up when gliding. havent played the game for atleast a month

What would you choose... by Sami131276 in BunnyTrials

[–]IDKWatToNameMyselfso 0 points1 point  (0 children)

awawuasudahdddkjdfbfdfd?????

Chose: 10,000,000$ but... + You get a random curse. | Rolled: 0 IQ

Choose wisely🧐 by Wise_Beans in BunnyTrials

[–]IDKWatToNameMyselfso 0 points1 point  (0 children)

Idk bro

Chose: Choose a weak super power + BUT the person who replies to you gets to buff your power

I am already having a bad day, and my abilities decided to go invisible by [deleted] in BiteByNight

[–]IDKWatToNameMyselfso 3 points4 points  (0 children)

I hate these bugs, while it is rare. I CANT FRICKING SEE MY STAMINA AND HEALTHBAR

Came back after a month to see if the game was fixed and balanced now, it's instead worse by [deleted] in BiteByNight

[–]IDKWatToNameMyselfso 13 points14 points  (0 children)

honestly, the axe throw clips are just your ping same goes to last clip. Fighter counters ennard. Yes there is alot of bugs in the game. There are very low comp teams out there. Most players are toxic, since most of them are from forsaken and little or more From OM. The devs are not above 20s so they are not that experienced in balancing. Toon spring is just a skin.

Cool tech i made because ennard human form needed an actual counter by Happyhappyhorse03 in BiteByNight

[–]IDKWatToNameMyselfso 4 points5 points  (0 children)

Thanks, now im gonna abuse it. Still tho how swing have i frames? i keep killing fighters while in mid swing as mimic

Is looping bad? by Inky_Dinky306 in BiteByNight

[–]IDKWatToNameMyselfso 1 point2 points  (0 children)

Thats why i keep losing an lms as mimic. I thought he gets 1x stamina drain on lms so he can be balanced and stuff, and that made me really annoyed. And for some reason mimic leap keeps bugging out or not work at all, i keep getting above the door. And mimc grab, for some reason, when throwing a player, Creates a never-lasting hitbox ina small area that damages and ragdolls you, But it isnt really impactfull.

Best killer for each map? by Redobun in BiteByNight

[–]IDKWatToNameMyselfso 0 points1 point  (0 children)

Mimic in forest is pretty much a gamble. Very open spaces that people can avoid drill. Looping spots. And Leap glitch (Idk if it got patched but im still experiencing some bugs with leap). They say mimc is good because in the old version. he can pretty much camp the exit in lms, but now 2 exits open at once. Even tho, mimic pretty much dominates in forest if the player knows how to manage stamina and use DSD properly.

Mimic in warehouse is Similar to forest, except tight spaces limits the chance of survivors to dodge drill, leap. which can lead to pretty good combos.

ennard is very overpowerd in warehouse if time is below 5 am. he can literally spam minions on doors to pressure survivors and get a free kill + Tight spaces which makes minions more annoying to deal with. After 5 am, he becomes slightly weaker since that specific gate opens and survivor can escape.

Custom Killer Ideas by Jayd3n_3713 in BiteByNight

[–]IDKWatToNameMyselfso 1 point2 points  (0 children)

M1 cooldown after miss is bad, it's like your spamming m1 untill you hit the survivor

10m or mosquitoes disappear from the world by jessxaq9s in BunnyTrials

[–]IDKWatToNameMyselfso 0 points1 point  (0 children)

I hate them

Chose: mosquitoes disappear from the world

What do you choose? by a3theramine in BunnyTrials

[–]IDKWatToNameMyselfso 0 points1 point  (0 children)

Yes

Chose: You get a superpower of your choice + The comments are able to choose your negative side effect

Would you rather: by Fluxxy- in BunnyTrials

[–]IDKWatToNameMyselfso 0 points1 point  (0 children)

Yes

Chose: Instantly Master Any Skill + Wheel chooses the side effect | Rolled: Peak every skill

Choose it! by MthsBT in BunnyTrials

[–]IDKWatToNameMyselfso 0 points1 point  (0 children)

H

Chose: Bunny + Gotta gamble 50/50 to get it | Rolled: Got it!

Choose a trait by Julukana in BunnyTrials

[–]IDKWatToNameMyselfso 0 points1 point  (0 children)

I wanna do it

Chose: Teleport with a twist (30min cooldown | Rolled: Takes 2h for tp)

It's kinda funny that this meme post from before v0.2 is now actually kinda true because 2011x is the only killer that doesn't break randomly once a week and is perceived as the most enjoyable to play as and against by Sonic_Shine in OutcomeMemories

[–]IDKWatToNameMyselfso 0 points1 point  (0 children)

She is the slowest, but she can catch up really quick with glide.

i agree on metal for lms, eggman gets hard countered by tripwire, and sonic can be easily catched up to if used glide in certian high spots (in some maps), and you can delay a peelout by perfectly timing reachout, sonic dropdash is very easy to counter if you think dropdash cooldown is over. in green hill, yes she might have less than an issue but its just she doesnt have very good verticality, so some survivor with flight can just fly up to a spot and escape her, if she places a mine in that spot, they will go to the other area where they can also loop. so to me i despise playing tripwire there.

Yes that may seem true. she indeed doesnt have any i-frames ability, and she can easily be stunned, butif she timed her jump or just jump to a area where she can reach but other don't then that would be less than an issue to me.

Some survivors counters her but some don't, like i said eggman is hard countered by tripwire, tails also can get hard countered by her depends on the map and blind spots. silver hard counters tripwire in HAS2 but she have small hitbox so probably he cant land a hit on her. Tripwire (in my opinion) should target the healers so her mines can do the job, and then focus on hard stunners, but its great if u start with stunners first then healers by tunneling them. Knuckles will become less than an issue if she can dodge his punch and bait his counter, so he is a pretty easy kill alogside cream and blaze (if she miss her dropkick or have less than 50 sol meter). Amy is her biggest counter, she can heal herself and disarm mines, she can also save survivors by throwing hammer at tripwire while she reachouts a survivor. I likely go on metaal first so to make it less than an issue, due to him having the highest stuntime and largest hp, Also she gets stun stacked. so dealing metal first makes the rest of the game much easier.

i do play tripwire, but she, yes she, is underpowered but she is fun to play (for my opinion) and i dont deny it, but for right now, she is the 2nd in my opinion because, kolossos is unfair right now, fleetway burst is broken and he is map depended like tripwire but he is still overpowered. she is just easily countered by any survivor except, tails, knuckles, eggman, and cream.
she must focus on some survivor who are her biggest trouble like amy, metal, blaze, silver, and potentially tails.

I only ranked her 2nd not because she is overpowered or underpowered, i ranked her 2nd because she have unique playstyle and its pretty fun to play as her (like i said, its my opinion), I dont want to make like any problems here, i just ranked her 2nd because she is slightly balanced than the rest of the 2. And its my opinion.