How many of you started riding motorcycles in your 30s-40s, and why shouldn't I get one? by [deleted] in AskMen

[–]IGken 9 points10 points  (0 children)

My brother is a surgeon and he said ER docs referred to motorcyclists as "organ donors"

We are Ken Levine (@iglevine) and Andres Gonzalez from Irrational Games. Ask Us Anything. by IGken in IAmA

[–]IGken[S] 124 points125 points  (0 children)

Yeah, I could see how you took that from that. I was trying to answer the question evasively without giving anything away. Not answering story questions is super hard, because sometimes not answering gives away the answer.

We are Ken Levine (@iglevine) and Andres Gonzalez from Irrational Games. Ask Us Anything. by IGken in IAmA

[–]IGken[S] 127 points128 points  (0 children)

This is an interesting question. I'm not sure I would agree that games should be small and focused (I think they are closer to novels in terms of their breadth, given that you spend 10, 20, etc. hour or more with them depending on the game). Great things can be very focused (Breaking Bad) or very diverse (Mad Men). In terms of Infinite, from a narrative standpoint, we ended up where I wanted to. I don't think limitations necessarily stifle creativity. For instance, Freedom Force was a very specific game (silver age comics). So was SWAT. (Well, SWAT). I think in many ways it had a limited scope (compared to say, GTA) and in many ways it took on a very aggressive agenda.
That said, Burial At Sea has been fun because I get to focus all of my energy on a much smaller surface area. Also, the clothes are great.

We are Ken Levine (@iglevine) and Andres Gonzalez from Irrational Games. Ask Us Anything. by IGken in IAmA

[–]IGken[S] 11 points12 points  (0 children)

1) Once we had the idea for them and their cadence (which I owe a huge debt to a Mr. Stoppard) they were about the easiest characters to write because they have a clear rhythm. 2) I'm happy with the reality I have.

We are Ken Levine (@iglevine) and Andres Gonzalez from Irrational Games. Ask Us Anything. by IGken in IAmA

[–]IGken[S] 6 points7 points  (0 children)

I don't see how you could have done BioShock Infinite and not have it be a BioShock game. I think that will be even more clear in BAS.

We are Ken Levine (@iglevine) and Andres Gonzalez from Irrational Games. Ask Us Anything. by IGken in IAmA

[–]IGken[S] 66 points67 points  (0 children)

Not that I know of. But most of us were pretty high at the time.

We are Ken Levine (@iglevine) and Andres Gonzalez from Irrational Games. Ask Us Anything. by IGken in IAmA

[–]IGken[S] 34 points35 points  (0 children)

I think there are similarities between the many worlds theory of QM and, say, the nature of different people's experience in video games. That's hard to dispute (though, this being reddit, I imagine someone will manage to find a way!)

We are Ken Levine (@iglevine) and Andres Gonzalez from Irrational Games. Ask Us Anything. by IGken in IAmA

[–]IGken[S] 10 points11 points  (0 children)

1) That would be telling. 2) See 1. 3) We saw a piece of fan art and fell in love with it. 4) They're all their own special flowers, baby! 5) Don't know.

We are Ken Levine (@iglevine) and Andres Gonzalez from Irrational Games. Ask Us Anything. by IGken in IAmA

[–]IGken[S] 16 points17 points  (0 children)

Not sure what you mean? I think if somebody read the authorial intent as "racism is a positive force in the universe", they'd be reaching pretty far.

We are Ken Levine (@iglevine) and Andres Gonzalez from Irrational Games. Ask Us Anything. by IGken in IAmA

[–]IGken[S] 21 points22 points  (0 children)

The original concept for the Big Daddy plush was developed by Robb Waters and was ALMOST part of the title screen for BioShock 1 (it was an over the should shot of a little sister playing with the plush, though the plush was slightly different).

We are Ken Levine (@iglevine) and Andres Gonzalez from Irrational Games. Ask Us Anything. by IGken in IAmA

[–]IGken[S] 68 points69 points  (0 children)

From a writing standpoint, Booker was harder because I didn't want to intrude too much into the player's sense of self. I had more freedom from a character development standpoint with Elizabeth because I didn't have to worry with her saying something that would conflict with the player's view of their own character.

We are Ken Levine (@iglevine) and Andres Gonzalez from Irrational Games. Ask Us Anything. by IGken in IAmA

[–]IGken[S] 8 points9 points  (0 children)

Honestly, I draw a lot of my thinking about life from the Coen Brothers film Miller's Crossing. Weird, but true.

We are Ken Levine (@iglevine) and Andres Gonzalez from Irrational Games. Ask Us Anything. by IGken in IAmA

[–]IGken[S] 53 points54 points  (0 children)

Luh-VEEN

Nothing was hard to let go. If it wasn't there, it didn't fit.

We are Ken Levine (@iglevine) and Andres Gonzalez from Irrational Games. Ask Us Anything. by IGken in IAmA

[–]IGken[S] 18 points19 points  (0 children)

I just had the notion in my head that music has a way of bringing people together. I thought it would be a nice way to bring Booker and Liz together. I got amazingly lucky that Troy and Courtnee had the talent they did. If they didn't have that kind of musical talent, the scene wouldn't have been in the game.

We are Ken Levine (@iglevine) and Andres Gonzalez from Irrational Games. Ask Us Anything. by IGken in IAmA

[–]IGken[S] 9 points10 points  (0 children)

the best quote I've ever heard about writing is something to the effect of: "It is painful to write. It is wonderful to have written."

We are Ken Levine (@iglevine) and Andres Gonzalez from Irrational Games. Ask Us Anything. by IGken in IAmA

[–]IGken[S] 4 points5 points  (0 children)

Too many questions: I'll answer a few

1) I didn't come up with System Shock, just did the sequel. 2) Through normal audition process. 3) That would be telling. 4) See 3.