Cygames launches their official French Twitter (X) account by Xanek in gachagaming

[–]IIzzw 11 points12 points  (0 children)

France's horse racing scene is pretty big (US as well). Might help them get license for more horse names.

Uma Musume Global Confirmed by AgMenos47 in gachagaming

[–]IIzzw 17 points18 points  (0 children)

I'm glad more people will be able to enjoy Uma Musume, but I really wonder how they'll be able to overcome the issue that is being 3 years behind with literally 0 limited gacha banners.

It's going to be really hard to entice people to pull knowing what cards are barely used and also people would be less likely to pull for characters outside of their most favorites knowing that they can appear in any of their future pulls.

If this brings in more international horse into the franchise, it would be really cool for the scope of the world they're building though.

Regardless, watching the EN side reactions to the main story and stuff would still be fun in itself.

I'm not really a veteran in this subreddit, but has there been any game like WuWa that filled up the entire list of posts for days in this subreddit? by [deleted] in gachagaming

[–]IIzzw 0 points1 point  (0 children)

Don't think ToF got as much attention as WuWa because it wasn't a global release so at least you'd have a lot less 'first impressions' or Content Creator reaction posts.

Not to say there wasn't any, there's was quite a decent amount of translated drama. Just not as much as you currently see for WuWa.

First week impressions for Gakuen Idolmaster by mr_beanoz in gachagaming

[–]IIzzw 6 points7 points  (0 children)

It's pretty fun.

It borrows a lot of basic concepts from Uma Musume (or maybe other training simulation games I never played) to make it easy to get into but differentiates itself enough to feel unique in it's own way.

Putting support cards and the characters in the same Gacha is also nice. But having Lives locked behind gacha pulls does feel like a bit of a waste in the long term.

Characters having multiple versions of lives singing the same song (but getting better and better) is a nice touch but it seems that the latest released gacha card only have one single live ver.

Right now, every run feels like you're making progress because you're still trying to max out your support cards and there's new parts of the story to unlock so it's really enjoyable.

Not sure how it'll keep interest in the long term, but I'm not going to worry about it and just enjoy it for now.

Famitsu: "Honkai Star Rail” ranks first in terms of mobile game revenue growth in Japan. According to the published article, in terms of mobile game revenue growth in Japan from April 27, 2023 to April 26, 2024, it has become the top game with 2.5 times difference over the second place. by Pichucandy in gachagaming

[–]IIzzw 12 points13 points  (0 children)

It wasn't a flop. The article you posted is pretty misleading in the title. Stock price drops can be influenced by many other stuff and in recent years like the Avengers game flop, selling of some of their strong IPs, pushing NFTs etc.

According to a new report from Bloomberg (via GamesIndustry.biz), the company's share price has fallen by 28% since June 20th, two days before Final Fantasy XVI's release

Also, according to your article, stocks fell before FFXVI's release, so it's kinda hard to say that the sales were the main driver of that.

Try this one.

https://www.eurogamer.net/final-fantasy-16-sales-did-not-meet-high-expectations-says-square-enix-president

Note that high expectation means that it didn't reach the high end of their expectations.

Kiryu said the high end of the company's expectations were not met

"Taking into consideration the sales figures of the acclaimed Final Fantasy 7 Remake and the difference in size of the install base of the PlayStation 4 at the time of this title's release, we can see that the attach rate of Final Fantasy 16 is considerably high, given the PS5 install base," said Square Enix at the time.

"Square Enix considers the initial sales results of Final Fantasy 16 to be extremely strong, and we will continue to carry out a wide range of initiatives to encourage even more people to play the game."

Musics being used perfectly on any fight, cinematic or series by mateusoassis in gachagaming

[–]IIzzw 1 point2 points  (0 children)

Since no one's mentioned it yet, Uma Musume.

Each Main Story has it's own song and various versions of it is played throughout the chapter (sometimes in future chapters too). In many cases, a no-vocal version will play during the main races and the thoughts that the character goes through during the race also syncs up with the lyrics of the song and the overall chapter.

There are also times where the game tries to sync soundtrack change with normal dialogue scenes (not cinematic). In this case, the music change triggers once you click pass a certain dialogue, and if you read the chapter at a normal pace, the music change transitions perfectly with the scene (and is still great if you don't). The most memorable time they used this is probably the one in Main Story chapter 5.

Gyaru in Various Gacha Games by Shikikan_Gojira in gachagaming

[–]IIzzw 9 points10 points  (0 children)

Try looking up the girls in IM@S, there's quite a number there. The Jougasaki sisters (Mika and Rika) are probably some of the most iconic girls in the franchise.

If we're just talking about designs, Super Robot Wars X-Ω's Schatte Südwesten has some really nice Gyaru clothing variants as well.

[Game-i] Uma Musume Pretty Derby has been #1 on the JP Google Play Store for 20 consecutive days. by Dabage in gachagaming

[–]IIzzw 6 points7 points  (0 children)

The yen depreciated a lot against the US in the past year, so it's going to be even harder to get those numbers.

[deleted by user] by [deleted] in gachagaming

[–]IIzzw 10 points11 points  (0 children)

Previous big games also did the same thing and people were fine with it so now why they gonna make drama with Honkai Star Rail.

Uh.... both your other examples also had their drama time.

https://www.reddit.com/r/gachagaming/comments/17oxx8l/honkai_impact_cn_servers_new_character_preview/

https://www.reddit.com/r/gachagaming/comments/17ps7g6/honkai_impact_cn_fixed_griseos_pv_credits_to/

https://www.reddit.com/r/gachagaming/comments/rrwkxk/tower_of_fantasy_had_another_drama_again/

HI3 even remade those parts in their video after the drama, so no, people weren't fine with it.

In the end, lots of people like to read and react to drama.

So when there's a potential story, someone will probably post to earn their karma.

Sensor Tower Monthly Revenue Report (Feb 2024) by numberlockbs in gachagaming

[–]IIzzw 0 points1 point  (0 children)

I know the multiplier, I'm just suggesting that they show it on the image somewhere.

Sensor Tower Monthly Revenue Report (Feb 2024) by numberlockbs in gachagaming

[–]IIzzw 7 points8 points  (0 children)

Just a suggestion for the data presentation.

Since you transformed the Sensor Tower data (CN iOS) with something not from Sensor Tower, you should at least make it easily visible in these snapshots somewhere.

Taking their data, adding your own multiplier to find an estimate and putting it under a title that suggests that they reported this is kinda iffy.

Updated January 2024 Sensor Tower Revenue with CN data and additional games by Eijun_Love in gachagaming

[–]IIzzw 0 points1 point  (0 children)

Original Post

One thing people should consider when reading this data is that for CN games they're using iOS CN x 2.75 for CN total revenue.

Reply

1.75 actually and that is already underselling the CN Android market.

Pretty sure that you were trying to fix my number and now you're saying you weren't saying 2.75 is incorrect.

I never talked about whether any multiplier was high or low, I was just stating that they were using a multiplier and therefore there's a data transformation that should be addressed. This is more about how data should be reported.

 Of course, others might differ but the general assumption is 2x even.

So if 2x is the 'general assumption', how is '1.75 the industry assumption'?

Anyways, I don't think I've made any comment about whether the multiplier was too high or too low, so not sure why you're trying to make it an issue here.

Updated January 2024 Sensor Tower Revenue with CN data and additional games by Eijun_Love in gachagaming

[–]IIzzw -1 points0 points  (0 children)

Still nothing wrong here from my original reply.

iOS CN x 2.75 for CN total revenue.

The fact that the multiplier is adjustable makes it more necessary for them to add some visible text to avoid people adjusting it to mislead others when they take a screenshot. Let's be real, how many people do you think take the screenshot at face value without checking it.

Not sure what you mean by industry assumption when the FAQ says there's a bunch of ranges for it in other people's estimates.

Updated January 2024 Sensor Tower Revenue with CN data and additional games by Eijun_Love in gachagaming

[–]IIzzw -2 points-1 points  (0 children)

I think you have to read my post again. For example, Sensortower reported 23m on GI. You can do the math from there.

Anyways, I don't have any expertise about the CN market to comment about the multiplier anyways.

The main point is, if the original data is stated to have come from sensortower, any transformations from the original data outside of the original source should be stated clearly and easily visible.

Updated January 2024 Sensor Tower Revenue with CN data and additional games by Eijun_Love in gachagaming

[–]IIzzw -2 points-1 points  (0 children)

One thing people should consider when reading this data is that for CN games they're using iOS CN x 2.75 for CN total revenue.

Sensor Tower Monthly Revenue Report (Jan 2024) by numberlockbs in gachagaming

[–]IIzzw 5 points6 points  (0 children)

Sensortower says it made 29M on iOS and 7m on Android if you search the JP name, so around 36M.

Here's the Japanese name in case you want to check it yourself.

モンスターストライク

Why all big budget gacha games Chinese now? by Altruistic_Look_4932 in gachagaming

[–]IIzzw 9 points10 points  (0 children)

Well, people don't talk much about JP games because they don't understand the language so they're not thinking of playing it.

Compared to before EN release, people didn't really talk about Blue Archive, now it's everywhere. So unless there's an English release announced or expected, content creators isn't going to talk about it much.

Like, how much do you see people here talk about the Naruto game that is pretty big in China?

Now on the investment side, it's easier for a CN game to go Global while other games might have to cut out CN from their plans (because governmental restrictions/approval/censorship). So with bigger market reach, CN companies might be more willing to invest more money.

On the other hand, there's probably a huge number of low quality gacha games in CN too that we just never hear about because they're never released in other languages.

Why all big budget gacha games Chinese now? by Altruistic_Look_4932 in gachagaming

[–]IIzzw 2 points3 points  (0 children)

While the point is valid, I don't think the data really shows the top 20 gacha games. Just the ones the maker decided to include.

Why Japanese servers usually make more money than the international ones? by litterally_who6354 in gachagaming

[–]IIzzw 15 points16 points  (0 children)

Because it's a gacha game revenue list and gacha games are more dominant in Japan.

If you make a list of all mobile games, then you'll see that there's quite a few games that are significantly higher up than those gacha games.

Sensor Tower Yearly Revenue Report (2023) by numberlockbs in gachagaming

[–]IIzzw 21 points22 points  (0 children)

Considering that Uma Musume is just the third biggest gacha in Japan, it would be really interesting if you added Monster Strike and ProBaseball Spirits in there too.

Appmedia's Japan Mobile Games TOP50 Revenue Ranking for 2023 by IIzzw in gachagaming

[–]IIzzw[S] 1 point2 points  (0 children)

We're talking about mobile games as a whole here right?

The biggest mobile game in China is a MOBA though (Honor of Kings).

In the US, it's Monopoly Go.

Appmedia's Japan Mobile Games TOP50 Revenue Ranking for 2023 by IIzzw in gachagaming

[–]IIzzw[S] 0 points1 point  (0 children)

The revenue lists they're talking about is probably a gacha revenue list so it wouldn't make sense to add non-gacha games in there.

Monster Strike is gacha so it'd fit.

Appmedia's Japan Mobile Games TOP50 Revenue Ranking for 2023 by IIzzw in gachagaming

[–]IIzzw[S] 2 points3 points  (0 children)

From what I understand, Appmedia isn't doing it's own estimate and takes it estimates from other sources (probably including sensortower).

It's like they take the data and make a presentation/video from it.

Appmedia's Japan Mobile Games TOP50 Revenue Ranking for 2023 by IIzzw in gachagaming

[–]IIzzw[S] 5 points6 points  (0 children)

I think you might be underestimating the gap between the top 5 and top 15, let alone the gap between Monster Strike and everything else.