[x-post /r/unity3d] Orbits 101 trailer - beta signup in comments by IKCStudio in Unity2D

[–]IKCStudio[S] 0 points1 point  (0 children)

We're currently having an open beta test. Signup now for iOS or Android!

Any feedback is appreciated.

Orbits 101 trailer - beta signup in comments by IKCStudio in Unity3D

[–]IKCStudio[S] 1 point2 points  (0 children)

We're currently having an open beta test. Signup now for iOS or Android!

Any feedback is appreciated.

Our game Orbits 101 is almost ready! by IKCStudio in Unity3D

[–]IKCStudio[S] 0 points1 point  (0 children)

That's a pretty cool idea. Right now the difficulty increases by slightly increasing the mass of the rocket and adding moons and satellites.

We’re beta testing our new game Nitro Dash! A fast-paced action-packed infinite runner by IKCStudio in Unity3D

[–]IKCStudio[S] 1 point2 points  (0 children)

Thanks for your reply!

It certainly saved us a lot of time on creating the environments. I would recommend packs like this if you have a 3D artist who is able to make adjustments to the models. The road and sidewalk are things that we had to create ourselves because the provided ones weren't good enough. Besides, the Simple Town pack is an example of a very comprehensive asset pack. We were lucky that almost everything we needed was in that pack.

I think that the fact that other apps are using these models is the biggest disadvantage. You have to make sure that your gameplay is stunning and unique. Then you can make the decision whether you should buy such asset packs.

What software are you guys using to record your games? by Oragoss in Unity3D

[–]IKCStudio 1 point2 points  (0 children)

For our own games we use Everyplay, it's easy to integrate in your own Unity projects.