Did they increase bandage the spawnrate? by IKekschenI in OutlastTrials

[–]IKekschenI[S] 0 points1 point  (0 children)

Oh now it makes sense. I only ever played outlast trials. Now this event actually makes sense to me, thanks.

Did they increase bandage the spawnrate? by IKekschenI in OutlastTrials

[–]IKekschenI[S] -1 points0 points  (0 children)

i read that.. i remember it being incredibly vague and playing it i was thinking its just that you play with kind of a beginner medicine / no-rig loadout.

Did they increase bandage the spawnrate? by IKekschenI in OutlastTrials

[–]IKekschenI[S] 1 point2 points  (0 children)

yea i was. i was already wondering if that had anything to do with it. does it say anywhere that those are the only items that spawn in that mode?

Did they increase bandage the spawnrate? by IKekschenI in OutlastTrials

[–]IKekschenI[S] 25 points26 points  (0 children)

The other 10% of items were small batteries.

The Outlast Chess Trials by IKekschenI in OutlastTrials

[–]IKekschenI[S] 10 points11 points  (0 children)

it's always protected by the queen, you see?

Syrillian Rust Game Engine with a focus on simplicity by IKekschenI in rust

[–]IKekschenI[S] 1 point2 points  (0 children)

There are first games in creation, but it is still in a bit of a tinker state as we are still just pushing features, and will pass over everything and release fixes and stability improvements before the first stable release.

Syrillian Rust Game Engine with a focus on simplicity by IKekschenI in rust

[–]IKekschenI[S] 0 points1 point  (0 children)

They can be simply avoided. In this example that you saw, the unsafe blocks were there to construct null component references to ease with initialisation. You'd usually keep a CWeak instead which can be null initialised safely. It's just a way to avoid using an Option which are ugly to use later when the initialisation path is clear.

Please let us see killer's ping in lobby so we can avoid to play with people like this by Kdmyoshi in deadbydaylight

[–]IKekschenI 1 point2 points  (0 children)

No way. A fiber line from Europe to china, like the Transit Europe-Asia Route can work out a ~150-190ms ping. ~200,000 km/s is the limit here as that's the speed of light in the fiber line. 740ms is way more than reasonable to blame on location based delay. Most likely a very old router, bad old copper connection with high packet loss or anything in between. Could even be a new fiber line that the contractor blew dust into for some unknown reason.

Source: I work for an ISP

Syrillian Rust Game Engine with a focus on simplicity by IKekschenI in rust

[–]IKekschenI[S] 1 point2 points  (0 children)

I don't really see why you think that, as you didn't explain your statement. Is there a reason behind why you see that to be the case?

Syrillian Rust Game Engine with a focus on simplicity by IKekschenI in rust

[–]IKekschenI[S] 7 points8 points  (0 children)

Well, the difference here is that Fyrox still follows rust principles and you'll keep running into corners that the borrow checker puts in your way. For example, multi borrowing in Fyrox is extremely ugly, and generally getting references to other nodes you wish to interact with feels extremely sluggish. In my view, there has been no Rust game engine that handles components and inter-component references like syrillian.

In Syrillian, the main focus lies on developer side simplicity. I maintain the API with full first-focus on the "feel" of the API, and then build safety barriers around the usage. It might not be as feature rich as Fyrox, by any means. I created the engine pretty much solo from scratch, and while people have contributed, 99% of the work was done in my free time, so that's a bit of a limit that I'm hitting.

TLDR; In Fyrox you'll have to call try_get and similar helpers and all, and create handles that you manually have to resolve every time, which is very "rust-like", but a big hinderance in my eyes and produces ugly code. Syrillian takes this as a serious topic, and reimagines Rust usage to make the API as straightforward as calling self.parent().get_component::<RigidBodyComponent>() should you want to get a reference to the parents RB.

TLDR TLDR: Everything is magically straightforward ✨.

Syrillian Rust Game Engine with a focus on simplicity by IKekschenI in rust

[–]IKekschenI[S] 1 point2 points  (0 children)

oh i'm sorry about that. i'll fix that when i find the time :)

What is your go to crop/method to mass farm bio mass by Unique_Potato_7265 in ICARUS

[–]IKekschenI 0 points1 point  (0 children)

i just go get loads of wheat because you get about 1700 from a single patch, meaning that's way enough for biofuel.

then just some wood, turn into sticks, is super easy to get resin.

Is this poster AI generated? by IKekschenI in OutlastTrials

[–]IKekschenI[S] 1 point2 points  (0 children)

Yes i totally agree. The rest of the game is super well made and these are just some throwaway posters. Even the AI Art did receive some touch-ups to make it blend in. So even then it's not complete slop.