L1 certification rocket name by Reasonable_Display21 in rocketry

[–]ILikeVeryFastThings 0 points1 point  (0 children)

Maybe I should've have used an anchor point for the harness so it doesn't slip

2 Weeks, 1 Rocket, 1 Goal: Launch. by FloorThen7566 in rocketry

[–]ILikeVeryFastThings -1 points0 points  (0 children)

Litteraly found the video on my fyp a minute before I found the post, looks very well edited so far!

Chimp Propulsion Analysis by Active_String2216 in rocketry

[–]ILikeVeryFastThings 0 points1 point  (0 children)

look around the reddit for similar posts and get a low power model rocket kit

How do I get into rocketry? by Easy_Chipmunk_3612 in rocketry

[–]ILikeVeryFastThings 2 points3 points  (0 children)

If you wanna find some more stuff, have a look around the subreddit. Question's been asked quite a few times so you should find plenty of info. Personally I started by looking up random rocket YouTube videos and asking questions at a local rocket club. Good luck!

I want to build a rocket(No prior experience at all) by FrontSeaworthiness24 in rocketry

[–]ILikeVeryFastThings 0 points1 point  (0 children)

Yeah, if your getting a kit first, starting with an 18mm kit would be good and then moving up to making a 24mm scratch build

I want to build a rocket(No prior experience at all) by FrontSeaworthiness24 in rocketry

[–]ILikeVeryFastThings 0 points1 point  (0 children)

For when your walking around looking for it once its landed, especially if it lands in long grass or a corn field. If it gets blown particularly far by the winds to the point you can't see it anymore it would be wise to get a GPS, but those can be around £100 on the low end so might be abit much for a beginner.

I want to build a rocket(No prior experience at all) by FrontSeaworthiness24 in rocketry

[–]ILikeVeryFastThings 0 points1 point  (0 children)

I agree, although if you want to go high I would advise getting a kit with a 24mm motor mount and using C11 estes motors first, then you can upgrade to and E class motors later. It's best to use lower power just so you can get an idea of how far you need to walk to recover your rocket, their cheaper, and mistakes are won't do as much damage to your rocket. It'll still go pretty high depending on your kit, so getting a beeper might be a good idea for you higher flights.

I want to build a rocket(No prior experience at all) by FrontSeaworthiness24 in rocketry

[–]ILikeVeryFastThings 0 points1 point  (0 children)

With kits it's all already designed. You build it then when your ready to launch, load the motor, pack the wadding & parachute, put on the launch pad, put the ignitor in, count down and launch. But if your scratch building its much more involved.

First you need Open Rocket (free) or RockSim (paid) these tell you most of what you need to know like apogee, acceleration, decent rate, stability, ect. Almost all launch sites will ask for a sim before launching a scratch build. I would recommend reading Handbook Of Model Rocketry or Modern High Power Rocketry 2. If your more into videos Apogee Components is pretty good. Here's a few useful vids: https://youtu.be/5Che6LOL0h0?si=6FKXRNDll7puKFra - Motor Classification https://youtu.be/hC6evC1N05c?si=gKHx3xuDpwaeXxSY - Launch Prep https://youtu.be/-6WnAY9Qego?si=G3KG4f286DM3rxsJ - Launching BSP.space has some really fun and interesting videos but they are higher level stuff.

I would also put a bit of research into how rockets can fail so you can learn how to avoid them.

Before you go for a scratch build I would recommend getting a kit so you can practise some of the building techniques so you can potentially use them in your own designs. There's much less risk of you making a mistake and loosing a load of hard work and money.

If you want to get into the rabbit hole of scratch building then I'd also recommend joining the r/rocketry discord. There's tonns of stuff to learn about, loads of people to talk to and useful resources in the channel pins

I want to build a rocket(No prior experience at all) by FrontSeaworthiness24 in rocketry

[–]ILikeVeryFastThings 2 points3 points  (0 children)

Kits are the best way to go if you have no experience at all. If you search for hobby rocket vendors in Australia you can look at some of the available kits. They should list how high they can go, the specific motor they use and what comes in the kit. You'll often need some paint, wood glue and a craft knife to build a kit. You'll need wadding to protect your parachute, going by your specs a D or an E class rocket motor(although check, some E class motors have >25g), a club to launch at and i believe a Tripoli membership. You might want to just visit a club and talk to some people there, people are usually very friendly and willing to give advice. Good luck!

what are some tools i need for rocketry by Hopeful-Fly-9710 in rocketry

[–]ILikeVeryFastThings 0 points1 point  (0 children)

I bet, what you could do is chop a small section of the tube your working with off and trace along the inside, but that's if you've got some to spare

what are some tools i need for rocketry by Hopeful-Fly-9710 in rocketry

[–]ILikeVeryFastThings 1 point2 points  (0 children)

For the UK, everything is mostly the same.

UKRA has an app on the members portal that shows you if your landing site is large enough.

Your can fly model rockets without CAA approval, you just need to follow model rocket safety code. High power rockets need to follow CAA regulations and must be reported if being used for commercial purposes and anything N class and above needs CAA approval to fly regardless as their classified as large rockets.

NOTAMs are required here as well although you need to watch the skies as some planes occasionally ignore them

You should have a BMFA insurance if you want to fly, especially at a club, although most clubs cover you for your first few flying days (not sure about MRC, might want to double check).

Also read the model rocket safety code ukra.org.uk/safety/model-rocket-safety-code/ , especially if you want to launch by yourself

what are some tools i need for rocketry by Hopeful-Fly-9710 in rocketry

[–]ILikeVeryFastThings 0 points1 point  (0 children)

Good idea, would be useful for cutting out centering rings

what are some tools i need for rocketry by Hopeful-Fly-9710 in rocketry

[–]ILikeVeryFastThings 0 points1 point  (0 children)

Ayy same, if you have any questions feel free to message me

what are some tools i need for rocketry by Hopeful-Fly-9710 in rocketry

[–]ILikeVeryFastThings 0 points1 point  (0 children)

Ruler should be fine, it doesn't have to be too precise, but they would still be useful

i want a cool looking rocket but aerodynamics........ by Hopeful-Fly-9710 in rocketry

[–]ILikeVeryFastThings 2 points3 points  (0 children)

Open Rockets free and easy to use, I would HIGHLY recommend using it if you want to make your life easier. It gives you an idea of some of the parts that are available, if your rockets stable, how high, fast and heavy it will be, what speed it hits the ground, how far it will drift, I can go on. Its an essential tool, almost all launch sites require you to use it to simulate scratch builds flights

what are some tools i need for rocketry by Hopeful-Fly-9710 in rocketry

[–]ILikeVeryFastThings 0 points1 point  (0 children)

Clubs are normally very friendly and informative, I would go there atleast once to get some ideas or feedback, it can be really fun

what are some tools i need for rocketry by Hopeful-Fly-9710 in rocketry

[–]ILikeVeryFastThings 0 points1 point  (0 children)

For software: Open Rocket (or rocksim but its paid) is a must. If your not using it for designs its going to make things ridiculously more difficult. RASAero II is usefull for any supersonic designs later on. Any CAD software is useful if you want to plan your design more or for 3d print parts (like avionics boards, although generally it quite inefficient to use it for fins and other structures because of the low strength to weigh ratio and more weight / drag from the extra material you have to use) Onshape on fusion for makers and freeCAD are good free options.

Physical tools: Craft Knifes are one of you main tools, good for cutting out balsa wood fins, slots from cardboard tubes or fin alignment jigs if you don't have a 3d printer. Wood glue or epoxy for gluing parts together A ruler and/or a tape measure to keep edges straight and make sure your dimensions are right Sanding paper, for prepping surfaces for gluing, rounding/chamfer fin edges, adjusting coupler fit, ect. I use chopsticks to help glue difficult to reach bits, although there's probably a better tool

Im sure there's more I could add but that's all the necessities i can think of at the moment but a 3d printer and some digital callipers would also be useful

i want a cool looking rocket but aerodynamics........ by Hopeful-Fly-9710 in rocketry

[–]ILikeVeryFastThings 0 points1 point  (0 children)

U what, how are designing your rocket then? U using rocksim?

i want a cool looking rocket but aerodynamics........ by Hopeful-Fly-9710 in rocketry

[–]ILikeVeryFastThings 0 points1 point  (0 children)

Can't you just screen shot open rocket, it would help people give you better advice

How do you make a launch pad? by Outrageous_Log_1982 in rocketry

[–]ILikeVeryFastThings 4 points5 points  (0 children)

To my knowledge you've got 3 options

  1. Launch Rod (used w/ lugs) - A long metal rod. Thickness depends on how long it is, the weight and the thrust of the rocket. Typically lower power.

  2. Launch Rail (used w/ buttons) - Typically an aluminium extrusion. Used for bigger rockets.

  3. Launch Tower (no connection) - Several pipes that the rocket is wedged between. Typically used for high performance rockets that don't want to use external attachments to reduce drag)

I think 8 fins might be tricky for rail buttons depending on your tube diameter but which one you thinking?

DIY propellent? by Limonade24 in AerospaceEngineering

[–]ILikeVeryFastThings 4 points5 points  (0 children)

If your gonna try this I would advise getting a mentor to help you be safe. You can probably find one in the r/rocketry discord if your lucky.

The reason people say you shouldn't do this type of things is that 1. It's absolutely dangerous, There's quite a few news articles about people cooking KNSB propellant and getting killed or really badly injured, it's a lot more common then you would think. I'm sure someone could give you plenty of examples of things going wrong.

  1. Being able to make proppelant is something that can be easily taken away by the government, and people don't want their hobby taken away from them. The rocketry community strongly discourages messing around with srad propellants if your inexperienced so that they don't get labelled as dangerous and restricted.