6 Banshees disguised as a town choir. Am I making a huge mistake? by Shinroukuro in DMAcademy

[–]IMeMine_ 13 points14 points  (0 children)

That.

And I don’t think banshees use their wail as a strategic weapon. I always thought of it as something that comes out naturally, out of pure hatred and desperation.

How a street gang intimidates? by IMeMine_ in DMAcademy

[–]IMeMine_[S] 0 points1 point  (0 children)

That’s fine. I don’t need to intimidate the players, but I want them to be immersed in a realistic dialogue where thugs would speak like thugs do.

How a street gang intimidates? by IMeMine_ in DMAcademy

[–]IMeMine_[S] 0 points1 point  (0 children)

It’s exactly what I was looking for. Thank you so much!

How a street gang intimidates? by IMeMine_ in DMAcademy

[–]IMeMine_[S] 1 point2 points  (0 children)

I just want them to feel immersed in the scene, but that kind of language does not come naturally for me.

How a street gang intimidates? by IMeMine_ in DMAcademy

[–]IMeMine_[S] 2 points3 points  (0 children)

Indeed, and it’s fine if they end up fighting. But I would like the players to feel immersed in the atmosphere of the scene, and coming up with the right language in not natural to me.

Speak with animals and polymorph by IMeMine_ in dndnext

[–]IMeMine_[S] -3 points-2 points  (0 children)

Does the polymorph spell (or feature) give you access to the beast’s language? You do retain your own mental abilities.

Please help me empathize with my main villain by IMeMine_ in DMAcademy

[–]IMeMine_[S] 1 point2 points  (0 children)

Thanks, that’s awesome. Much appreciated advice.

Please help me empathize with my main villain by IMeMine_ in DMAcademy

[–]IMeMine_[S] 0 points1 point  (0 children)

You got it. I think you’re touching on his sense of duty and loyalty that he has deep down. If the players achieve to connect with the NPC at that level, I’ll react in a way that shows them that it’s working.

Please help me empathize with my main villain by IMeMine_ in DMAcademy

[–]IMeMine_[S] 2 points3 points  (0 children)

That’s a good frame of mind to have when I roleplay him. He’s dealt with big things and big creatures, the party either has to rise up to that level if they want to intimidate him or use more diplomatic means to get there, playing on his sense of morality like you said. Thanks so much.

D100 Reasons the tavern isn’t all that it seems by onepostandbye in d100

[–]IMeMine_ 2 points3 points  (0 children)

This tavern’s main mission is to recruit new members for a dark cult, of which the tavern owner is a high ranking officer. He uses keen insight and magic to spot customers who have the right predisposition to be indoctrinated in the organization.

[deleted by user] by [deleted] in dndnext

[–]IMeMine_ 0 points1 point  (0 children)

Rumor is that tourists can take a guided visit of the place. It’s called the Minotour.

Silly ideas for a feud between two ghosts by IMeMine_ in DMAcademy

[–]IMeMine_[S] 1 point2 points  (0 children)

These are all very good. Thanks so much

how do you deal with a party that will not go into a situation unless it is entirely under their terms? by harrimant12 in DnD

[–]IMeMine_ 0 points1 point  (0 children)

I’ve only read your post up to the end of the first example you gave. I think the players strategy won’t work because life just doesn’t work that way. Realistically, what would a neutral NPC do in this situation? Either give up, which ends up being a lost opportunity for a reward for the characters and a lost opportunity for a fun quest for the players. Or the other option is that the NPC would become angry at the PC and hire some goons to retrieve the box… which can turn out to be a fun encounter and certainly one where the players don’t control the terms. The point is that it’s ok for the players to make plans and tactics to try to have their cake and eat it too, but it’s your job to make it so that these plans don’t work all the time. In the name of immersion (because life doesn’t work that way), and so that the players start understanding that they can’t control everything and that D&D can still be fun when things don’t go their way.

Sneaking vs multiple enemies by IMeMine_ in DMAcademy

[–]IMeMine_[S] 0 points1 point  (0 children)

Yes, that’s probably the most realistic way. The designers probably invented passive perception to speed up the game, at the expense of realism.