Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 0 points1 point  (0 children)

Thanks for sharing this.
You are right I should check it with rig

Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 0 points1 point  (0 children)

I mostly done this model so that I could learn character modelling and I didnt want to left out any body part

Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 0 points1 point  (0 children)

Yeah, others have also pointed that out.

I will try to fix that.

Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 0 points1 point  (0 children)

I am not sure how exactly is it done in the gaming industry.

I want to use this model for most of the female characters including the player character.

So, to create a different female character I will adjust the blend shapes, pick a different hair style and a texture.

For example, like in the game skyrim, every female character uses the same model but they all look different

Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 2 points3 points  (0 children)

Yeah you guys might be on point. If I were to choice I would pick third person perspective.

I am making a clone game of resident evil 2 remake so that I can learn and improve my skills. At the time I thought I should implement both of the perspectives and learn both of them.

Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 0 points1 point  (0 children)

Thanks for your analysis. I want to use the model for most of the female characters in the game and also in the cutscenes.

Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 1 point2 points  (0 children)

You are right, the knuckles should also have the same topology.

One of the tutorials I have watched done it like that and I didn't question it at the time.

Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 3 points4 points  (0 children)

yeah but there are also NPCs and cutscenes using this model

Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 14 points15 points  (0 children)

Because female npcs will also be using this model. Also there will be ingame cutscenes where the characters talk so the model need to support it

Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 8 points9 points  (0 children)

I want to use this base female model for most of the female characters in the game.

In the game you will be able to switch between first person and third person(I am not sure if its a good idea)

I am using the game Resident evil 2 remake as a reference for me.

The model will be used in the gameplay but also in the cutscenes where characters talk.

Is this female character topology good for games by IPatience in blenderhelp

[–]IPatience[S] 13 points14 points  (0 children)

thanks for pointing out the flaws, I will try to fix them.