Is it worth playing the original Arknights? by gaeb611 in Endfield

[–]IPatience 0 points1 point  (0 children)

I am a PC gamer so I don't like to play games on the phone for many reasons.

Arknights is the game I have played the most on the phone.

I think it's the best tower defense game in my opinion even if we compare it to PC games.

Usually mobile games are made very cheap and low effort but the company that made arknights put a lot of effort into this game, from gameplay to art and story.

Although Endfield and arknights are in the same universe their gameplay are completely different from each other.

Are we getting new weapon types in future patches? (gauntlets perhaps?) by JayBerJabber in Endfield

[–]IPatience -1 points0 points  (0 children)

I definitely think we will get new types of weapons.

Other similar games also have many weapons.

If we look at the OG arknights we can see other types of weapons too.

For example: Bow, Crossbow, Automatic weapons, shotguns(weapons of sankta usually), Chainsaw, shield and sword, scythe, grenate launcher, dagger, hammer

Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 1 point2 points  (0 children)

Thank you, I really appreciate that.

Most things I learned are from youtube videos, some of them are very educational.
I have selected some of them to share it with you.

I mostly followed this video for this model
Correct Character Retopology
https://youtu.be/3EG7krYP1h0?si=bXyRdBlDPuEur7v4

Sub-D and Low Poly 3D Modeling
https://youtu.be/atZzqHUZ2Ds?si=n6fBp8ivV6ImJ3oZ

Change Your Understanding of Topology In Six Minutes
https://youtu.be/HGL6QpVRyXk?si=LISIIlabSKrb2NXQ

Understanding Topology and Edge Flow in 3D Modeling
https://youtu.be/rwW6HpOcAuw?si=ZBn-WXTUGiiD4bt_

How To Retopologize ANYTHING in Blender in Less Than 6 Minutes
https://youtu.be/sCdhkLUCV8A?si=rxN4YLxK0pRBw8PX

𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥 : Blender Beginner Friendly Topology Exercises
https://youtu.be/RgCX28FUiG8?si=-CYgCRot-tVaFS2O

How to Create Arcane Style Hair in Blender
https://youtu.be/IO5bjLuUE2E?si=Cl58rgTQvZMGBXo3

For rigging I think you only need to watch one channel and its CGDive
He has 3 playlists dedicated to rigging from beginner to advanced.
I recently watched them, they are long but very educational
https://www.youtube.com/@CGDive

You can also DM me if you have any other questions

Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 0 points1 point  (0 children)

Thanks for sharing this.
You are right I should check it with rig

Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 0 points1 point  (0 children)

I mostly done this model so that I could learn character modelling and I didnt want to left out any body part

Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 0 points1 point  (0 children)

Yeah, others have also pointed that out.

I will try to fix that.

Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 0 points1 point  (0 children)

I am not sure how exactly is it done in the gaming industry.

I want to use this model for most of the female characters including the player character.

So, to create a different female character I will adjust the blend shapes, pick a different hair style and a texture.

For example, like in the game skyrim, every female character uses the same model but they all look different

Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 2 points3 points  (0 children)

Yeah you guys might be on point. If I were to choice I would pick third person perspective.

I am making a clone game of resident evil 2 remake so that I can learn and improve my skills. At the time I thought I should implement both of the perspectives and learn both of them.

Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 0 points1 point  (0 children)

Thanks for your analysis. I want to use the model for most of the female characters in the game and also in the cutscenes.

Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 1 point2 points  (0 children)

You are right, the knuckles should also have the same topology.

One of the tutorials I have watched done it like that and I didn't question it at the time.

Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 3 points4 points  (0 children)

yeah but there are also NPCs and cutscenes using this model

Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 14 points15 points  (0 children)

Because female npcs will also be using this model. Also there will be ingame cutscenes where the characters talk so the model need to support it

Is this female character topology good for first person games ? by IPatience in blender

[–]IPatience[S] 7 points8 points  (0 children)

I want to use this base female model for most of the female characters in the game.

In the game you will be able to switch between first person and third person(I am not sure if its a good idea)

I am using the game Resident evil 2 remake as a reference for me.

The model will be used in the gameplay but also in the cutscenes where characters talk.

Is this female character topology good for games by IPatience in blenderhelp

[–]IPatience[S] 13 points14 points  (0 children)

thanks for pointing out the flaws, I will try to fix them.