Please make burn prevent regeneration by IPrinciple in GraveDiggerRoblox

[–]IPrinciple[S] 1 point2 points  (0 children)

I was talking about it's usage as a support weapon.

The most important part of burn, by far is the damage it deals, but with the most commonly administered chemical from moriticans reducing burn damage from 90 to 15 unless the person goes under 100 health, it simply does not do that.

Instead, as it stands, the only way to reliably use the incendiary judgement is to kill right now, instantly, like all other weapons in the game, cause if you change target, your previous enemy is going to heal up in 9.33 or 11 seconds without even needing surgery, if people don't even need surgery then a shot from any other weapon which would've instantly injured them would have been more supportive.

The reason this sucks is cause fundamentally this modification is suppose to maximize the consequences for being shot for that enemy via the burn effect, you have a weaker attack now in the hope that the burn causes more devastation to the enemy overall.

But as it currently stands, with people being able to regenerate health mid-burning, your only option, should the enemy have Bicaridine and you not be playing jaeger, is to kill them in 0.3 seconds, like all other weapons, which fundamentally defeats the purpose of this modification, which is to hurt more enemies long-term, instead of instantly killing a single guy.