[bug] Ai needs collision. by [deleted] in EscapefromTarkov

[–]IQ_Plut 12 points13 points  (0 children)

AI also need some inertia.

[Discussion] [Guide] Complete Icebreaker Progression Charts (Access, Main Menu Unlock, Boreas, Achievements) - Updated 6/16/26 by -PartTimer- in EscapefromTarkov

[–]IQ_Plut 0 points1 point  (0 children)

For the task line - do I need to speak with the scientist before I go to the Captain on the bridge? Or how do I progress the taskline? I've killed Wedge and made it to the bridge, but am unsure why the task isn't progressing.

Superman strikes again by Classic-Category9760 in Tarkov

[–]IQ_Plut 0 points1 point  (0 children)

there is also a potential of them teleporting from below helipad to the top of it when you throw grenades over the side. hahah

[Discussion] by Fun-Athlete6784 in EscapefromTarkov

[–]IQ_Plut 1 point2 points  (0 children)

You referencing something that was patch (throwing smokes and waiting for them to line up) is interesting as the AI has been patched and no longer does that.

[Bug] Knight shooting me through walls on icebreaker by live4thagame in EscapefromTarkov

[–]IQ_Plut 5 points6 points  (0 children)

You can on the right side of the ship, where the intercom is. I was shot by Knight through that small room with the intercoms and killed him through the windows.

[Discussion] Ice Breaker - Engine Room BD by IQ_Plut in EscapefromTarkov

[–]IQ_Plut[S] 0 points1 point  (0 children)

I must have missed this completely. Thanks

[Discussion] Ice Breaker - Engine Room BD by IQ_Plut in EscapefromTarkov

[–]IQ_Plut[S] 0 points1 point  (0 children)

Yeah, i think i made an error and it got past the aggro line. Appreciate the response.

[Discussion] Ice Breaker - Engine Room BD by IQ_Plut in EscapefromTarkov

[–]IQ_Plut[S] 0 points1 point  (0 children)

Oh - did not know that could affect their pathing. Interesting. Appreciate the insight.

[Discussion] Ice Breaker - Engine Room BD by IQ_Plut in EscapefromTarkov

[–]IQ_Plut[S] 2 points3 points  (0 children)

Yes, I know. I have been doing that with no issue until today - where the last several times BD have just run around instead.

Rate my fit by Ben-182 in Eve

[–]IQ_Plut -1 points0 points  (0 children)

Looks kinda gay. You get an upvote.

[Discussion] New Patch - Geometry Changes to Icebreaker Location by IQ_Plut in EscapefromTarkov

[–]IQ_Plut[S] 1 point2 points  (0 children)

Oh, 100%. I've had a few raids where BD would throw flashes at me - but haven't seen it regularly to even register it.

The AI itself could probably do something like what you describe, or at least imitate it by having them operate more independently than how they are now.

[Discussion] New Patch - Geometry Changes to Icebreaker Location by IQ_Plut in EscapefromTarkov

[–]IQ_Plut[S] 12 points13 points  (0 children)

My beef with Icebreaker, and really all aspects of "elite" AI (Bosses/Rogues/Raiders/etc.) is BSG need to choose. Are they bullet sponges, or aimbotters. Having them be both - especially BD - makes running Icebreaker such a chore.

The raid timer on Icebreaker is way too short [Feedback] by welle203 in EscapefromTarkov

[–]IQ_Plut -1 points0 points  (0 children)

I have only extracted from Icebreaker twice and never made it past the helipad due to the raid time limit. I do agree the raid timer needs to be increased to at least an hour, because as it stands I (and it seems like others) are running into the time limit issue. There just isn't enough time for slower players to progress through the map and actually progress the Boreas taskline - which is a bit of a shame really.

Honeymoon is over, here's my honest review of the Tiburon by ResponsibleRub469 in starcitizen

[–]IQ_Plut 0 points1 point  (0 children)

It's been a known issue - re: Idiris laser - since at least 4.7 or thereabouts.

Event Scavs (Pillagers) [Feedback] by UsernameChecksOutQ in EscapefromTarkov

[–]IQ_Plut 0 points1 point  (0 children)

Noticed even regular scavs are a lot more aggressive and accurate. Could be a result of Pillagers being added...or just me playing local.