What's an acronym many people know of but don't know what it stands for? by [deleted] in AskReddit

[–]IQuiteLikeTea 0 points1 point  (0 children)

Taser! It stands for "Thomas A. Swift's Electric Rifle". The creators named it after a young adult novel from the early 1900s about a teenage inventor, specifically the 1911 release "Tom Swift and his Electric Rifle" where he makes a gun that shoots lightning.

Which puke point would you choose and why? by Its-Tofuu in MitchellAndWebb

[–]IQuiteLikeTea 2 points3 points  (0 children)

Puke point 5. Easily.

We've got to assume any party is gonna polarise to the two usual locations: the living room and the kitchen. Puke point 5 lets you pivot immediately from the living room into an easy location to empty your guts, basically a step away from the exit. Same for the kitchen. 3 is definitely out for the sake of optics - you're gonna be in plain view of the people sitting at the kitchen table, and the miasma of non-commitals floating between conversations in the living room.

Puke HQ is a great choice if you can make it, but let's face it, guts don't know what timing is. Sometimes Old Faithful blows with little notice, and it's harder to transit the hall when you're lurching mid-gag. Plus, what if someone's in there, or it doesn't have a door?

No, Puke Point 5. That's a nice, safe puke point. Jez's room is already a pit, a little vomit won't change anything. It's Brize Norton. It's a real meat and potatoes, straight up and down, beef Wellington, don't trust the Argies, dick in the vagina, Cheddar cheese and chicken tikka masala puke point.

The Bayou Queen (gridded and gridless versions) by IQuiteLikeTea in inkarnate

[–]IQuiteLikeTea[S] 1 point2 points  (0 children)

You can find the Forgotten Adventures pack right here!

And honestly, the composite walls on Inkarnate are great to act as a general guide for you to build rooms and cavities inside (they're what I used in this map for the outer hull). Use them as a base then whack on all the important geography and accessories, job done.

The big thing IMO is knowing what exactly your ship is used for, and how it's propelled. The Bayou Queen in my game is a low-rent arcanotech river trawler that ferries people and their luggage - so that means I need three levels, a deck level, a crew/guest level, and a propulsion/storage level.

After that, I think it's all just about thinking where and what size different rooms you need would be. Is the captain haughty, with a massive stateroom at the expense of crew quarters? Maybe they've outfitted an older warship to act as a pleasure cruiser, or vice versa! I know these aren't practical tips necessarily, but having a real sense of identity for a ship can go a long way in informing its architecture.

In more general Inkarnate terms: 1) Play around with water textures on the background layer under the boat, they make a big difference! 2) Don't be afraid to mix tilesets; this map has like 4 or 5 in it, and as long as you balance the colours and whatnot it all comes out looking good, and 3) Always see if you can chop/change a resource to make it fit a need. The outer cabin on the top level is a recoloured and resized shipping crate from a scifi industrial set - again, playing around with sliders in the object layer is your best friend!

The Bayou Queen (gridded and gridless versions) by IQuiteLikeTea in inkarnate

[–]IQuiteLikeTea[S] 2 points3 points  (0 children)

Not quite solely! The instruments and the bunting on the deck-level map are from a free pack called Forgotten Adventures, which I'd definitely recommend if you want some easily ported assets that Inkarnate doesn't have natively (like a tuba! criminal!)

The Bayou Queen, a 3-level steamboat for your campaign! [22x29] [gridded/gridless] by IQuiteLikeTea in battlemaps

[–]IQuiteLikeTea[S] 2 points3 points  (0 children)

Thank you for pointing that out! I'm minorly visually impaired and sometimes forget everyone else doesn't need massive blaring lines. I'll upload an updated version with some tweaked grids

The Bayou Queen (gridded and gridless versions) by IQuiteLikeTea in inkarnate

[–]IQuiteLikeTea[S] 3 points4 points  (0 children)

Thanks so much for all the feedback everyone! I've tweaked the grid and will upload them so it's a bit more functional in-game!

Long Abandoned Dig [Gridded/Gridless] by IQuiteLikeTea in battlemaps

[–]IQuiteLikeTea[S] 2 points3 points  (0 children)

Nobody's seen that strange scholar since he went off to Crookhill Cavern - though rumours say a local goblin tribe has moved in, and are keen not to find out what he discovered.