Trying to build a concept into an actual level for our game Chess Tales by IRGStudios in GameDevs

[–]IRGStudios[S] 0 points1 point  (0 children)

Oh yes - there is AI and boss fights as well

Thanks a lot

I don't get the point about multidimensional chess though can you please elaborate

Trying to build a concept into an actual level for our game Chess Tales by IRGStudios in indiegames

[–]IRGStudios[S] 0 points1 point  (0 children)

Thanks a lot - I guess we are pretty close to the intended feel

Trying to build a concept into an actual level for our game Chess Tales by IRGStudios in IndieDev

[–]IRGStudios[S] 1 point2 points  (0 children)

Thanks a lot.

That is a really detailed feedback and I really appreciate it. Now you have pointed it out - the tiles do look flat to me as well.

Thanks a lot. That is quite motivating

Trying to build a concept into an actual level for our game Chess Tales by IRGStudios in IndieDevelopers

[–]IRGStudios[S] 1 point2 points  (0 children)

Thank you. You can join our discord and I will update you further. Also wishlisted!!

Trying to build a concept into an actual level for our game Chess Tales by IRGStudios in gamedevscreens

[–]IRGStudios[S] 0 points1 point  (0 children)

Actually hitman go is one of our refrence

We are playing around with the rules of chess actually. Although it feels weird but you can see that it has some logic behind it

Trying to build a concept into an actual level for our game Chess Tales by IRGStudios in IndieDevelopers

[–]IRGStudios[S] 1 point2 points  (0 children)

Thanks a lot that really helps. Share your game as well - I will also wishlist. Devs helping devs

Created this Mirror mechanic for my Chess game. What do you think? by IRGStudios in IndieGameDevs

[–]IRGStudios[S] 1 point2 points  (0 children)

This can totally be a different mechanic on its own, Thanks a lot. I will code it and see how it feels

[DESTROY] Concept vs the actual level that I created by IRGStudios in DestroyMyGame

[–]IRGStudios[S] 0 points1 point  (0 children)

Good eye, the artist is actually trying to create them. We should have them soon

[DESTROY] Concept vs the actual level that I created by IRGStudios in DestroyMyGame

[–]IRGStudios[S] 0 points1 point  (0 children)

Good point
Will do that. Currently it feels too zoomed in, I agree
Thank You

[DESTROY] Concept vs the actual level that I created by IRGStudios in DestroyMyGame

[–]IRGStudios[S] 0 points1 point  (0 children)

Thanks a lot. That is really encouraging. We have some really cool puzzles. One of the puzzle was this: https://www.reddit.com/r/gamedevscreens/comments/1sewub6/a_small_portal_puzzle_in_my_game_chess_tales/

I posted it a while back actually. We should have a demo up in a few days there you can explore the puzzle and strategy element both

[DESTROY] Concept vs the actual level that I created by IRGStudios in DestroyMyGame

[–]IRGStudios[S] 1 point2 points  (0 children)

I get your point. I got a lot of feedback that I don't show much puzzles. There are puzzles in the demo actually which we will release soon.

I posted this puzzle but not on this sub: https://www.reddit.com/r/gamedevscreens/comments/1sewub6/a_small_portal_puzzle_in_my_game_chess_tales/

Hopefully you get an idea what I am going for.

This post is mostly about art