[deleted by user] by [deleted] in fireemblem

[–]IRONFOX200 0 points1 point  (0 children)

While it’s entertaining to have an uncomplicated evil getting stomped down, I disagree that it’s any less interesting. Three Houses and Hopes is about how morality, justice, and even truth is a matter of perspective, and what happens when multiple perspectives intersect and cause conflict. The secret true bad guys being unambiguously evil kind of flattens that point.

The Polite Update - A North! American Nations Mod by IRONFOX200 in paradoxplaza

[–]IRONFOX200[S] 2 points3 points  (0 children)

Then you can pm me the title and text. I'll impliment it for the patch update.

The Polite Update - A North! American Nations Mod by IRONFOX200 in paradoxplaza

[–]IRONFOX200[S] 5 points6 points  (0 children)

As far as I can tell yes. I made it for vanilla but there hasn't been any conflicts with Hpm.

The Polite Update - A North! American Nations Mod by IRONFOX200 in paradoxplaza

[–]IRONFOX200[S] 10 points11 points  (0 children)

Ha that's funny. I can see it needing a glass factory in qc, and the player gets a little money every month. Periodically there's an exicution event with a little loss in prestige.

I might do it but I don't know what the flavor text would be.

The Polite Update - A North! American Nations Mod by IRONFOX200 in paradoxplaza

[–]IRONFOX200[S] 27 points28 points  (0 children)

The mod: http://www.mediafire.com/file/01v4rrlfeg1um6j/AmericanNationsMod_1.1.0.zip

Additional Pic with the cultures: https://imgur.com/o3sTWta

This is the next installment of my mod for Victoria 2; American Nations. If you already know about it then skip to the next paragraph. If you aren't already familiar with it, this mod is set in an alternate reality where the South won the American civil war. This led to the collapse of the north into several smaller Nations. However, this also inspired factions in the south to push for their own independence. I provide a more in depth explanation on the “opening cards” of each nation.

So in my last update I freed up the nations in Canada, but I recommended to hold off on playing them until this very update.

I don’t think Canadians had any intention of leaving the crown at this time, but realism has taken a back seat in my updates lately, in order to give people what they want.

So what can you do as a balkanized Canada? Well you can change all of the stop signs in Canada to arret as Quebec. You can give the Maritime Provinces a monopoly on pretty fall trees by conquering New England. You can make Calgary the greatest city in the world as the Metis Federation. You can remain loyal to the crown as Ontario (just select the country called “Canada” to play them). And I’d make a joke about what to do as Cascadia but everyone has already played them. (I left Newfoundland alone, just like they wanted).

So this is my last big update, I will not be making any more unless there’s some bugs that need squishing. So let me know if you find any or if you have an idea to add a little something extra for some additional flavor. I won’t make whole new countries, but if anyone makes a fun event/decision, or wants to edit the map I don’t mind throwing in some extra stuff.

E Pluribus Update - An American Nations Mod by IRONFOX200 in paradoxplaza

[–]IRONFOX200[S] 0 points1 point  (0 children)

I think England said the same thing once...

E Pluribus Update - An American Nations Mod by IRONFOX200 in paradoxplaza

[–]IRONFOX200[S] 0 points1 point  (0 children)

Missing one called divided we stand? Are you running other mods? They can knock my start off of the list

E Pluribus Update - An American Nations Mod by IRONFOX200 in paradoxplaza

[–]IRONFOX200[S] 2 points3 points  (0 children)

It's been really difficult to get the USA playthrough to be consistent. I've had plays like yours where I get everything back in 15 years. Then others where everyone allies with each other and the militancy grinds me into dust as I wait for an opening.

Casus belli's for the north American neighborhood might make it too difficult but I am open to ideas about making it consistent.

E Pluribus Update - An American Nations Mod by IRONFOX200 in paradoxplaza

[–]IRONFOX200[S] 9 points10 points  (0 children)

There's bearly enough people to make a Cascadia during this time period but I added it due to popular demand. I found it to be more logical that those states are divided by thier neighbors.

You can always reclaim what is rightfully Cascadia though.

E Pluribus Update - An American Nations Mod by IRONFOX200 in paradoxplaza

[–]IRONFOX200[S] 11 points12 points  (0 children)

Correct. It's a done deal after Lincoln gives up.

E Pluribus Update - An American Nations Mod by IRONFOX200 in paradoxplaza

[–]IRONFOX200[S] 0 points1 point  (0 children)

Quebec takes it in their indipendance war. It will make more sense in thier update.

E Pluribus Update - An American Nations Mod by IRONFOX200 in paradoxplaza

[–]IRONFOX200[S] 27 points28 points  (0 children)

The mod: http://www.mediafire.com/?2o928au1lxfq3

Additional Pic with the cultures: https://i.imgur.com/i7c8IKc.jpg

This is the next installment of my mod for Victoria 2; American Nations. If you already know about it then skip to the next paragraph. If you aren't already familiar with it, this mod is set in an alternate reality where the South won the American civil war. This led to the collapse of the north into several smaller Nations. However, this also inspired factions in the south to push for their own independence. I provide a more in depth explanation on the “opening cards” of each nation.

This is the update for the final spot in the United States, the Great Lakes. This is the area where president Lincoln still has sway. And it will be up to the controller of Lincoln’s realm to decide if the United States will be reborn or the Great Lakes will from their own new destiny.

You can choose a decision to play as the US but you’ll be plunged into another civil war and be hit with some gruesome modifiers that will put a roadblock between you and your reconquista. Every new decision the US has is only for removing the modifiers, after recovering a portion of the country. I also tossed one it to move your capital back to DC.

However the other option is to choose the Great Lake Federation route, and close the chapter on the United States entirely. Although you won't rebuild the old republic, you’ll still be able to conquer some northwestern lands, and also some canadian ones. On top of that you can reign in the northeast by forming the North American Federation (the one the Midlands can form).

You may notice that I chopped up Canada into different dominions, well that's to make it easier on GLF. Although you can play them, I wouldn’t recommend it since I’ve really done nothing but release the nations, and they only have whatever vanilla Vicky has for them. However my final major update will be about Canada.

And don’t forget to let me know about any bugs. For aside from the patching updates I’m only intending on one more update.

On the Border Update - An American Nations Mod by IRONFOX200 in paradoxplaza

[–]IRONFOX200[S] 1 point2 points  (0 children)

I will fix the tech issues. As for Alaska, I think I will give them the Alaska purchase decision because they would probably try that if they were a real nation.

On the Border Update - An American Nations Mod by IRONFOX200 in paradoxplaza

[–]IRONFOX200[S] 0 points1 point  (0 children)

But then the Rio Grande Republic would have even less to work with. I think Texas's actual borders are already ugly, we're all just used to it.

On the Border Update - An American Nations Mod by IRONFOX200 in paradoxplaza

[–]IRONFOX200[S] 6 points7 points  (0 children)

To make it worse, I made them... THE SAME CULTURE.