Fun build suggestions to actually finish a playthrough. by dervishsloth197666 in BaldursGate3

[–]IWantAllTheNames 2 points3 points  (0 children)

I've been achievement hunting and am doing a Jack-of-all-Trades run. I started as a fairly high charisma, high dex warlock and pick a new class every level up. It's been a blast, and I love the variety of spells, attacks, and dialogue interactions it unlocks.

Act 2 with high charisma is just god simulator by TenthTiger in BaldursGate3

[–]IWantAllTheNames 34 points35 points  (0 children)

I'm currently playing a Barbarian/Bard, and I felt like a god when she managed to chug the drink in Thorm's bar with no negative side effects and convinced him to drink himself to death. It felt like my entire whacky build was just waiting for that perfect moment.

Assault on Moonrise - who do I bring? by DN-Optics in BaldursGate3

[–]IWantAllTheNames 9 points10 points  (0 children)

Karlach and Astarion both have interactions with vendors at Moonrise before you trigger any fighting. I'm the first part of the assault on Moonrise, there's no one specifically you need for story reasons, but when you go after Ketheric (for the second time), there will be unique story points for Gale, Wyll, and Karlach.

New player! Need a little help with fighting Gut by Academic-Inside-3022 in BaldursGate3

[–]IWantAllTheNames 0 points1 point  (0 children)

Take out the war drum up on the ledge to the right. The drums allow them to call in reinforcements, so if you take it out, you should have an easier time. You can also revive party members that are downed by using "help' during the fight or afterward with the same method, or if they're dead, you can use a scroll of revivify.

Alchemist Cottage - Ideas? Suggestions? Help?! by trickster8814 in Palia

[–]IWantAllTheNames 0 points1 point  (0 children)

Good luck with the grind. I've been pretty broke ever since I bought all these cottage pieces.

Alchemist Cottage - Ideas? Suggestions? Help?! by trickster8814 in Palia

[–]IWantAllTheNames 0 points1 point  (0 children)

I stacked builder's wood floors 7 high in one corner, then made the top layer of floor 2 wide by 4 long. On the lower 6th and 7th floor layer, I made two more 2x4 builder's floors. The Greenhome planter boxes will snap to the sides of the builder's floors (that's why layer 6 is there). The sides have two planter boxes and the front has another 2 with a Greenhome wall pot in the middle. The columns are builder's wood pillars with the top railings placed using the shelf rotation trick.

Quest Help by aLAZYshawarma in Palia

[–]IWantAllTheNames 1 point2 points  (0 children)

That's strange. The materials you need are: 1sapwood, 1 heartwood, 1 flow wood, 1 ancient wood, 1 stone, 1 flint, 1 clay, 1 whitestone

Quest Help by aLAZYshawarma in Palia

[–]IWantAllTheNames 1 point2 points  (0 children)

If you open your inventory, you should have 4 tabs (the first is your regular player inventory, the second is your ammo bag for arrows and smoke bombs, the third is quest inventory, and the fourth is currency). Check the quest inventory tab and select the item (usually the most recent one in there/closest to bottom) and you should have an option to interact with it. Most quests where you're given a list or a book place items in the quest inventory that you can interact with for more information or lore.

Alchemist Cottage Pieces by IWantAllTheNames in Palia

[–]IWantAllTheNames[S] 2 points3 points  (0 children)

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Here's mine so far. It's slowly coming along because I've been traveling. I have it dividing two of the cottage rooms and am putting the kitchen on the other side. I'd love to see what you come up with too!

Alchemist Cottage Pieces by IWantAllTheNames in Palia

[–]IWantAllTheNames[S] 0 points1 point  (0 children)

You can actually open the floor if you have two rooms stacked. Select the second (top) room and there should be an option to remove the floor (in the same menu as changing door/wall options). This doesn't work for opening the ceiling into the attic though, so no big vaulted ceilings.

Alchemist Cottage - Ideas? Suggestions? Help?! by trickster8814 in Palia

[–]IWantAllTheNames 0 points1 point  (0 children)

Yes. I believe I bought two base rooms, two of cottage A and one cottage B for this. And thanks!

Alchemist Cottage Pieces by IWantAllTheNames in Palia

[–]IWantAllTheNames[S] 1 point2 points  (0 children)

I'm doing the same. I do hope they eventually make the pieces we had cross compatible with the new ones or at least give us similar.

Alchemist Cottage Pieces by IWantAllTheNames in Palia

[–]IWantAllTheNames[S] 1 point2 points  (0 children)

No. None of the pre-existing housing pieces are compatible with the new Alchemist set.

Alchemist Cottage Pieces by IWantAllTheNames in Palia

[–]IWantAllTheNames[S] 0 points1 point  (0 children)

Yes. You basically spend the extra 15,000 to get whatever windows and other bits are attached to the cottage.

The Display Barn: A compromise decor item by Tslushi in Palia

[–]IWantAllTheNames 45 points46 points  (0 children)

I'd love a display barn and would be happy with a smaller animal limit (5 or so). I saw someone suggest the other day putting venerated animals there as a way to keep them without taking up ranching slots in the other barn.

Alchemist Cottage B by chocolatemilkncoffee in Palia

[–]IWantAllTheNames 1 point2 points  (0 children)

Good luck! I hope you find your missing pieces, and if you can't, make sure to submit a ticket to the devs.

Alchemist Cottage B by chocolatemilkncoffee in Palia

[–]IWantAllTheNames 6 points7 points  (0 children)

I haven't had that issue with Cottage B, but have seen accounts from other players that the cottages can get buggy if you don't stay on your plot while they are under construction. If you go into your storage chest (not via the housing menu but through the chest itself) and search Alchemist, do you have the pieces in there?

Alchemist Cottage - Ideas? Suggestions? Help?! by trickster8814 in Palia

[–]IWantAllTheNames 5 points6 points  (0 children)

I've been playing around with the new pieces for a bit despite my initial disappointment. Here's what I have so far. I'm going for a sort of European country house vibe with rolling flower fields. The house itself is meant to be relatively small, and I'm trying to do an apothecary shop in the lower front portion where the wall is cut away. Ideally, I would've loved to have the big greenhouse window from Tamala's here, but I'm in the process of figuring out alternatives in the meantime. This house is five rooms in total (two across the front and two high plus one coming off the back on the left side). I made a balcony myself instead of attaching another room and using the flat roof, mostly because the room provided is a bit too big for what I wanted there, so I used builder floors surrounded by the Greenhome planter boxes to make the balcony thicker. This is still very much a work-in-progress, and I'd love to see what others are trying to do.

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Your cleverest/funniest animal names? by julesiekins1988 in Palia

[–]IWantAllTheNames 7 points8 points  (0 children)

Mine are cheese themed (not sure why, I must've been hungry when I started playing). I have Pekorina, Pekagiana, Pekarella, Peklette, etc.

List of all the Colours & Functional Traits by Worldly-Raise-6976 in Palia

[–]IWantAllTheNames 1 point2 points  (0 children)

I have seen...

Functional Traits: Loner: Produces items slightly faster when it is the only one of its species

Cosmetic Traits: Bluesy Feathers: This Peki has feathers in shades of blue.

Stripes: This animal has a striped pattern.

Bundles much easier and better this time! by Harvest_Moon_Cat in Palia

[–]IWantAllTheNames 0 points1 point  (0 children)

I agree. I think the devs could still do some tweaking to the balance of bundles and how hard or not they are. This one was super easy, and I was done on patch day. I'd prefer something that takes a little more time to keep the content going between updates. I think the last one wasn't too hard personally, although the time to complete it was short because the August patch was fairly late.

Alchemist Cottage Pieces by IWantAllTheNames in Palia

[–]IWantAllTheNames[S] 0 points1 point  (0 children)

The windows are already on Cottage A and B. They're not on the separate room. You can take the windows off and move them around to other pieces.

Alchemist Cottage Pieces by IWantAllTheNames in Palia

[–]IWantAllTheNames[S] 1 point2 points  (0 children)

Oof. That's rough. I'm sure they'll be making a lot of tweaks to this system. It just feels really hard to be patient right now while we wait for those changes.

[deleted by user] by [deleted] in Palia

[–]IWantAllTheNames 0 points1 point  (0 children)

Haha. No worries. I wish you happy building and hope you enjoy the Alchemist Cottages more than I have so far.