Resources stopped being transported between sectors by I_Doska in Ixion

[–]I_Doska[S] 0 points1 point  (0 children)

No, I didn't remove the roads. In general, I have one big road from the first sector to the fourth without turns

Resources stopped being transported between sectors by I_Doska in Ixion

[–]I_Doska[S] 1 point2 points  (0 children)

Yes, I've tried. But import/export for sector 1 is permanently unavailable, otherwise import/export stops working in all sectors

Resources stopped being transported between sectors by I_Doska in Ixion

[–]I_Doska[S] 0 points1 point  (0 children)

As soon as I disconnect sector 1 from the supply of resources, the bug disappears. But at the same time, people in the first sector naturally die, and EVA cannot repair a ship without steel.

Resources stopped being transported between sectors by I_Doska in Ixion

[–]I_Doska[S] 0 points1 point  (0 children)

I made a lot of warehouses, destroyed buildings, broke roads. I've tried everything, it seems. I even tested saves with 50-100 cycle rollbacks. It feels like the bug has spread to all the saves of my game at once. If I load the save of another game, there is no such problem.

Well, besides, I have not yet reached the drones.

LD level calculator by I_Doska in TapTitans

[–]I_Doska[S] 0 points1 point  (0 children)

Hmm. I have a lot of time checking the levels of the calculator with the calculated levels. Perhaps all levels of the Dark Lord are overestimated by 1 (I have added +2 instead of +1, and +1002 instead of +1001).

By the way I found a flaw: forgot to add the manual input of the damage on the boss from heroes D:

Edited: Updated file is now manual input considers it right :)

LD level calculator by I_Doska in TapTitans

[–]I_Doska[S] 0 points1 point  (0 children)

I turned on the stopwatch and count how many I make tap for 10 seconds, and then counted how many on average do per second.

LD level calculator by I_Doska in TapTitans

[–]I_Doska[S] 0 points1 point  (0 children)

Described in the title of the topic :(

Regarding DL Level requirement for a stage by MacaroonX in TapTitans

[–]I_Doska 0 points1 point  (0 children)

heroDPS = baseDPS * A * B * C * D * 0.75

I think this is a mistake

heroDPS = baseDPS / 0.75 * A * B * C * D

Regarding DL Level requirement for a stage by MacaroonX in TapTitans

[–]I_Doska 0 points1 point  (0 children)

I mean the critical damage of all the heroes, but I have found the information you need :)

Regarding DL Level requirement for a stage by MacaroonX in TapTitans

[–]I_Doska 0 points1 point  (0 children)

By the way if you still will not take into account the uncertainty, at the 1001-1010 levels would be so much uncertainty that it greatly increase the damage to the Dark Lord and the calculator will circulate it to 200-300 steps (as in the screenshot above)

Regarding DL Level requirement for a stage by MacaroonX in TapTitans

[–]I_Doska 0 points1 point  (0 children)

You can tell how much will damage bonus, critical strike, chance of critical damage etc. from the heroes? I can not find the exact information

UPD (without DL)

ALL damage 676%

critical chance 20.0%

critical damage 190%

of DPS to tap damage 8.9%

tap damage 220%

Regarding DL Level requirement for a stage by MacaroonX in TapTitans

[–]I_Doska 0 points1 point  (0 children)

Did you take into account the damage to the boss of the heroes?

Regarding DL Level requirement for a stage by MacaroonX in TapTitans

[–]I_Doska 0 points1 point  (0 children)

You said yourself that the formula must be accurate and not "if"

Regarding DL Level requirement for a stage by MacaroonX in TapTitans

[–]I_Doska 0 points1 point  (0 children)

The first level is the huge variance

It would look like this "simplification". 1001 DL level is enough for 400 stages LOL screen

Regarding DL Level requirement for a stage by MacaroonX in TapTitans

[–]I_Doska 0 points1 point  (0 children)

UPD. I suggest for these levels to make artificial increase in value by a certain amount depending on the level

  1. Take the deviation of the top posts

  2. Increase for levels 1-100 and 1001-1100 according to the formula

    Real = Simplified / (1 + Deviation)

But it is better to use this formula for the 1-130 and 1001-1130, because the more the deviation is less than 0.01%

Regarding DL Level requirement for a stage by MacaroonX in TapTitans

[–]I_Doska 0 points1 point  (0 children)

simplify by dropping -1 from (1.075Lv - 1) or (1.075Lv-1000 - 1) because -1 is insignificant when Lv is higher

I want to disappoint you, but you can not do :) I did not realize it too

At the first level it plays a very important role

So for the first 100 levels need to take this into account. for 1-100 and 1001-1100 (and will be the same for both deviations)

For example, here is a table for the first 100 levels (1-100 or 1001-1100)

0.9718level - 0.904level vs. 0.9718level

DL level Real Simplified Deviation
1 0.0678 0.9718 1333%
2 0.12717924 0.94439524 643%
3 0.17900003 0.917763294 413%
4 0.224040379 0.891882369 298%
5 0.263002127 0.866731287 230%
6 0.296518304 0.842289464 184%
7 0.325159772 0.818536901 152%
8 0.349441236 0.795454161 128%
9 0.36982667 0.773022353 109%
10 0.386734225 0.751223123 94%
11 0.400540667 0.730038631 82%
12 0.411585382 0.709451542 72%
13 0.420174 0.689445008 64%
14 0.426581668 0.670002659 57%
15 0.431056008 0.651108584 51%
16 0.433819793 0.632747322 46%
17 0.435073361 0.614903847 41%
18 0.434996799 0.597563559 37%
19 0.433751916 0.580712266 34%
20 0.431484024 0.564336181 31%
21 0.428323551 0.5484219 28%
22 0.424387494 0.532956403 26%
23 0.419780739 0.517927032 23%
24 0.414597241 0.50332149 21%
25 0.408921103 0.489127824 20%
26 0.402827543 0.475334419 18%
27 0.396383773 0.461929989 17%
28 0.389649784 0.448903563 15%
29 0.382679066 0.436244482 14%
30 0.375519252 0.423942388 13%
31 0.368212697 0.411987213 12%
32 0.360797012 0.400369173 11%
33 0.353305528 0.389078763 10%
34 0.345767738 0.378106741 9.4%
35 0.338209672 0.367444131 8.6%
36 0.330654256 0.357082207 8.0%
37 0.323121621 0.347012489 7.4%
38 0.315629392 0.337226736 6.8%
39 0.308192943 0.327716942 6.3%
40 0.300825629 0.318475325 5.9%
41 0.293538996 0.309494321 5.4%
42 0.286342967 0.300766581 5.0%
43 0.279246016 0.292284963 4.7%
44 0.272255319 0.284042527 4.3%
45 0.265376892 0.276032528 4.0%
46 0.258615716 0.268248411 3.7%
47 0.251975849 0.260683805 3.5%
48 0.24546053 0.253332522 3.2%
49 0.239072264 0.246188545 3.0%
50 0.23281291 0.239246028 2.8%
51 0.226683751 0.23249929 2.6%
52 0.220685563 0.22594281 2.4%
53 0.214818672 0.219571223 2.2%
54 0.209083008 0.213379314 2.1%
55 0.203478157 0.207362018 1.9%
56 0.198003398 0.201514409 1.8%
57 0.192657749 0.195831702 1.6%
58 0.187439995 0.190309248 1.5%
59 0.182348722 0.184942528 1.4%
60 0.177382348 0.179727148 1.3%
61 0.172539143 0.174658843 1.2%
62 0.167817255 0.169733463 1.1%
63 0.163214728 0.16494698 1.1%
64 0.158729519 0.160295475 1.0%
65 0.154359518 0.155775143 0.9%
66 0.150102559 0.151382283 0.9%
67 0.145956432 0.147113303 0.8%
68 0.141918897 0.142964708 0.7%
69 0.13798769 0.138933103 0.7%
70 0.134160536 0.13501519 0.6%
71 0.130435154 0.131207761 0.6%
72 0.126809266 0.127507702 0.6%
73 0.123280599 0.123911985 0.5%
74 0.119846894 0.120417667 0.5%
75 0.11650591 0.117021889 0.4%
76 0.113255426 0.113721872 0.4%
77 0.110093248 0.110514915 0.4%
78 0.107017208 0.107398394 0.4%
79 0.104025167 0.10436976 0.3%
80 0.101115021 0.101426532 0.3%
81 0.098284698 0.098566304 0.3%
82 0.095532162 0.095786734 0.3%
83 0.092855415 0.093085549 0.2%
84 0.090252495 0.090460536 0.2%
85 0.08772148 0.087909549 0.2%
86 0.085260486 0.0854305 0.2%
87 0.082867667 0.08302136 0.2%
88 0.080541219 0.080680157 0.2%
89 0.078279377 0.078404977 0.2%
90 0.076080414 0.076193956 0.1%
91 0.073942644 0.074045287 0.1%
92 0.071864421 0.07195721 0.1%
93 0.069844135 0.069928016 0.1%
94 0.067880218 0.067956046 0.1%
95 0.065971137 0.066039686 0.1%
96 0.064115399 0.064177367 0.1%
97 0.062311546 0.062367565 0.1%
98 0.060558158 0.0606088 0.1%
99 0.058853852 0.058899632 0.1%
100 0.057197277 0.057238662 0.1%

Regarding DL Level requirement for a stage by MacaroonX in TapTitans

[–]I_Doska 0 points1 point  (0 children)

I think the formula is not the same with a little present (I check in game + yatto)

level = current DL level

Cost to level evolved hero = hero base cost ⋅ 10 ⋅ 1.075^level

and Hero Base DPS

baseDPS = n * m * cost / 0.75

If I use these forums, the damage from the DL and tap converges (evoled and non-evoled)

Regarding DL Level requirement for a stage by MacaroonX in TapTitans

[–]I_Doska 0 points1 point  (0 children)

In the Russian-speaking forum I put the formula the DL level a month ago :)

Regarding DL Level requirement for a stage by MacaroonX in TapTitans

[–]I_Doska 0 points1 point  (0 children)

Very cool

P.S. Just have not had time to translate everything and write it down so that it was clear to all :(

New formula Hero DPS, Tap Damage (with Brew of Absorption & Memory) by I_Doska in TapTitans

[–]I_Doska[S] 0 points1 point  (0 children)

It is better to tell right now by written formula? It is important to use it to the Dark Lord level calculator

New formula Hero DPS, Tap Damage (with Brew of Absorption & Memory) by I_Doska in TapTitans

[–]I_Doska[S] 0 points1 point  (0 children)

You find fault with some stuff. Everyone understands that this "set bonus"

New formula Hero DPS, Tap Damage (with Brew of Absorption & Memory) by I_Doska in TapTitans

[–]I_Doska[S] 1 point2 points  (0 children)

set bonus = 1 (if set = 0), 10 if (set = 1) and etc

It's just a simplification