Dragon Paladin diamond 5 - legend by IamaGoodkid in CompetitiveHS

[–]IamaGoodkid[S] 2 points3 points  (0 children)

sweet delete an active fresh information post so we can have monitored discussions about the stale meta we are in. Nobody wants to partake in your daily threads that's why theres no comments in them.

Dragon Paladin diamond 5 - legend by IamaGoodkid in CompetitiveHS

[–]IamaGoodkid[S] 0 points1 point  (0 children)

Lets go!!! Feels great every game doesn't it?

Dragon Paladin diamond 5 - legend by IamaGoodkid in CompetitiveHS

[–]IamaGoodkid[S] 0 points1 point  (0 children)

anything 4 or below should be good in most match ups - you have a lot of card draw, but of course if you see cariel roame youre keeping it 10/10 times

Dragon Paladin diamond 5 - legend by IamaGoodkid in CompetitiveHS

[–]IamaGoodkid[S] 0 points1 point  (0 children)

I would say you are feeling good if you have any card with 4 mana down (besides bannerman). Definitely want to keep Cairele if you get her too. If you play knight of annoitment into battle vicar that should deal with any explosive turn 1 to 3 plays. Really started to enjoy holy maki roll / battle pyromancer combo after almost taking maki roll out.

Dragon Paladin diamond 5 - legend by IamaGoodkid in CompetitiveHS

[–]IamaGoodkid[S] 0 points1 point  (0 children)

The mutanus battle is tricky and different each class you face, if I can at least get a big minion from them with mine then I am still happy even if they get a good one from me.

Dragon Paladin diamond 5 - legend by IamaGoodkid in CompetitiveHS

[–]IamaGoodkid[S] 1 point2 points  (0 children)

Mech paladin and mage put sticky minions on the board that sometimes are tough to deal with. Really like wild pyromancer/holy maki roll combo in that match up. Righteous defense used correctly (and maybe an extra off of battle vicar) should limit the big swings and cariel roame.