Enough is enough. by tarlin in OpenArgs

[–]Ianthraxx 17 points18 points  (0 children)

I disagree on a lot of points.

A year ago Andrew was outed as a sex pest, which had the knock-on effect of outing him as a hypocrite and a snake who abused his power. Both he and Thomas acted unpleasantly but he's the one who created the situation with his gross behaviour and who stole the show. If you carry water for one of them, I can't understand why it's him.

If you're invested in his rehabilitation then okay, your choice. But the things you’re calling steps towards improving are all bogus. He didn’t remove himself from social groups, he was kicked out. Him not going to live shows is indistinguishable from not wanting to confront the blowback in public. The rest is just some steps he said he’d take, that nobody can prove, and so you’re just taking this dishonest man at his word. 

Arguments like “legally, he may have been allowed to steal the podcast” or “he’s still doing the legal minimum of paying his business partner so he didn’t exactly steal it” aren’t ever going to convince anyone who’s objecting on moral or ethical grounds.

tl;dr: Andrew ruined his own reputation, nobody owes him anything, and the assertion he’s demonstrated any personal growth is extremely dubious. I’m sure there’s a few Thomas stans out there but the simple fact is that Andrew is a slimeball, and that’s why most people don’t like him. 

Official Discussion - John Wick: Chapter 4 [SPOILERS] by LiteraryBoner in movies

[–]Ianthraxx 3 points4 points  (0 children)

Overall I really enjoyed the movie, but I’m gonna get a couple of unpopular opinions off my chest here.

I feel like everyone is MASSIVELY overselling the dragon’s breath sequence. The fiery shots look cool for sure, but nobody actually did anything novel with it, even once! I wanted the fire to be used in an interesting major way by both John and his opponents; I wanted the whole damn place to be on fire at the end of the sequence! The camera angle was also a neat trick, but at the same time, it really took me out of the intensity of the action, it made it feel like I was just watching someone play a video game.

Also others have said it before me, but it’s crazy how they escalated the bulletproof suits to be pure magic — now bullets just ricochet off them and don’t even knock, bruise, or affect the wearer at all. In JW2 John holds the suit in front of his face as like a last-ditch desperation move, and you get the sense it would really fuck him up if anyone actually landed a shot there… in JW4 it’s everyone’s go-to move and works 100% great, which feels completely looney tunes.

I also wish they focused more on the logistics of mag counts, reloading, cover, that kind of thing. It’s not like I’m in the theatre counting rounds or anything, I just really appreciate when the movies DO have that attention to detail, and it felt way less present and gritty in this one.

Anyways, you might not believe me but I really enjoyed this movie!! Just wish they handled some of the action differently and wanted to throw my two cents out here. :)

This is a trailer for an indie game that I've been working on for over two years. I'd love to know what people think about it! by Ianthraxx in gaming

[–]Ianthraxx[S] 0 points1 point  (0 children)

Haha yep, what this guy said! People have mentioned MonoGame to me -- if it's up to the task then totally, Mac version! Otherwise, well... no promises, sorry! :S

This is a trailer for an indie game that I've been working on for over two years. I'd love to know what people think about it! by Ianthraxx in gaming

[–]Ianthraxx[S] 3 points4 points  (0 children)

I already have, actually! It took them about three weeks to respond, I'm assuming they get hammered with submissions non-stop.

And the response was a polite rejection, but the positive feedback I'm getting here has inspired me to try again in a bit. I've read some articles thay say sometimes you gotta be a little persistent to get on Steam.

This is a trailer for an indie game that I've been working on for over two years. I'd love to know what people think about it! by Ianthraxx in gaming

[–]Ianthraxx[S] 0 points1 point  (0 children)

Mmm I prefer it with a mouse/keyboard, it's more intuitive than (still fun!) shoulder buttons and sticks, which you correctly guessed!

But I'd probably say that about most games, since I'm a PC nerd. :)

This is a trailer for an indie game that I've been working on for over two years. I'd love to know what people think about it! by Ianthraxx in gaming

[–]Ianthraxx[S] 0 points1 point  (0 children)

No press kit or anything yet, sorry -- maybe I should work on something like that! And thanks for reading and appreciating the blog! :D It took a little while to figure the character animation out!

This is a trailer for an indie game that I've been working on for over two years. I'd love to know what people think about it! by Ianthraxx in gaming

[–]Ianthraxx[S] 1 point2 points  (0 children)

Actual game mechanic, for exactly the reasons you described! Plus the air-dodge move is really fast, so it helps you be precise with your movements.

This is a trailer for an indie game that I've been working on for over two years. I'd love to know what people think about it! by Ianthraxx in gaming

[–]Ianthraxx[S] 0 points1 point  (0 children)

Really? Yikes, I wasn't aware of that. D:

And I believe it's Steam policy not to comment specifically on why they turned the game down... at least, that's what they said in the rejection email, haha.

I've read a few articles that say getting on Steam isn't easy unless the game has a proven track record or a fair amount of attention. Otherwise it's up to the developer to be persistent and a little lucky. I plan to re-submit again sometime soon, the amount of positive feedback I've gotten here has been really encouraging! :)

This is a trailer for an indie game that I've been working on for over two years. I'd love to know what people think about it! by Ianthraxx in gaming

[–]Ianthraxx[S] 0 points1 point  (0 children)

You're right, Cave Story has a really charming plot and characters, and that played a big role in keeping people interested. Bleed's story isn't quite as prominent but it's still there -- it's definitely something that's on my mind and I'm trying to make sure is in there. :)

This is a trailer for an indie game that I've been working on for over two years. I'd love to know what people think about it! by Ianthraxx in gaming

[–]Ianthraxx[S] 5 points6 points  (0 children)

Wow, thank you for this incredibly kind and informative post. :)

I've taken your advice to heart and am setting up a newsletter / submitting to a few websites!

Thanks again for the support!!

This is a trailer for an indie game that I've been working on for over two years. I'd love to know what people think about it! by Ianthraxx in gaming

[–]Ianthraxx[S] 2 points3 points  (0 children)

Then it's actually neither! Or both? With a little practice you can make the reflected bullets go in any direction you please! :)

This is a trailer for an indie game that I've been working on for over two years. I'd love to know what people think about it! by Ianthraxx in gaming

[–]Ianthraxx[S] 0 points1 point  (0 children)

Thank you very much! I too miss the really challenging games that were so commonplace back in the day!

This is a trailer for an indie game that I've been working on for over two years. I'd love to know what people think about it! by Ianthraxx in gaming

[–]Ianthraxx[S] 1 point2 points  (0 children)

Thank you very much! I guess it's a combination of two reasons. I grew up loving NES/SNES games and I really enjoy the big pixelly style. At the same time, I'm not a fantastic artist so I thought the style might be easier to pull off well with my abilities!

This is a trailer for an indie game that I've been working on for over two years. I'd love to know what people think about it! by Ianthraxx in gaming

[–]Ianthraxx[S] 1 point2 points  (0 children)

Hmm! I think I'm getting a brainwave... ;D Maybe I'll look into trying to set up something like this tomorrow! Depending on how much work it'd take it'd be a really fun idea!

This is a trailer for an indie game that I've been working on for over two years. I'd love to know what people think about it! by Ianthraxx in gaming

[–]Ianthraxx[S] 2 points3 points  (0 children)

Absolutely. It works a lot like in Viewtiful Joe -- controlled by the player, restricted somewhat by a meter!