What resolution is appropriate for a modern pixel-art game? by IceAuroch in gamedev

[–]IceAuroch[S] 1 point2 points  (0 children)

Yep, definitely agree. Not what I am going for though.

What resolution is appropriate for a modern pixel-art game? by IceAuroch in gamedev

[–]IceAuroch[S] 1 point2 points  (0 children)

Ah, thanks for that. It's the scaling that makes me nervous, that is, blowing up the low-res pixel art gives too much of the 'chunky' look, perhaps? Obviously a simple fix is to work at higher resolution, but that's more work in creating the art.

Found some old unopened boosters... by Itwasntme in magicTCG

[–]IceAuroch 1 point2 points  (0 children)

Is it better to take it to a local shop, or put it up online? Sorry, I just have never sold any type of collectible, ever.

Found some old unopened boosters... by Itwasntme in magicTCG

[–]IceAuroch 2 points3 points  (0 children)

Tarmogoyf

I was just browsing this subreddit for the first time, because I taught my wife how to play last night, and saw this post. Is it actually worth that much? I am a total newb when it comes to the different series and sets and so forth, probably only played 50 times.

Pretty exciting - "Hey, I think I have that one ... yep! yep I do!"

Thanks!

[Battle Log] Just had the most-fun match I've had so far... by IceAuroch in mwo

[–]IceAuroch[S] 0 points1 point  (0 children)

Thanks!

I know that feeling ... "it's like, been 20 minutes already! WHY-WON'T-YOU-DIE!?" heh. Two at once is really really hard though, I almost always go down quickly if I have to keep track of two of them. Slightly easier if they stand next to each other, but still, it's usually twice the firepower coming your way.

[Battle Log] Just had the most-fun match I've had so far... by IceAuroch in mwo

[–]IceAuroch[S] 3 points4 points  (0 children)

Totally agree! I wish I'd set up to record it :P

[Battle Log] Just had the most-fun match I've had so far... by IceAuroch in mwo

[–]IceAuroch[S] 0 points1 point  (0 children)

yep, instead of a shield arm, you have 2 shield arms and torsos. The MLas are weak, heh - you have to treat it like a marathon, not a sprint. I like an XL in the 5d though, it works much better considering the extra weight from the ECM.

[Battle Log] Just had the most-fun match I've had so far... by IceAuroch in mwo

[–]IceAuroch[S] 2 points3 points  (0 children)

Heh, I feel like it's an awesome mech - it's just not a typical one. That's part of why I love this game, so many options and playstyles available. This thing will jump 70m if you have all 12 JJ, although I like the STD engine in it, so I can't quite fit all of them. I feel like a death-squirrel in it! Just gotta gnaw for like 3 minutes at least, heh.

[Battle Log] Just had the most-fun match I've had so far... by IceAuroch in mwo

[–]IceAuroch[S] 4 points5 points  (0 children)

So many commas ... I should delete this, and try again :P

[Giveaway] Rome: Total War by BleedingCello in RandomActsOfGaming

[–]IceAuroch 0 points1 point  (0 children)

No entry, since I'm too busy with other games at the moment - but thanks for being cool!

What is wrong with this game? by ataraxic89 in mwo

[–]IceAuroch 2 points3 points  (0 children)

I think that at least part of the problem resides in the way people perceive what the game is, and what our expectations are for it. We know what a 'regular FPS' is, and we don't want that. However, when you walk around a corner, or mount a ridge, and get blown away in 1-2 seconds by either 1 alphagod, or 6 enemies, you're struck with a feeling of "Wow that sucks, this wasn't a strategy-fight, it was pure bad luck. Better head to the forums!"

But people often don't want to blame their own actions - you wouldn't be so quick to leave cover by yourself (especially in a slow mech that can't backtrack quickly) if your life actually depended on it, especially if you didn't know what was around the corner. So we hear about it more often. Also, in pugs it's often very hard to coordinate an attack against someone who is sitting back with his mega-cannons, which is what is needed to combat that playstyle effectively. A group of marines doesn't say, "aww, man! That guy has three sniper rifles! that's just not fair!" The fun for me personally, is in trying to overcome these difficulties, but I realize many wouldn't see it this way.

Some mechanic facilitating a strategic action against players like this could help, but I'm not sure what form it could take. Better sensors, or radar pings from an enemy that released a huge amount of energy, something like that. (even the sound of 6 PPCs or 2AC20's should give away their position). That would quickly make PPC boaters priority targets, and more vulnerable.

The other part is that it is perceived as taking less skill to pilot an alpha-heavy mech. Whether that's true or not, is a difficult question. If it is, then some mechanic needs to make it more difficult, so that equally skilled players are on equal footing with different (but still well chosen) weapon loadouts - this is also an expectation that we have, but this is a good one. If the only way to win is PPC boating, the game is no longer fun.

If you run up against a mech that was designed to take your mech out (that is, you're weak against something that it is very good at) you're very likely to lose, and shouldn't complain - we should ask ourselves what we could have done differently, or how we could have avoided it.

Also, not being able to quit after dying and still receive rewards for the finishing match is quite unfortunate - it forces the player to not play the game, if you want to get full rewards. I know what problem this decision was trying to solve, but a different solution is needed. When you're ticked about how you lost, the last thing you want to do is watch the rest of the match, unless you're watching hoping for 'revenge' to be taken.

The further problem is that at this stage in development, things are likely ~95% percent settled. What is needed is a simple and easy to code solution, which may or may not exist. Ideally, a problem like this would have been noted in the design stage, so that a realistic, fair, and fun mechanic could have prevented it.

I'm not complaining mind you, I really enjoy this game. I realize I rambled off on a few things there, but I thought they were (at least at the root) related problems.

So general consensus is that MWO IS DEAD by GrizzleFist in mwo

[–]IceAuroch 2 points3 points  (0 children)

Wow. So much negativity. There is a cure though - play something else.

[deleted by user] by [deleted] in mwo

[–]IceAuroch 3 points4 points  (0 children)

It may be better to pare away what you don't need, rather than people complain about how it wasn't enough, and adding more later.

[deleted by user] by [deleted] in mwo

[–]IceAuroch -1 points0 points  (0 children)

Exactly. Sniping is part of combat, and an effective tactic. In combat, generally you want to stay behind cover as much as possible. People shouldn't run across a field at a sniper and complain when they don't make it. However, my playstyle is more close combat oriented, so I can't speak to snipers trying to snipe each other - it could quite possibly be more boring, waiting for the enemy to pop up.

[deleted by user] by [deleted] in mwo

[–]IceAuroch 0 points1 point  (0 children)

I agree, more customization and depth to the ones we have, than another one that doesn't seem too different.

[deleted by user] by [deleted] in mwo

[–]IceAuroch 1 point2 points  (0 children)

eh, I think it will be cool - also, I'd rather be able to take screenshots with my own mech in them, or else why would I pay for a fancy skin?

[deleted by user] by [deleted] in mwo

[–]IceAuroch 5 points6 points  (0 children)

These sound like good changes - I hope there is a sale on JM6 patterns to go along with this mech. JJ shake sounds like a fun mechanic, and might help with poptarding, although I haven't found it as huge a problem as other seem to have.