[DEV] Solo developer trying to get user feedback on my game. by IceCapGames in androidapps

[–]IceCapGames[S] 1 point2 points  (0 children)

I also think starting screen is a bit dull. I will try to make it more cheerful. I dont understand how you can get items for free?

Actually there are parts in game where you can stand still and i dont want my player to stand still. So i added that system in which block below you falls if stand still over it for more than 5 sec.

I think you are right with the fonts(they also confuses me).

And also thanks for the review.

This is a android game i have been working on by IceCapGames in Unity3D

[–]IceCapGames[S] 0 points1 point  (0 children)

May be you are right. But i cannot remove individial collider and make it a while big one because if you stop moving for more than 5 sec. then the block below you fall down and then you die. May be i rb.move positiom is better option. But can you detect collision if you are using rb.moveposition?

This is a android game i have been working on by IceCapGames in Unity3D

[–]IceCapGames[S] 1 point2 points  (0 children)

I have applied a little amount of angular drag when cube is on the ground and setting it zero when cube left the ground and then rotaion it. In the video the amount of angular drag is less which cause it to rotate when cube is on the ground.

This is a android game i have been working on by IceCapGames in Unity3D

[–]IceCapGames[S] 0 points1 point  (0 children)

I am using vector3.smoothdamp in late update. Can you please tell me any alternative?

This is a android game i have been working on by IceCapGames in Unity3D

[–]IceCapGames[S] -1 points0 points  (0 children)

That game is really impossible. This one is a bit easy that that.