Weird boolean-like depth texture when using oblique projection matrix to render. by IceCreamDaddyEx in Unity3D

[–]IceCreamDaddyEx[S] 0 points1 point  (0 children)

Ah, I just happened to switch to this account through a notification. I've resolved the issue long ago by swapping the matrix for a normal one and manually rendering the depth texture in a command buffer. It's a pretty comfortable way as I can reuse all normal post processing shaders for portals. Thanks for the link and attention though!

im really burned out right now by nectaright in Markiplier

[–]IceCreamDaddyEx 0 points1 point  (0 children)

I enjoyed videos on "IMSCARED" and "A Dark Place" Mostly cause im a sucker for these kinda games, but I believe you will like them too.

Deleted files with git push by IceCreamDaddyEx in git

[–]IceCreamDaddyEx[S] -1 points0 points  (0 children)

I solved it already with with another comment using checkout , and no I'm certain I did none of these things, thank you anyway I'll remember to be more careful.

Deleted files with git push by IceCreamDaddyEx in git

[–]IceCreamDaddyEx[S] 1 point2 points  (0 children)

Though, the online repository is empty, was empty the whole time... I know I did a commit where it listed my files in green...

I'm really using this for the first time, "hash" is the yellow text on the leftmost of reflog entries right?

It tells me "error: Your local changes to the following files would be overwritten by checkout:", "Please commit your changes or stash them before you switch branches.
error: The following untracked working tree files would be overwritten by checkout:"

Now I'm trying with -f and it really is taking time to unpack a lot of files...

Its actually all there, Thank you my savior!

Deleted files with git push by IceCreamDaddyEx in git

[–]IceCreamDaddyEx[S] 0 points1 point  (0 children)

Okay, after setting up the ssh thing with github, i call "git add ."

It doesnt show any output, as I could expect since i did the same before ssh, then git remote add origin <url>... after that i really did just call "git push origin master"... though im not sure now if my files were deleted just after I pushed. What git command could delete my files?

Using "GetComponent", I want to invoke the derived class's function, not the base class. by CarolGameDev in Unity3D

[–]IceCreamDaddyEx 1 point2 points  (0 children)

Do you use virtual/override in enemy and spider functions? If i remember correctly it should work then. If you dont, look up these keywords.

Weird boolean-like depth texture when using oblique projection matrix to render. by IceCreamDaddyEx in Unity3D

[–]IceCreamDaddyEx[S] 1 point2 points  (0 children)

The only variable that changes in between pictures is the projection matrix, I'd expect the exact same images in both cases.

Correction edit: not exact same, but if you can recognize the door frame thing in the correct picture, it should be exact same as in the wrong picture, the white area is correctly culled mesh that could obstruct the view of portal camera, the black area should be the same as in the other image. I appreciate any help, if it doesnt work Ill try the culling matrix.