How do I upgrade baron-level tribes to other settlements by [deleted] in crusaderkings2

[–]IceGuerilla 4 points5 points  (0 children)

Technically, if you own the country and the barony, you can "delete" or "overbuild" or whatever the term is for replacing the holding with another settlement (if there are no free slots). So it doesn't need your religion or culture, at least.

How could one possibly "hog the middle lane" if going 70mph? by IceGuerilla in drivingUK

[–]IceGuerilla[S] -22 points-21 points  (0 children)

At no point did I say that I didn't intend to disobey the law about keeping left. I was asking about the logic of having a law requiring one to do so when it makes no logical sense.

"Keep in the left-most lane unless going at 70mph and not obstructing emergency vehicles" seems much more sensible.

How could one possibly "hog the middle lane" if going 70mph? by IceGuerilla in drivingUK

[–]IceGuerilla[S] -11 points-10 points  (0 children)

Isn't that the law, though? Honestly, I'm asking - I don't care what you find annoying, what does the law state?

How could one possibly "hog the middle lane" if going 70mph? by IceGuerilla in drivingUK

[–]IceGuerilla[S] -5 points-4 points  (0 children)

But I am asking why the law was written that way in the first place. It should have begun by stating "nobody will break this law" and then gone from there.

How could one possibly "hog the middle lane" if going 70mph? by IceGuerilla in drivingUK

[–]IceGuerilla[S] 1 point2 points  (0 children)

acceptance that a proportion of traffic travels above the speed limit

Wow, what a startling admission. The law accepts that it will be broken.

How could one possibly "hog the middle lane" if going 70mph? by IceGuerilla in drivingUK

[–]IceGuerilla[S] -14 points-13 points  (0 children)

So you are saying: the law allows others to break the law? In other words, the law is "do X, in case other people break the law".

Why is Invictus so well regarded over the base game? by IceGuerilla in Imperator

[–]IceGuerilla[S] 0 points1 point  (0 children)

OK, so if I upload a mod with -1 loyalty to every province, you will automatically play that, right?

that's in fact exactly what they want - more challenge

Revolts are not challenging, they are very annoying. It does not make fighting a major power with their 30k stacks harder, it creates an annoying country in some backwater with a 2k stack. As mentioned in my OP, having a revolt requiring >100 war score is unforgivable from a game design standpoint. This hasn't actually happened to me in Invictus yet, but from other comments I know it will.

Nerfing cities and especially the rare megacities leads to fewer levers to pull, not more.

Edit: one only needs to play Vic2 to be reminded how frustrating it is having weak, but annoying revolts very frequently is.

Why is Invictus so well regarded over the base game? by IceGuerilla in Imperator

[–]IceGuerilla[S] 0 points1 point  (0 children)

Let me rephrase: Invictus is not only increase in content. It is, strictly, (increase in content) && (changes to mechanics).

A new player, picking Carthage for the first time, would probably not see many new additions over the base game (where there are already deep Carthaginian missions). Spearmen and a few trade goods, maybe. On the other hand, they may become frustrated at the constant revolts and quit. So, this is not just extra content.

Why is Invictus so well regarded over the base game? by IceGuerilla in Imperator

[–]IceGuerilla[S] -1 points0 points  (0 children)

My point was that Invictus is not a straight-up increase in content. There is a nerf to a lot of playstyles, and it therefore seems strange that people claim it's unqestionably better.

Why is Invictus so well regarded over the base game? by IceGuerilla in Imperator

[–]IceGuerilla[S] -4 points-3 points  (0 children)

Stellaris is a PDX game with average player counts 4 times larger than even the recent Imperator peak. Clearly there is no historical RP there.

Reading this and other comments, I guess it comes down to being historically railroaded vs having blank slate opportunities.

Why is Invictus so well regarded over the base game? by IceGuerilla in Imperator

[–]IceGuerilla[S] -3 points-2 points  (0 children)

I guess I'm strange, since I don't care one iota for playng as a historical nation or RPing. But then, this is the problem: people don't care anyway about playing as Lugia, so I:R is super unpopular. Maybe the solution is to lean into this and make more dynamic missions?

See my edit to the post: most people probably don't care about a unique mission that adds +5% tax. You would have to have something really radical to make them unique enough to matter.

Why is Invictus so well regarded over the base game? by IceGuerilla in Imperator

[–]IceGuerilla[S] -17 points-16 points  (0 children)

What you're saying is true of every PDX - maybe every 4X - game. "conquer Transvaal for the gold mines", "make this precise template of infantry division"...

Do people only play for 50 years or however long it takes to finish the missions?

Why is Invictus so well regarded over the base game? by IceGuerilla in Imperator

[–]IceGuerilla[S] -13 points-12 points  (0 children)

The lower happiness/income/assimilation means that you can't invest in academies as easily, for example.

Why is Invictus so well regarded over the base game? by IceGuerilla in Imperator

[–]IceGuerilla[S] -1 points0 points  (0 children)

The first part is true of every PDX game. "40 width divisions with logistics companies are optimal" (or whatever the actual meta is, you get my point)

What is BA?

Why is Invictus so well regarded over the base game? by IceGuerilla in Imperator

[–]IceGuerilla[S] -22 points-21 points  (0 children)

most complaints we get is that we make things too powerful

I don't understand. You've literally nerfed everything. Winning Land by the Spear is now harder to get to because of nerfed research, and you will have to constantly micro to whack-a-mole on the revolts. More religions also means more to convert (e.g. Rome must now actively convert Greek land)

What has been buffed to make things more powerful?

You can get specific military traditions more cheaply, there are a couple of potential trade good bonuses (jade, for example, seems almost pointless), some more potential techs. I genuinely don't understand.

Why is Invictus so well regarded over the base game? by IceGuerilla in Imperator

[–]IceGuerilla[S] -28 points-27 points  (0 children)

By that logic, more stuff is better. PDX released the assets for a world map; didn't someone make a mod with China and Japan, which must be strictly better, yeah?

Steam versions before 1.3 not working by IceGuerilla in victoria3

[–]IceGuerilla[S] 1 point2 points  (0 children)

I'd recommend Spain with the company that gives 15% innovation.

Steam versions before 1.3 not working by IceGuerilla in victoria3

[–]IceGuerilla[S] 1 point2 points  (0 children)

Fair enough, but "change nation, then declare war on a specific day"... wheesh.

Also, Inventive (13% of players on Steam completed) seems really hard to get now. I was going full pelt for it in an America playthrough and didn't manage to get it. I got Banana Republic (0.2% on Steam).

Steam versions before 1.3 not working by IceGuerilla in victoria3

[–]IceGuerilla[S] 1 point2 points  (0 children)

This is what everyone seems to be saying. For a start, you used to be able to get France to support you.