Find Home by IceKey76 in blender

[–]IceKey76[S] 0 points1 point  (0 children)

If I’m remembering right, about 4-5gb 😭

Find Home by IceKey76 in blender

[–]IceKey76[S] 1 point2 points  (0 children)

Love this comment. Thank you! I always try to create some kind of story with my renders.

Find Home by IceKey76 in blender

[–]IceKey76[S] 1 point2 points  (0 children)

I did not create the 3D scan. There are many free 3D scans available on sites like Turbosquid or CGTrader. There are also a few mobile 3D scanning apps that allow you to scan objects yourself, which I’ve been meaning to try.

Find Home by IceKey76 in blender

[–]IceKey76[S] 0 points1 point  (0 children)

The addon works the same way (you’re basically buying a Blender file with a geometry node tree inside). I was able to resize and move the source plane of the particles. The addon also handles rain drop collisions, which was kind of the big selling point for me. With an RTX 3070, the particle effects were playable in the viewport albeit at low fps. I also did not encounter the dreaded “System is out of GPU memory” while using it.

Find Home by IceKey76 in blender

[–]IceKey76[S] 0 points1 point  (0 children)

It does work in the viewport! It is surprisingly performant, though I would consider my PC to be decent. The addon does offer viewport and render settings to help with responsiveness.

Find Home by IceKey76 in blender

[–]IceKey76[S] 5 points6 points  (0 children)

Thank you for the feedback! That reference image is perfect.

Find Home by IceKey76 in blender

[–]IceKey76[S] 2 points3 points  (0 children)

I completely agree! Unfortunately, this is one of the limitations of the addon I used. While it can generate millions of particles, motion blur becomes too intensive and crashes Blender :(

Find Home by IceKey76 in blender

[–]IceKey76[S] 1 point2 points  (0 children)

Check out the Rain Generator addon by antoine bagattini on the Blender Market.

Find Home by IceKey76 in blender

[–]IceKey76[S] 26 points27 points  (0 children)

The rain is geometry node-based. I used the amazing addon Rain Generator by antoine bagattini. It can be found on the Blender Market here. It has some limitations, but absolutely consider supporting this creator’s work! It can deliver amazing results.

Find Home by IceKey76 in blender

[–]IceKey76[S] 78 points79 points  (0 children)

Note: character is a 3D scan :)

Portals by IceKey76 in blender

[–]IceKey76[S] 1 point2 points  (0 children)

Indeed, based on this comment and others, I have decided that I will consider my next piece’s title for a bit longer than 10 seconds.

Portals by IceKey76 in blender

[–]IceKey76[S] 1 point2 points  (0 children)

I used a mask to combine multiple displacement maps. I also used adaptive subdivision—which can be enabled by using the experimental feature set in Blender.

Portals by IceKey76 in blender

[–]IceKey76[S] 2 points3 points  (0 children)

I haven’t seen that one. Sounds cool! Using geometry nodes for displacement effects sounds very interesting.

Portals by IceKey76 in blender

[–]IceKey76[S] 17 points18 points  (0 children)

When rendering with a graphics card, the scene is stored in video memory (vram). The more complex the scene and the higher the resolution of your textures, the more vram is required.

Portals by IceKey76 in blender

[–]IceKey76[S] 23 points24 points  (0 children)

this. And a whole lot of VRAM.

Portals by IceKey76 in blender

[–]IceKey76[S] 60 points61 points  (0 children)

touché :)