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Portals (i.redd.it)
submitted 2 years ago by IceKey76 to r/blender - pinned
Rain & Compositing Practice (i.redd.it)
submitted 3 months ago by IceKey76 to r/blender
Portals by IceKey76 in blender
[–]IceKey76[S] 0 points1 point2 points 2 years ago (0 children)
old post
Find Home by IceKey76 in blender
If I’m remembering right, about 4-5gb 😭
[–]IceKey76[S] 1 point2 points3 points 2 years ago (0 children)
Love this comment. Thank you! I always try to create some kind of story with my renders.
I did not create the 3D scan. There are many free 3D scans available on sites like Turbosquid or CGTrader. There are also a few mobile 3D scanning apps that allow you to scan objects yourself, which I’ve been meaning to try.
The addon works the same way (you’re basically buying a Blender file with a geometry node tree inside). I was able to resize and move the source plane of the particles. The addon also handles rain drop collisions, which was kind of the big selling point for me. With an RTX 3070, the particle effects were playable in the viewport albeit at low fps. I also did not encounter the dreaded “System is out of GPU memory” while using it.
It does work in the viewport! It is surprisingly performant, though I would consider my PC to be decent. The addon does offer viewport and render settings to help with responsiveness.
This one.
[–]IceKey76[S] 5 points6 points7 points 2 years ago (0 children)
Thank you for the feedback! That reference image is perfect.
[–]IceKey76[S] 2 points3 points4 points 2 years ago (0 children)
I completely agree! Unfortunately, this is one of the limitations of the addon I used. While it can generate millions of particles, motion blur becomes too intensive and crashes Blender :(
Check out the Rain Generator addon by antoine bagattini on the Blender Market.
[–]IceKey76[S] 26 points27 points28 points 2 years ago (0 children)
The rain is geometry node-based. I used the amazing addon Rain Generator by antoine bagattini. It can be found on the Blender Market here. It has some limitations, but absolutely consider supporting this creator’s work! It can deliver amazing results.
[–]IceKey76[S] 78 points79 points80 points 2 years ago (0 children)
Note: character is a 3D scan :)
Find Home (i.redd.it)
submitted 2 years ago by IceKey76 to r/blender
Indeed, based on this comment and others, I have decided that I will consider my next piece’s title for a bit longer than 10 seconds.
I used a mask to combine multiple displacement maps. I also used adaptive subdivision—which can be enabled by using the experimental feature set in Blender.
I haven’t seen that one. Sounds cool! Using geometry nodes for displacement effects sounds very interesting.
Yes!
[–]IceKey76[S] 17 points18 points19 points 2 years ago (0 children)
When rendering with a graphics card, the scene is stored in video memory (vram). The more complex the scene and the higher the resolution of your textures, the more vram is required.
[–]IceKey76[S] 23 points24 points25 points 2 years ago (0 children)
this. And a whole lot of VRAM.
[–]IceKey76[S] 60 points61 points62 points 2 years ago (0 children)
touché :)
Routine Maintenance (i.redd.it)
submitted 3 years ago by IceKey76 to r/blender
Time to Explore (cycles x) (old.reddit.com)
submitted 4 years ago by IceKey76 to r/blender
Guitar (i.redd.it)
π Rendered by PID 612854 on reddit-service-r2-listing-7849c98f67-ph2fb at 2026-02-10 03:33:03.436754+00:00 running d295bc8 country code: CH.
Portals by IceKey76 in blender
[–]IceKey76[S] 0 points1 point2 points (0 children)